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18 changed files with 289 additions and 0 deletions

1
.gitignore vendored
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# ---> Godot # ---> Godot
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
addons/
# Godot-specific ignores # Godot-specific ignores
.import/ .import/

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root = true
[*]
charset = utf-8

2
langtons-ant/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

4
langtons-ant/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
project.godot
*.import

4
langtons-ant/TODO Normal file
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UI -> toggleButton so camera follows ant
-> reset camera button
-> pause button
dynamically generate tile colours (using a big palette for indexing maybe?) this probably needs to be a shader.

89
langtons-ant/ant.gd Normal file
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extends Sprite2D
var pos: Vector2i = Vector2i(0,0)
var dir: TileSet.CellNeighbor = TileSet.CELL_NEIGHBOR_RIGHT_SIDE
@onready var tiles: TileMapLayer = get_node("../TileMapLayer")
@export var randomRules: bool = true
var curDir: Dictionary = {
0: TileSet.CELL_NEIGHBOR_RIGHT_SIDE,
1: TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
2: TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
3: TileSet.CELL_NEIGHBOR_LEFT_SIDE,
4: TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
5: TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
}
var curInt: Dictionary = {
TileSet.CELL_NEIGHBOR_RIGHT_SIDE: 0,
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: 1,
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: 2,
TileSet.CELL_NEIGHBOR_LEFT_SIDE: 3,
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: 4,
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: 5,
}
var antProgram: Array[Vector2i] = [
Vector2i(2, 1),
Vector2i(0, 2),
Vector2i(3, 3),
Vector2i(1, 4),
Vector2i(1, 5),
Vector2i(2, 0),
]
func randomTileset() -> void:
var rng = RandomNumberGenerator.new()
antProgram = []
var s: int = rng.randi_range(10, 99)
for i in range(0, s):
antProgram.append(Vector2i(rng.randi_range(1, 4), (i+1)%s))
func getNextStep(tile: int) -> Vector2i:
if tile > antProgram.size():
return Vector2i(0,0)
else:
return antProgram.get(tile)
func _ready() -> void:
self.set_z_index(1)
self.set_frame(curInt[dir])
if randomRules:
randomTileset()
tiles.set_tile(pos, tiles.get_tile_colour(pos))
move(dir)
# update loop:
# move in dir
# get tile col, change dir based on col
# paint tile col
func update() -> void:
move(dir)
pos = tiles.get_neighbor_cell(pos, dir)
var tile: int = tiles.get_tile_colour(pos)
var res = getNextStep(tile)
dir = curDir[(curInt[dir] + tiles.numTiles + res.x) % tiles.numTiles]
self.set_frame(curInt[dir])
tiles.set_tile(pos, res.y % tiles.numTiles)
func move(to: TileSet.CellNeighbor) -> void:
var delta: Vector2
match to:
TileSet.CELL_NEIGHBOR_RIGHT_SIDE:
delta = Vector2(tiles.texSize.x, 0)
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
delta = Vector2(tiles.texSize.x/2, tiles.texSize.y/4*3)
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
delta = Vector2(-tiles.texSize.x/2, tiles.texSize.y/4*3)
TileSet.CELL_NEIGHBOR_LEFT_SIDE:
delta = Vector2(-tiles.texSize.x, 0)
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE:
delta = Vector2(-tiles.texSize.x/2, -tiles.texSize.y/4*3)
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE:
delta = Vector2(tiles.texSize.x/2, -tiles.texSize.y/4*3)
_:
delta = Vector2(0,0)
self.translate(delta)

1
langtons-ant/ant.gd.uid Normal file
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uid://b6ll30b7xtwal

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langtons-ant/assets/ant.png Normal file

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41
langtons-ant/camera.gd Normal file
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extends Camera2D
@export var minZoom := 0.01
@export var maxZoom := 2.0
@export var zoomFactor := 0.1
@export var zoomDuration := 0.2
var zoomLevel: float = 1
var dragging: bool = false
func _ready():
pass
func _input(event):
if event.is_action_pressed("zoomIn"):
setZoomLevel(zoomLevel + zoomFactor)
elif event.is_action_pressed("zoomOut"):
setZoomLevel(zoomLevel - zoomFactor)
elif event.is_action_pressed("resetCamera"):
reset()
func _unhandled_input(event):
if event is InputEventMouseButton:
if event.get_button_index() == 1:
dragging = event.is_pressed()
elif event is InputEventMouseMotion:
if dragging:
self.global_position -= event.get_relative() * 1/zoomLevel
func setZoomLevel(level: float, mouse_world_position = self.get_global_mouse_position()):
var old_zoomLevel = zoomLevel
zoomLevel = clampf(level, minZoom, maxZoom)
var direction = (mouse_world_position - global_position)
var new_position = self.global_position + direction - ((direction) / (zoomLevel/old_zoomLevel))
zoom = Vector2(zoomLevel, zoomLevel)
self.global_position = new_position
func reset():
self.global_position = Vector2(0, 0)

