Compare commits
9 Commits
263011b460
...
langtons-a
| Author | SHA1 | Date | |
|---|---|---|---|
| b3d488e031 | |||
| 9156f8b979 | |||
| ef75320c81 | |||
| 6ab83e0f34 | |||
| 408ed71722 | |||
| fa6e5d9582 | |||
| bee8cdeeef | |||
| a49f55b694 | |||
| 25ec8d2585 |
1
.gitignore
vendored
@@ -35,6 +35,7 @@
|
||||
# ---> Godot
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
addons/
|
||||
|
||||
# Godot-specific ignores
|
||||
.import/
|
||||
|
||||
4
.gitmodules
vendored
@@ -1,4 +0,0 @@
|
||||
[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
|
||||
path = evolve-die-repeat/thirdparty/godot-cpp
|
||||
url = https://github.com/godotengine/godot-cpp.git
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||||
branch = 4.5
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||||
25
README.md
@@ -1,25 +1,2 @@
|
||||
# Evolve Die Repeat TODO: The name is a work in progress
|
||||
|
||||
This is currently quite empty.
|
||||
|
||||
## C++ setup
|
||||
From anywhere in proejct:
|
||||
```bash
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
In `thirdparty`:
|
||||
```bash
|
||||
godot --headless --dump-extension-api
|
||||
```
|
||||
|
||||
To compile the cpp extension, run this from `thirdparty/godot-cpp`:
|
||||
```bash
|
||||
scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
|
||||
```
|
||||
|
||||
Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
|
||||
```bash
|
||||
scons platform=linux target=template_debug -j8
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||||
```
|
||||
# notSpore
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 72 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cua5ptyehfnag"
|
||||
path="res://.godot/imported/bg-far-placeholder.jpg-6a0cffeb916e2168f0ff74b7863cf6c9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://bg-far-placeholder.jpg"
|
||||
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-6a0cffeb916e2168f0ff74b7863cf6c9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1,13 +0,0 @@
|
||||
extends Label
|
||||
|
||||
var counter := Test.new() # C++ class
|
||||
|
||||
func _ready() -> void:
|
||||
text += str(counter.get_counter())
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
#if Input.is_action_just_pressed("ui_accept"):
|
||||
counter.increment()
|
||||
var baseText := text
|
||||
baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
|
||||
text = baseText + str(counter.get_counter())
|
||||
@@ -1 +0,0 @@
|
||||
uid://ceut2lrvkns75
|
||||
|
Before Width: | Height: | Size: 20 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bfjf6dxvbq5cj"
|
||||
path="res://.godot/imported/dirt-specs.png-ba680203b0a1b1c73166838cd341279d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://dirt-specs.png"
|
||||
dest_files=["res://.godot/imported/dirt-specs.png-ba680203b0a1b1c73166838cd341279d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1,43 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://uqy71st3rbdr"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -1,5 +0,0 @@
|
||||
extends Control
|
||||
|
||||
|
||||
func _on_play_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://molecular_stage.tscn")
|
||||
@@ -1 +0,0 @@
|
||||
uid://dxc66bci2ivrj
|
||||
@@ -1,36 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://drgv154ei1vrl"]
|
||||
|
||||
[ext_resource type="Script" path="res://main_menu.gd" id="1_06t4h"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
|
||||
font_size = 64
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_06t4h")
|
||||
|
||||
[node name="PlayButton" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 448.0
|
||||
offset_top = 256.0
|
||||
offset_right = 768.0
|
||||
offset_bottom = 314.0
|
||||
text = "Play"
|
||||
|
||||
[node name="MainMenuText" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 320.0
|
||||
offset_top = 32.0
|
||||
offset_right = 904.0
|
||||
offset_bottom = 151.0
|
||||
text = "The Main Menu"
|
||||
label_settings = SubResource("LabelSettings_rhts7")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
|
||||
@@ -1,21 +0,0 @@
|
||||
extends Area2D
|
||||
|
||||
@export var speed = 400
|
||||
var screen_size
|
||||
|
||||
func _ready():
|
||||
screen_size = get_viewport_rect().size
|
||||
|
||||
func _process(delta):
|
||||
var velocity = Vector2.ZERO
|
||||
if Input.is_action_pressed("move_right"):
|
||||
velocity.x += 1
