rm: license+readme from one of the addons
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MIT License
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Copyright (c) 2023 Joshua Najera
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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VIM bindings for Godot 4
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recently improved thanks to wenqiangwang
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If you would like ctrl+F to be move-forward by page then uncomment the following line
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#"Ctrl+F": 1, ## Uncomment if you want Ctrl+F for move forward by page
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### Supported Mode
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- Normal mode
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- Insert mode
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- Visual mode
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- Visual line mode
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### Supported motions
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h, l, j, k, +, -
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^, 0, $, |
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H, L, M,
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c-f, c-b, c-d, c-u,
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G, gg
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w, W, e, E, b, ge
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%, f, F, t, T, ;
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*, #, /, n, N
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aw, a(, a{, a[, a", a'
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iw, i(, i{, i[, i", i'
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### Supported operator
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c, C,
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d, D, x, X,
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y, Y,
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u, U, ~
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### Supported actions
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p,
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u, c-r,
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c-o, c-i,
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za, zM, zR,
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q, @, .,
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>, <
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m, '
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### Override Default Godot Shortcuts with `godot-vim`'s ones
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Note that all non-ascii character mappings that are already mapped in the default Godot editor have to be unmapped from the Editor settings (Editor >> Editor Settings >> Shorcuts) before being usable with `godot-vim`.
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This currently goes for:
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- `Ctrl+R`
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- `Ctrl+U`
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- `Ctrl+D`
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See the full list of non-ascii shortucts that may already be mapped by Godot and thus wouldn't work in `godot-vim` before releasing them in Godot settings: https://github.com/joshnajera/godot-vim/blob/main/addons/godot-vim/godot-vim.gd#L135
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