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stage/mole
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cdcc23c50a |
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@ -49,3 +49,4 @@ export_presets.cfg
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data_*/
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mono_crash.*.json
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addons/
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@ -0,0 +1,4 @@
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[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
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path = evolve-die-repeat/thirdparty/godot-cpp
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url = https://github.com/godotengine/godot-cpp.git
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branch = 4.5
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25
README.md
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@ -1,2 +1,25 @@
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# notSpore
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# Evolve Die Repeat TODO: The name is a work in progress
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This is currently quite empty.
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## C++ setup
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||||
From anywhere in proejct:
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```bash
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git submodule update --init --recursive
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```
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||||
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||||
In `thirdparty`:
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```bash
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godot --headless --dump-extension-api
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```
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||||
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||||
To compile the cpp extension, run this from `thirdparty/godot-cpp`:
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||||
```bash
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scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
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```
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||||
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Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
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```bash
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scons platform=linux target=template_debug -j8
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```
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@ -0,0 +1,4 @@
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root = true
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||||
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||||
[*]
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||||
charset = utf-8
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||||
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@ -0,0 +1,2 @@
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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@ -0,0 +1,3 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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@ -0,0 +1,15 @@
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extends Label
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#var counter := Test.new() # C++ class
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func _ready() -> void:
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#text += str(counter.get_counter())
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pass
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func _process(delta: float) -> void:
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pass
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||||
#if Input.is_action_just_pressed("ui_accept"):
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||||
#counter.increment()
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||||
#var baseText := text
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||||
#baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
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||||
#text = baseText + str(counter.get_counter())
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||||
|
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@ -0,0 +1 @@
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uid://ceut2lrvkns75
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||||
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@ -0,0 +1,24 @@
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extends Node
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||||
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||||
var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a float for some reason)
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||||
var viewport_size
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||||
@onready var extent: Rect2 = get_viewport().get_visible_rect()
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||||
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||||
func _ready() -> void:
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||||
viewport_size = get_viewport().get_visible_rect().size
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||||
|
||||
# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
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||||
# Alternative would be to pass the player reference to this script (which might be better?)
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||||
func init_screen_size(x:float, y:float) -> void:
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screen_size.x = x
