Code and assets for a video game which is loosely based on Spore by EA.
Updated 2025-11-24 22:59:15 +01:00
Script for polybar to display active media, written in Rust. Highly customizable.
Updated 2025-05-01 01:09:26 +02:00
C++ project that matches the closest colours in a given image from a list of reference images.
Updated 2025-02-10 13:36:14 +01:00
Python CLI that helps make Navidrome annotations (playCount, Ratings, Starred status) persistent.
It accomplishes this by making use of ID3 tags.
Updated 2025-02-07 15:45:51 +01:00
CLI that converts images into ascii art and prints to the console
Updated 2025-01-25 21:05:06 +01:00
Shell implemented in C. Built as part of the Operating Systems course at the RUG.
Updated 2025-01-25 20:55:30 +01:00
Code for my BSc thesis. Runs a VTK program simulating particle litter in the North Sea, used to evaluate two competing visual designs.
Updated 2025-01-25 20:44:44 +01:00
Cuda-accelerated volume visualization implementing Phong illumination and silhouette shading.
Updated 2025-01-24 15:09:19 +01:00