notSpore/langtons-ant/tile_map_layer.gd

23 lines
862 B
GDScript

extends TileMapLayer
var tiles: Dictionary = {}
@onready var numTiles: int = get_tile_set().get_source(0).get_tiles_count()
#@onready var texSize: Vector2 = get_tile_set().get_tile_texture(get_tile_set().get_tile_id(0))
@onready var texSize: Vector2 = Vector2(32, 32) # TODO: get from tileSet
@export var randomColors: bool = true
var stateColMap: Dictionary = {
}
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
func get_tile_colour(pos: Vector2i) -> int:
return tiles.get_or_add(pos, 0)
# TODO: state should be an enum probably
func set_tile(pos: Vector2i, state: int) -> void:
self.set_cell(pos, 0, Vector2i(0, state%numTiles))
if randomColors:
var col: Color = stateColMap.get_or_add(state, Color(rng.randf(), rng.randf(), rng.randf(), 1))
self.get_cell_tile_data(pos).set_modulate(col)
tiles.erase(pos)
tiles.get_or_add(pos, state)