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||||
screen_size.y = y
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||||
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||||
# This can take a vector of any size (but should be 2d, other components are unused)
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func get_boundaried_position(position):
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## clamp
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||||
#return position.clamp(Vector2.ZERO, screen_size)
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||||
## periodic
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||||
position.x = wrapf(position.x, 0, screen_size.x)
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position.y = wrapf(position.y, 0, screen_size.y)
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return position
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||||
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@ -0,0 +1 @@
|
|||
uid://vsbibc5fanou
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||||
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@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||
|
After Width: | Height: | Size: 995 B |
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|
@ -0,0 +1,43 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://uqy71st3rbdr"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
extends Control
|
||||
|
||||
|
||||
func _on_play_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://molecular/molecular_stage.tscn")
|
||||
|
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@ -0,0 +1 @@
|
|||
uid://dxc66bci2ivrj
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://drgv154ei1vrl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
|
||||
font_size = 64
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_06t4h")
|
||||
|
||||
[node name="PlayButton" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 448.0
|
||||
offset_top = 256.0
|
||||
offset_right = 768.0
|
||||
offset_bottom = 314.0
|
||||
text = "Play"
|
||||
|
||||
[node name="MainMenuText" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 320.0
|
||||
offset_top = 32.0
|
||||
offset_right = 904.0
|
||||
offset_bottom = 151.0
|
||||
text = "The Main Menu"
|
||||
label_settings = SubResource("LabelSettings_rhts7")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
|
||||
|
After Width: | Height: | Size: 72 KiB |
|
|
@ -0,0 +1,40 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dnlrq8gxiix6"
|
||||
path="res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg-far-placeholder.jpg"
|
||||
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 450 B |
|
|
@ -0,0 +1,40 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3cuhrmulyy1s"
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path="res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg-near.png"
|
||||
dest_files=["res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 960 B |
|
|
@ -0,0 +1,40 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://bto1pnycvianp"
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path="res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"
|
||||
metadata={
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"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg.png"
|
||||
dest_files=["res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
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compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 887 KiB |
|
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@ -0,0 +1,40 @@
|
|||
[remap]
|
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|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://boknmstvkc0a2"
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path="res://.godot/imported/player-sprite-placeholder-attacking-crop.png-7a6a3f2b68f208c74f7cac8cb16cfc5e.ctex"
|
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metadata={
|
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"vram_texture": false
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}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/player-sprite-placeholder-attacking-crop.png"
|
||||
dest_files=["res://.godot/imported/player-sprite-placeholder-attacking-crop.png-7a6a3f2b68f208c74f7cac8cb16cfc5e.ctex"]
|
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|
||||
[params]
|
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|
||||
compress/mode=0
|
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
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compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
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compress/normal_map=0
|
||||
compress/channel_pack=0
|
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mipmaps/generate=false
|
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mipmaps/limit=-1
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roughness/mode=0
|
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roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
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process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
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detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 715 KiB |
|
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@ -0,0 +1,40 @@
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[remap]
|
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|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://cxwvga07sm3yl"
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path="res://.godot/imported/player-sprite-placeholder-crop.png-f29c3ab24e261ab3d11fb066419e0b90.ctex"
|
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metadata={
|
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"vram_texture": false
|
||||
}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/player-sprite-placeholder-crop.png"
