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31 changed files with 1 additions and 338061 deletions

4
.gitmodules vendored
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[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
path = evolve-die-repeat/thirdparty/godot-cpp
url = https://github.com/godotengine/godot-cpp.git
branch = 4.5

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# Evolve Die Repeat TODO: The name is a work in progress
This is currently quite empty.
## C++ setup
From anywhere in proejct:
```bash
git submodule update --init --recursive
```
In `thirdparty`:
```bash
godot --headless --dump-extension-api
```
To compile the cpp extension, run this from `thirdparty/godot-cpp`:
```bash
scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
```
Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
```bash
scons platform=linux target=template_debug -j8
```
# notSpore

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root = true
[*]
charset = utf-8

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/
/android/

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extends Label
var counter := Test.new() # C++ class
func _ready() -> void:
text += str(counter.get_counter())
func _process(delta: float) -> void:
#if Input.is_action_just_pressed("ui_accept"):
counter.increment()
var baseText := text
baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
text = baseText + str(counter.get_counter())

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extends Control
func _on_play_button_pressed() -> void:
get_tree().change_scene_to_file("res://molecular_stage.tscn")

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uid://dxc66bci2ivrj

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[gd_scene load_steps=3 format=3 uid="uid://drgv154ei1vrl"]
[ext_resource type="Script" path="res://main_menu.gd" id="1_06t4h"]
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
font_size = 64
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_06t4h")
[node name="PlayButton" type="Button" parent="."]
layout_mode = 0
offset_left = 448.0
offset_top = 256.0
offset_right = 768.0
offset_bottom = 314.0
text = "Play"
[node name="MainMenuText" type="Label" parent="."]
layout_mode = 0
offset_left = 320.0
offset_top = 32.0
offset_right = 904.0
offset_bottom = 151.0
text = "The Main Menu"
label_settings = SubResource("LabelSettings_rhts7")
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]

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extends Area2D
@export var speed = 400
var screen_size
func _ready():
screen_size = get_viewport_rect().size
func _process(delta):
var velocity = Vector2.ZERO
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_up"):
velocity.y -= 1
position += speed * velocity * delta
position = position.clamp(Vector2.ZERO, screen_size)

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uid://di7eglnrnqm6i

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[gd_scene load_steps=5 format=3 uid="uid://dxluckxdkpv4f"]
[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular_player.gd" id="1_0ix7k"]
[ext_resource type="Texture2D" uid="uid://cy6kyldb6toa4" path="res://player-sprite-placeholder-crop.png" id="1_hh536"]
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_hh536")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
radius = 191.95984
height = 1295.8773
[node name="player" type="Area2D"]
script = ExtResource("1_0ix7k")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.5, 0.5)
sprite_frames = SubResource("SpriteFrames_onrkg")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 56)
rotation = -1.5732701
shape = SubResource("CapsuleShape2D_4flbx")

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[gd_scene load_steps=5 format=3 uid="uid://b55w56d4twno1"]
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="1_0kdu2"]
[ext_resource type="Texture2D" uid="uid://cua5ptyehfnag" path="res://bg-far-placeholder.jpg" id="2_f4v4g"]
[ext_resource type="Texture2D" uid="uid://bfjf6dxvbq5cj" path="res://dirt-specs.png" id="3_582e3"]
[ext_resource type="PackedScene" uid="uid://dxluckxdkpv4f" path="res://molecular_player.tscn" id="4_f4v4g"]
[node name="MolecularStag" type="Node2D"]
[node name="Background" type="Node2D" parent="."]
[node name="ParallaxFar" type="Parallax2D" parent="Background"]
scroll_scale = Vector2(0.5, 0.5)
repeat_times = 7
[node name="Sprite2D" type="Sprite2D" parent="Background/ParallaxFar"]
position = Vector2(295.99997, 360)
scale = Vector2(0.94648564, 0.92012787)
texture = ExtResource("2_f4v4g")
[node name="Sprite2D2" type="Sprite2D" parent="Background/ParallaxFar"]
position = Vector2(892.09973, 359.82693)
scale = Vector2(0.95814764, 0.9195748)
texture = ExtResource("2_f4v4g")
[node name="ParallaxNear" type="Parallax2D" parent="Background"]
scroll_scale = Vector2(0.9, 0.9)
repeat_times = 7
[node name="Sprite2D" type="Sprite2D" parent="Background/ParallaxNear"]
position = Vector2(596, 359.5)
scale = Vector2(3.725, 2.4159663)
texture = ExtResource("3_582e3")
[node name="player" parent="." instance=ExtResource("4_f4v4g")]
position = Vector2(120, 144)
scale = Vector2(0.047164187, 0.089221194)
[node name="Camera2D" type="Camera2D" parent="player"]
rotation = 3.1415927
zoom = Vector2(5, 5)
limit_enabled = false
limit_left = 0
limit_top = 0
limit_right = 1152
limit_bottom = 648
[node name="UI" type="Node2D" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="UI"]
[node name="DebugLabel" type="Label" parent="UI/CanvasLayer"]
offset_right = 296.0
offset_bottom = 49.0
text = "Debug: You made it into the game!
This is running from C++: "
script = ExtResource("1_0kdu2")

