Initial setup w. basic scene(s)
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root = true
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[*]
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charset = utf-8
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Godot 4+ specific ignores
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.godot/
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/android/
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://uqy71st3rbdr"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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extends Control
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func _on_play_button_pressed() -> void:
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get_tree().change_scene_to_file("res://molecular_stag.tscn")
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uid://dxc66bci2ivrj
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[gd_scene load_steps=3 format=3 uid="uid://drgv154ei1vrl"]
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[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
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[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
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font_size = 64
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_06t4h")
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[node name="PlayButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 448.0
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offset_top = 256.0
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offset_right = 768.0
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offset_bottom = 314.0
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text = "Play"
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[node name="MainMenuText" type="Label" parent="."]
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layout_mode = 0
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offset_left = 320.0
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offset_top = 32.0
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offset_right = 904.0
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offset_bottom = 151.0
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text = "The Main Menu"
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label_settings = SubResource("LabelSettings_rhts7")
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horizontal_alignment = 1
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vertical_alignment = 1
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[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
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[gd_scene format=3 uid="uid://b55w56d4twno1"]
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[node name="MolecularStag" type="Node2D"]
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[node name="Label" type="Label" parent="."]
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offset_right = 40.0
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offset_bottom = 23.0
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text = "Debug: You made it into the game!"
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="EvolveDieRepeat"
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run/main_scene="uid://drgv154ei1vrl"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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