|
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dest_files=["res://.godot/imported/player-sprite-placeholder-crop.png-f29c3ab24e261ab3d11fb066419e0b90.ctex"]
|
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|
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[params]
|
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|
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compress/mode=0
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compress/high_quality=false
|
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compress/lossy_quality=0.7
|
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compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
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compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 12 KiB |
|
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@ -0,0 +1,40 @@
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[remap]
|
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|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dnqwe065lmv0h"
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path="res://.godot/imported/player-sprite-placeholder.png-6805db1633c9b4853860db48d10b2af1.ctex"
|
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metadata={
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"vram_texture": false
|
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}
|
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|
||||
[deps]
|
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|
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source_file="res://molecular/assets/player-sprite-placeholder.png"
|
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mipmaps/generate=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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roughness/src_normal=""
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/src_normal=""
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process/channel_remap/blue=2
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process/hdr_as_srgb=false
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detect_3d/compress_to=1
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compress/channel_pack=0
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mipmaps/generate=false
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roughness/src_normal=""
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/src_normal=""
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/size_limit=0
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detect_3d/compress_to=1
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|
|
@ -0,0 +1,73 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
@export var attack_duration = 0.2 # TODO: finetune
|
||||
@export var attack_cooldown_duration = 0.4
|
||||
|
||||
@onready var attack_area: Area2D = $AttackArea
|
||||
@onready var attack_timer: Timer = $AttackTimer
|
||||
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
@export var speed = 200
|
||||
var damage = 10
|
||||
var can_attack = true
|
||||
|
||||
func _ready() -> void:
|
||||
var screen_size = get_viewport_rect().size
|
||||
GameManager.init_screen_size(screen_size.x, screen_size.y)
|
||||
|
||||
attack_area.monitoring = false # no collision until attacking
|
||||
attack_timer.wait_time = attack_duration
|
||||
attack_cooldown_timer.wait_time = attack_cooldown_duration
|
||||
|
||||
func _process(delta):
|
||||
velocity = Vector2.ZERO
|
||||
if Input.is_action_pressed("move_right"):
|
||||
velocity.x += 1
|
||||
if Input.is_action_pressed("move_left"):
|
||||
velocity.x -= 1
|
||||
if Input.is_action_pressed("move_down"):
|
||||
velocity.y += 1
|
||||
if Input.is_action_pressed("move_up"):
|
||||
velocity.y -= 1
|
||||
if Input.is_action_pressed("try_attack"):
|
||||
try_attack()
|
||||
|
||||
if not velocity.is_zero_approx():
|
||||
look_at(velocity * 1000000) # FIXME: ideally we look_at a point at infinity
|
||||
# or rotate the player some other way
|
||||
move_and_collide(speed * velocity * delta)
|
||||
#position += speed * velocity * delta
|
||||
position = GameManager.get_boundaried_position(position)
|
||||
|
||||
func try_attack() -> void:
|
||||
if not can_attack:
|
||||
return
|
||||
attack()
|
||||
|
||||
func attack() -> void:
|
||||
can_attack = false
|
||||
attack_area.monitoring = true
|
||||
attack_timer.start()
|
||||
sprite.play("attacking")
|
||||
|
||||
func _on_attack_timeout() -> void:
|
||||
attack_area.monitoring = false
|
||||
sprite.play("default")
|
||||
attack_cooldown_timer.start()
|
||||
|
||||
func _on_cooldown_timeout() -> void:
|
||||
can_attack = true
|
||||
|
||||
func _on_attack_hit(body: Node2D) -> void:
|
||||
var hit_hittable = false
|
||||
if body.is_in_group("prey") or body.is_in_group("predators"):
|
||||
if body.has_method("handle_damage"):
|
||||
body.handle_damage(damage)
|
||||
hit_hittable = true
|
||||
elif body.is_in_group("resources"):
|
||||
pass
|
||||
if hit_hittable:
|
||||
await get_tree().create_timer(0.2).timeout
|
||||
sprite.play("default")
|
||||
# TODO: resource handling logic
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://di7eglnrnqm6i
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://dxluckxdkpv4f"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular/molecular_player.gd" id="1_0ix7k"]
|
||||
[ext_resource type="Texture2D" uid="uid://boknmstvkc0a2" path="res://molecular/assets/player-sprite-placeholder-attacking-crop.png" id="2_5hxmy"]
|
||||
[ext_resource type="Texture2D" uid="uid://cxwvga07sm3yl" path="res://molecular/assets/player-sprite-placeholder-crop.png" id="2_en8op"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("2_5hxmy")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"attacking",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 5.0,
|
||||
"texture": ExtResource("2_en8op")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