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="EvolveDieRepeat"
run/main_scene="uid://drgv154ei1vrl"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}

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bin
*.uid
*sconsign.dblite
**.os
godot-cpp/bin/
*.o
*.so

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import os
from SCons.Script import DefaultEnvironment, ARGUMENTS, Glob, Dir
env = DefaultEnvironment()
platform = ARGUMENTS.get("platform", "linux")
target = ARGUMENTS.get("target", "template_debug") # or template_release
arch = ARGUMENTS.get("arch", "x86_64")
HERE = Dir(".").abspath
GODOTCPP = os.path.join(HERE, "godot-cpp")
inc_paths = [
os.path.join(GODOTCPP, "include"),
os.path.join(GODOTCPP, "gen", "include"),
]
for extra in ("godot-headers", "gdextension"):
p = os.path.join(GODOTCPP, extra)
if os.path.isdir(p):
inc_paths.append(p)
env.Append(CPPPATH=inc_paths)
env.Append(LIBPATH=[os.path.join(GODOTCPP, "bin")])
env.Append(CXXFLAGS=["-std=c++17", "-fPIC"])
env.Append(LIBS=[f"godot-cpp.{platform}.{target}.{arch}"])
outdir = os.path.join(HERE, "bin")
os.makedirs(outdir, exist_ok=True)
soname = f"gol.{platform}.{'debug' if target == 'template_debug' else 'release'}.{arch}"
env.SharedLibrary(target=os.path.join(outdir, soname), source=Glob("src/*.cpp"))

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[configuration]
entry_symbol = "gol_library_init"
compatibility_minimum = "4.5" ; required in 4.5+
reloadable = true
[libraries]
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"

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Subproject commit e83fd0904c13356ed1d4c3d09f8bb9132bdc6b77

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#include <gdextension_interface.h>
#include <godot_cpp/classes/ref_counted.hpp>
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/defs.hpp>
#include <godot_cpp/godot.hpp>
using namespace godot;
class Test : public RefCounted {
GDCLASS(Test, RefCounted);
int counter = 0;
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("increment"), &Test::increment);
ClassDB::bind_method(D_METHOD("get_counter"), &Test::get_counter);
ClassDB::bind_method(D_METHOD("set_counter", "value"), &Test::set_counter);
ClassDB::add_property("Test", PropertyInfo(Variant::INT, "counter"),
"set_counter", "get_counter");
}
public:
int increment() {
counter += 1;
return counter;
}
int get_counter() const { return counter; }
void set_counter(int p_value) { counter = p_value; }
};
extern "C" GDExtensionBool GDE_EXPORT
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
GDExtensionClassLibraryPtr library,
GDExtensionInitialization *r_initialization) {
static GDExtensionBinding::InitObject init(get_proc_address, library,
r_initialization);
init.register_initializer([](ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
ClassDB::register_class<Test>();
});
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
// no-op
});
init.set_minimum_library_initialization_level(
MODULE_INITIALIZATION_LEVEL_SCENE);
return init.init();
}