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uid://bqjbnbfd7jlob

24
langtons-ant/grid.gd Normal file
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extends Node2D
var t: float = -1
var paused: bool = false
@export var stepSize: float = 20
@export var ant: Sprite2D
@export var tiles: TileMapLayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
func _input(event):
if event.is_action_pressed("togglePause"):
paused = !paused
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if paused: return
t += delta
if (t > stepSize/1000):
t = 0
ant.update()

1
langtons-ant/grid.gd.uid Normal file
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uid://by3d3t5ymxl3m

50
langtons-ant/grid.tscn Normal file
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[gd_scene load_steps=9 format=3 uid="uid://b6xi32r3co6md"]
[ext_resource type="Script" uid="uid://by3d3t5ymxl3m" path="res://grid.gd" id="1_bghhw"]
[ext_resource type="Script" uid="uid://b6ll30b7xtwal" path="res://ant.gd" id="1_ebq2e"]
[ext_resource type="Texture2D" uid="uid://ykvioy4g357o" path="res://assets/ant.png" id="3_sle3t"]
[ext_resource type="Texture2D" uid="uid://b8dilj6w2vq2l" path="res://assets/tiles.png" id="4_fqc2p"]
[ext_resource type="Script" uid="uid://cqxfmo3hixad1" path="res://tile_map_layer.gd" id="5_fqc2p"]
[ext_resource type="Script" uid="uid://bqjbnbfd7jlob" path="res://camera.gd" id="6_g2qvd"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g2qvd"]
texture = ExtResource("4_fqc2p")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
0:1/0 = 0
1:1/0 = 0
0:2/0 = 0
1:2/0 = 0
0:3/0 = 0
1:3/0 = 0
0:4/0 = 0
0:5/0 = 0
[sub_resource type="TileSet" id="TileSet_05i0m"]
tile_shape = 3
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_g2qvd")
[node name="Grid" type="Node2D" node_paths=PackedStringArray("ant", "tiles")]
script = ExtResource("1_bghhw")
stepSize = 1.0
ant = NodePath("Ant")
tiles = NodePath("TileMapLayer")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_set = SubResource("TileSet_05i0m")
collision_enabled = false
script = ExtResource("5_fqc2p")
[node name="Ant" type="Sprite2D" parent="."]
position = Vector2(-15.999998, 14.999998)
scale = Vector2(0.8, 0.8)
texture = ExtResource("3_sle3t")
vframes = 6
script = ExtResource("1_ebq2e")
[node name="Camera" type="Camera2D" parent="."]
position = Vector2(-3.8146973e-06, -8)
scale = Vector2(0.79999983, 0.79999983)
script = ExtResource("6_g2qvd")

1
langtons-ant/icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="New Game Project"
run/main_scene="res://grid.tscn"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")
[input]
zoomIn={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
zoomOut={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
togglePause={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
]
}
resetCamera={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
]
}

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extends TileMapLayer
var tiles: Dictionary = {}
@onready var numTiles: int = get_tile_set().get_source(0).get_tiles_count()
#@onready var texSize: Vector2 = get_tile_set().get_tile_texture(get_tile_set().get_tile_id(0))
@onready var texSize: Vector2 = Vector2(32, 32) # TODO: get from tileSet
@export var randomColors: bool = true
var stateColMap: Dictionary = {
}
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
func get_tile_colour(pos: Vector2i) -> int:
return tiles.get_or_add(pos, 0)
# TODO: state should be an enum probably
func set_tile(pos: Vector2i, state: int) -> void:
self.set_cell(pos, 0, Vector2i(0, state%numTiles))
if randomColors:
var col: Color = stateColMap.get_or_add(state, Color(rng.randf(), rng.randf(), rng.randf(), 1))
self.get_cell_tile_data(pos).set_modulate(col)
tiles.erase(pos)
tiles.get_or_add(pos, state)

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uid://cqxfmo3hixad1