|
||||
radius = 378.18
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
|
||||
radius = 191.95984
|
||||
height = 1295.8773
|
||||
|
||||
[node name="player" type="CharacterBody2D"]
|
||||
collision_mask = 2
|
||||
script = ExtResource("1_0ix7k")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
visibility_layer = 2
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_onrkg")
|
||||
|
||||
[node name="AttackArea" type="Area2D" parent="."]
|
||||
position = Vector2(0, 56)
|
||||
rotation = -1.5732701
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
|
||||
position = Vector2(41.029465, 288.86832)
|
||||
shape = SubResource("CircleShape2D_5hxmy")
|
||||
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["player"]]
|
||||
rotation = -1.5732701
|
||||
shape = SubResource("CapsuleShape2D_4flbx")
|
||||
|
||||
[node name="AttackTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[node name="AttackCooldownTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_hit"]
|
||||
[connection signal="timeout" from="AttackTimer" to="." method="_on_attack_timeout"]
|
||||
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_cooldown_timeout"]
|
||||
|
|
@ -0,0 +1,145 @@
|
|||
extends AbstractPrey2D
|
||||
|
||||
@onready var sprite = get_node("AnimatedSprite2D")
|
||||
|
||||
# Mirroed sprites for periodic boundary
|
||||
var mirrorSprite1: Node2D
|
||||
var mirrorSprite2: Node2D
|
||||
var mirrorSprite3: Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
health = maxHealth
|
||||
sprite.play("Healthy")
|
||||
|
||||
mirrorSprite1 = sprite.duplicate()
|
||||
mirrorSprite2 = sprite.duplicate()
|
||||
mirrorSprite3 = sprite.duplicate()
|
||||
|
||||
add_child(mirrorSprite1)
|
||||
add_child(mirrorSprite2)
|
||||
add_child(mirrorSprite3)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
# Boundary mirroring
|
||||
_handle_wrapping()
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
#self.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
|
||||
pass
|
||||
|
||||
func move(motion: Vector3) -> void:
|
||||
move_and_collide(Vector2(motion.x, motion.y)) # Moves along the given vector
|
||||
|
||||
# Apply boundary to new position
|
||||
position = GameManager.get_boundaried_position(position)
|
||||
|
||||
func handle_damage(dmg: int) -> void:
|
||||
health = max(0, health-dmg)
|
||||
if health == 0:
|
||||
die()
|
||||
if health < maxHealth:
|
||||
become_injured()
|
||||
|
||||
func die() -> void:
|
||||
sprite.play("Dying")
|
||||
super.die()
|
||||
|
||||
func become_injured() -> void:
|
||||
sprite.play("Injured")
|
||||
mirrorSprite1.play("Injured")
|
||||
mirrorSprite2.play("Injured")
|
||||
mirrorSprite3.play("Injured")
|
||||
|
||||
# Mirroring table:
|
||||
# |---|---|---|---|
|
||||
# | 4 | 3 | 4 | 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 ǁ 2 | 1 ǁ 2 |
|
||||
# |---ǁ---|---ǁ---|
|
||||
# | 4 ǁ 3 | 4 ǁ 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 | 2 | 1 | 2 |
|
||||
# |---|---|---|---|
|
||||
# If less than viewport size away from an edge, mirror over that edge (for seamless boundary)
|
||||
# NOTE: For this to look correctly the camera size should be smaller than half the screen port (in
|
||||
# any one dimension. Ideally, the difference between camera size and half the screen port is
|
||||
# at least the size of the prey sprite)
|
||||
func _handle_wrapping():
|
||||
mirrorSprite1.visible = false
|
||||
mirrorSprite2.visible = false
|
||||
mirrorSprite3.visible = false
|
||||
|
||||
# TODO: Assume viewport size << screen size and only draw according to GameManager.viewport_size
|
||||
# Find corresponding section of the screen
|
||||
if position.x < GameManager.screen_size.x/2 and position.y < GameManager.screen_size.y/2:
|
||||
# 2
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Right
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite1.position = Vector2(GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite3.position = Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
# Bottom
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(0, GameManager.screen_size.y)
|
||||
|
||||
|
||||
elif position.x < GameManager.screen_size.x/2:
|
||||
# 3
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Top
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite1.position = Vector2(0, - GameManager.screen_size.y)
|
||||
# Diag
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Right
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite3.position = Vector2(GameManager.screen_size.x, 0)
|
||||
|
||||
|
||||
elif position.y < GameManager.screen_size.y/2:
|
||||
# 1
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite1.position = Vector2(- GameManager.screen_size.x, 0)
|
||||
# Bottom
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(0, GameManager.screen_size.y)
|
||||
# Diag
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite3.position = Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
|
||||
|
||||
else:
|
||||
# 4
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite1.position = Vector2(- GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Top
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite3.position = Vector2(0, - GameManager.screen_size.y)
|
||||
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://bgossk6xo31gi
|
||||
|
|
@ -0,0 +1,72 @@
|
|||
[gd_scene load_steps=12 format=3 uid="uid://c3iw2v3x6ngrb"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/prey2D.tscn" id="1_qvulj"]
|
||||
[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/nucleotide_prey.gd" id="2_0227s"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
|
||||
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
|
||||
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
|
||||
[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
|
||||
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
|
||||
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_w7inl"]
|
||||
[ext_resource type="Script" uid="uid://c7o7sp02u0wkv" path="res://molecular/nucleotide_prey_state.gd" id="9_guu3v"]
|
||||
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/nucleotide_prey_foraging.gd" id="10_rgguv"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_66x8p"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("2_lkj7f")
|
||||
}, {
|
||||
"duration": 20.0,
|
||||
"texture": ExtResource("3_svqyr")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Dying",
|
||||
"speed": 1.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("4_ee1gb")
|
||||
}, {
|
||||
"duration": 20.0,
|
||||
"texture": ExtResource("5_ae5nf")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Healthy",
|
||||
"speed": 1.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("6_0f87h")
|
||||
}, {
|
||||
"duration": 20.0,
|
||||
"texture": ExtResource("7_w7inl")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Injured",
|
||||
"speed": 1.0
|
||||
}]
|
||||
|
||||
[node name="NucleotidePrey" groups=["prey"] instance=ExtResource("1_qvulj")]
|
||||
collision_layer = 2
|
||||
motion_mode = 1
|
||||
script = ExtResource("2_0227s")
|
||||
maxHealth = 20
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
|
||||
scale = Vector2(0.1, 0.1)
|
||||
sprite_frames = SubResource("SpriteFrames_66x8p")
|
||||
animation = &"Injured"
|
||||
|
||||
[node name="State" type="Node" parent="." index="2"]
|
||||
script = ExtResource("9_guu3v")
|
||||
metadata/_custom_type_script = "uid://co2xp7gauamql"
|
||||
|
||||
[node name="Foraging" type="Node" parent="State" index="0"]
|
||||
script = ExtResource("10_rgguv")
|
||||
metadata/_custom_type_script = "uid://c7o7sp02u0wkv"
|
||||
|
||||
[node name="Timer" type="Timer" parent="State/Foraging" index="0"]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="timeout" from="State/Foraging/Timer" to="State/Foraging" method="_on_timer_timeout"]
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
extends NucleotidePreyState
|
||||
|
||||
@onready var timer = $Timer
|
||||
var dir: float = 0.0
|
||||
|
||||
func enter(previous_state_path: String, data := {}) -> void:
|
||||
timer.start(randi() % 5)
|
||||
dir = randi() % 360
|
||||
|
||||
func physics_update(_delta: float) -> void:
|
||||
# TODO: move in direction of dir
|
||||
pass
|
||||
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
dir = randi() % 360
|
||||
timer.start(randi() % 5)
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://ubcu8fdfxxj1
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
class_name NucleotidePreyState extends State
|
||||
|
||||
enum State {IDLE, FORAGING, FEEDING, FLEEING}
|
||||
|
||||
func _ready() -> void:
|
||||
await owner.ready
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://c7o7sp02u0wkv
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
extends SpawnManager2D
|
||||
|
||||
#@export var cam: Camera2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
spawnRange = GameManager.extent
|
||||
#spawnRange = cam.get_viewport_rect()
|
||||
_spawn_minimum()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://umx4w11edif
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="EvolveDieRepeat"
|
||||
run/main_scene="uid://drgv154ei1vrl"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameManager="*res://game_manager.gd"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/godot_vim/plugin.cfg")
|
||||
|
||||
[global_group]
|
||||
|
||||
player="All scenes that constitute players should be added here."
|
||||
prey="any passive killable entities belong in this group"
|
||||
|
||||
[input]
|
||||
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
try_attack={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_render/layer_1="Player"
|
||||
2d_render/layer_2="Prey"
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
extends CharacterBody2D
|
||||
class_name NPC2D
|
||||
|
||||
@export var maxHealth: int = 0
|
||||
var health: int = maxHealth
|
||||
|
||||
signal died
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
spawn()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func spawn() -> void:
|
||||
pass
|
||||
|
||||
func take_damage(dmg: int) -> void:
|
||||
self.health -= dmg;
|
||||
if self.health < 0:
|
||||
self.die()
|
||||
|
||||
# I think the move per npc is to model concrete behaviours in functions.
|
||||
# How the npc acts can be determined elsewhere, these functions just implement the behvaiour
|
||||
func flee(direction: Vector3) -> void:
|
||||
push_error("Function flee() not implemented.")
|
||||
|
||||
# Im envisioning we feed on "sustenance (to be classed)" only; when something dies it should spawn some sustenance
|
||||
func feed(source ) -> void:
|
||||
push_error("Function feed() not implemented.")
|
||||
|
||||
func die() -> void:
|
||||
died.emit()
|
||||
queue_free()
|
||||
# TODO: should associate this class with a loot table (or equivalent), and can then implement logic for dying in parent class here.
|
||||
|
||||
func move(destination: Vector3) -> void:
|
||||
push_error("Function move() not implemented.")
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://biu3sctw15ga
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://biup0eej85fq2"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://biu3sctw15ga" path="res://shared/npc/npc2D.gd" id="1_ucjfp"]
|
||||
|
||||
[node name="NPC" type="CharacterBody2D"]
|
||||
script = ExtResource("1_ucjfp")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
position = Vector2(7.215866, -0.5034294)
|
||||
polygon = PackedVector2Array(-8.831272, -2.3390446, -5.7760534, -2.3993049, -4.0230684, 0.41277456, -5.8890305, 2.9948444, -8.862037, 2.9326901, -10.268076, 0.28495264)
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
extends NPC2D
|
||||
class_name AbstractPredator2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func attack(target) -> void:
|
||||
push_error("Function attack() not implemented.")
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://dgfimmq53whll
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://b7wqd5owafn6g"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://biup0eej85fq2" path="res://shared/npc/npc2D.tscn" id="1_4llks"]
|
||||
[ext_resource type="Script" uid="uid://dgfimmq53whll" path="res://shared/npc/predator2D.gd" id="2_rj1ok"]
|
||||
|
||||
[node name="AbstractPredator" instance=ExtResource("1_4llks")]
|
||||
script = ExtResource("2_rj1ok")
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
extends NPC2D
|
||||
class_name AbstractPrey2D
|
||||
|
||||
enum States {IDLE, FORAGING, FLEEING}
|
||||
var state = States.IDLE
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://76jxpubyd8wp
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://bvsdg1v3ksixy"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://biup0eej85fq2" path="res://shared/npc/npc2D.tscn" id="1_2m1le"]
|
||||
[ext_resource type="Script" uid="uid://76jxpubyd8wp" path="res://shared/npc/prey2D.gd" id="2_dny00"]
|
||||
|
||||
[node name="AbstractPrey" instance=ExtResource("1_2m1le")]
|
||||
script = ExtResource("2_dny00")
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://dje58m1cj34gn"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://coetidfssb80w" path="res://shared/npc/spawn_manager_2d.gd" id="1_624qc"]
|
||||
|
||||
[node name="SpawnManager2d" type="Node"]
|
||||
script = ExtResource("1_624qc")
|
||||
|
|
@ -0,0 +1,40 @@
|
|||
extends Node
|
||||
class_name SpawnManager2D
|
||||
|
||||
@export var scene: PackedScene
|
||||
@export var minCount = 1
|
||||
@export var maxCount = 2
|
||||
@export var spawnRange: Rect2 = Rect2(0, 0, 0, 0)
|
||||
var _currentCount = 0
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
_spawn_minimum()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _spawn_minimum() -> void:
|
||||
while _currentCount < minCount and _currentCount < maxCount:
|
||||
_spawn_random()
|
||||
|
||||
func _random_pos() -> Vector2:
|
||||
return Vector2(randf_range(spawnRange.position[0], spawnRange.size[0]), randf_range(spawnRange.position[1], spawnRange.size[1]))
|
||||
|
||||
func _spawn_random() -> void:
|
||||
var pos = _random_pos()
|
||||
_spawn_creature(pos)
|
||||
_currentCount += 1
|
||||
|
||||
func _spawn_creature(position: Vector2) -> void:
|
||||
var instance = scene.instantiate()
|
||||
instance.position = position
|
||||
add_child(instance)
|
||||
if instance.has_signal("died"):
|
||||
instance.died.connect(_on_entity_died)
|
||||
|
||||
func _on_entity_died() -> void:
|
||||
_currentCount = max(0, _currentCount-1)
|
||||
_spawn_minimum()
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://coetidfssb80w
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
class_name State extends Node
|
||||
|
||||
# Emits on state completion
|
||||
signal finished(next_state_path: String, data: Dictionary)
|
||||
|
||||
# Called by StateMachine on unhandled input
|
||||
func handle_input(_event: InputEvent) -> void:
|
||||
pass
|
||||
|
||||
# Main update loop
|
||||
func update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
# Physics update loop
|
||||
func physics_update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
# Called by StateMachine on state change. Data contains arbitrary data to initialize state.
|
||||
func enter(previous_state_path: String, data := {}) -> void:
|
||||
pass
|
||||
|
||||
# Called by StateMachine before state change. Should be used for cleanup.
|
||||
func exit() -> void:
|
||||
pass
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://co2xp7gauamql
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
class_name StateMachine extends Node
|
||||
|
||||
@export var initial_state: State = null
|
||||
|
||||
# use first child as 'active' state
|
||||
@onready var state: State = (func get_initial_state() -> State:
|
||||
return initial_state if initial_state != null else get_child(0)
|
||||
).call()
|
||||
|
||||
# Connect states on ready, then wait.
|
||||
func _ready() -> void:
|
||||
for node: State in find_children("*", "State"):
|
||||
node.finished.connect(_transition_to_next_state)
|
||||
|
||||
await owner.ready
|
||||
state.enter("")
|
||||
|
||||
# pass unhandled input to state.
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
state.handle_input(event)
|
||||
|
||||
# Pass process tick to state.
|
||||
func _process(delta: float) -> void:
|
||||
state.update(delta)
|
||||
|
||||
# Pass physics tick to state.
|
||||
func _physics_process(delta: float) -> void:
|
||||
state.physics_update(delta)
|
||||
|
||||
# Transition to next state
|
||||
func _transition_to_next_state(target_path: String, data: Dictionary = {}) -> void:
|
||||
if not has_node(target_path):
|
||||
printerr(owner.name + ": Trying to transition to state " + target_path + ", which does not exist.")
|
||||
return
|
||||
|
||||
var previous_state_path := state.name
|
||||
state.exit()
|
||||
state = get_node(target_path)
|
||||
state.enter(previous_state_path, data)
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://ck7k8ht54snsy
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
bin
|
||||
*.uid
|
||||
*sconsign.dblite
|
||||
**.os
|
||||
|
||||
godot-cpp/bin/
|
||||
*.o
|
||||
*.so
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
import os
|
||||
from SCons.Script import DefaultEnvironment, ARGUMENTS, Glob, Dir
|
||||
|
||||
env = DefaultEnvironment()
|
||||
platform = ARGUMENTS.get("platform", "linux")
|
||||
target = ARGUMENTS.get("target", "template_debug") # or template_release
|
||||
arch = ARGUMENTS.get("arch", "x86_64")
|
||||
|
||||
HERE = Dir(".").abspath
|
||||
GODOTCPP = os.path.join(HERE, "godot-cpp")
|
||||
|
||||
inc_paths = [
|
||||
os.path.join(GODOTCPP, "include"),
|
||||
os.path.join(GODOTCPP, "gen", "include"),
|
||||
]
|
||||
for extra in ("godot-headers", "gdextension"):
|
||||
p = os.path.join(GODOTCPP, extra)
|
||||
if os.path.isdir(p):
|
||||
inc_paths.append(p)
|
||||
|
||||
env.Append(CPPPATH=inc_paths)
|
||||
env.Append(LIBPATH=[os.path.join(GODOTCPP, "bin")])
|
||||
env.Append(CXXFLAGS=["-std=c++17", "-fPIC"])
|
||||
|
||||
env.Append(LIBS=[f"godot-cpp.{platform}.{target}.{arch}"])
|
||||
|
||||
outdir = os.path.join(HERE, "bin")
|
||||
os.makedirs(outdir, exist_ok=True)
|
||||
soname = f"gol.{platform}.{'debug' if target == 'template_debug' else 'release'}.{arch}"
|
||||
|
||||
env.SharedLibrary(target=os.path.join(outdir, soname), source=Glob("src/*.cpp"))
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
|
||||
[configuration]
|
||||
entry_symbol = "gol_library_init"
|
||||
compatibility_minimum = "4.5" ; required in 4.5+
|
||||
reloadable = true
|
||||
|
||||
[libraries]
|
||||
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
||||
|
||||
|
||||
|
|
@ -0,0 +1 @@
|
|||
Subproject commit e83fd0904c13356ed1d4c3d09f8bb9132bdc6b77
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/classes/ref_counted.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class Test : public RefCounted {
|
||||
GDCLASS(Test, RefCounted);
|
||||
|
||||
int counter = 0;
|
||||
|
||||
static void _bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("increment"), &Test::increment);
|
||||
ClassDB::bind_method(D_METHOD("get_counter"), &Test::get_counter);
|
||||
ClassDB::bind_method(D_METHOD("set_counter", "value"), &Test::set_counter);
|
||||
ClassDB::add_property("Test", PropertyInfo(Variant::INT, "counter"),
|
||||
"set_counter", "get_counter");
|
||||
}
|
||||
|
||||
public:
|
||||
int increment() {
|
||||
counter += 1;
|
||||
return counter;
|
||||
}
|
||||
|
||||
int get_counter() const { return counter; }
|
||||
|
||||
void set_counter(int p_value) { counter = p_value; }
|
||||
};
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT
|
||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||
GDExtensionClassLibraryPtr library,
|
||||
GDExtensionInitialization *r_initialization) {
|
||||
|
||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||
r_initialization);
|
||||
|
||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
ClassDB::register_class<Test>();
|
||||
});
|
||||
|
||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||
// no-op
|
||||
});
|
||||
|
||||
init.set_minimum_library_initialization_level(
|
||||
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
return init.init();
|
||||
}
|
||||