|
||||
if Input.is_action_pressed("move_left"):
|
||||
velocity.x -= 1
|
||||
if Input.is_action_pressed("move_down"):
|
||||
velocity.y += 1
|
||||
if Input.is_action_pressed("move_up"):
|
||||
velocity.y -= 1
|
||||
|
||||
position += speed * velocity * delta
|
||||
position = position.clamp(Vector2.ZERO, screen_size)
|
||||
@@ -1 +0,0 @@
|
||||
uid://di7eglnrnqm6i
|
||||
@@ -1,31 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dxluckxdkpv4f"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular_player.gd" id="1_0ix7k"]
|
||||
[ext_resource type="Texture2D" uid="uid://cy6kyldb6toa4" path="res://player-sprite-placeholder-crop.png" id="1_hh536"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("1_hh536")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
|
||||
radius = 191.95984
|
||||
height = 1295.8773
|
||||
|
||||
[node name="player" type="Area2D"]
|
||||
script = ExtResource("1_0ix7k")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_onrkg")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 56)
|
||||
rotation = -1.5732701
|
||||
shape = SubResource("CapsuleShape2D_4flbx")
|
||||
@@ -1,57 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://b55w56d4twno1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="1_0kdu2"]
|
||||
[ext_resource type="Texture2D" uid="uid://cua5ptyehfnag" path="res://bg-far-placeholder.jpg" id="2_f4v4g"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfjf6dxvbq5cj" path="res://dirt-specs.png" id="3_582e3"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxluckxdkpv4f" path="res://molecular_player.tscn" id="4_f4v4g"]
|
||||
|
||||
[node name="MolecularStag" type="Node2D"]
|
||||
|
||||
[node name="Background" type="Node2D" parent="."]
|
||||
|
||||
[node name="ParallaxFar" type="Parallax2D" parent="Background"]
|
||||
scroll_scale = Vector2(0.5, 0.5)
|
||||
repeat_times = 7
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background/ParallaxFar"]
|
||||
position = Vector2(295.99997, 360)
|
||||
scale = Vector2(0.94648564, 0.92012787)
|
||||
texture = ExtResource("2_f4v4g")
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="Background/ParallaxFar"]
|
||||
position = Vector2(892.09973, 359.82693)
|
||||
scale = Vector2(0.95814764, 0.9195748)
|
||||
texture = ExtResource("2_f4v4g")
|
||||
|
||||
[node name="ParallaxNear" type="Parallax2D" parent="Background"]
|
||||
scroll_scale = Vector2(0.9, 0.9)
|
||||
repeat_times = 7
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background/ParallaxNear"]
|
||||
position = Vector2(596, 359.5)
|
||||
scale = Vector2(3.725, 2.4159663)
|
||||
texture = ExtResource("3_582e3")
|
||||
|
||||
[node name="player" parent="." instance=ExtResource("4_f4v4g")]
|
||||
position = Vector2(120, 144)
|
||||
scale = Vector2(0.047164187, 0.089221194)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="player"]
|
||||
rotation = 3.1415927
|
||||
zoom = Vector2(5, 5)
|
||||
limit_enabled = false
|
||||
limit_left = 0
|
||||
limit_top = 0
|
||||
limit_right = 1152
|
||||
limit_bottom = 648
|
||||
|
||||
[node name="UI" type="Node2D" parent="."]
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="UI"]
|
||||
|
||||
[node name="DebugLabel" type="Label" parent="UI/CanvasLayer"]
|
||||
offset_right = 296.0
|
||||
offset_bottom = 49.0
|
||||
text = "Debug: You made it into the game!
|
||||
This is running from C++: "
|
||||
script = ExtResource("1_0kdu2")
|
||||
|
Before Width: | Height: | Size: 715 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cy6kyldb6toa4"
|
||||
path="res://.godot/imported/player-sprite-placeholder-crop.png-235fee3dea28a886964cc2a1a4d4ef94.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://player-sprite-placeholder-crop.png"
|
||||
dest_files=["res://.godot/imported/player-sprite-placeholder-crop.png-235fee3dea28a886964cc2a1a4d4ef94.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 12 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bl387esu1eeh"
|
||||
path="res://.godot/imported/player-sprite-placeholder.png-8f910f217c7c1bd0e8dd681061ddca66.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://player-sprite-placeholder.png"
|
||||
dest_files=["res://.godot/imported/player-sprite-placeholder.png-8f910f217c7c1bd0e8dd681061ddca66.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1,39 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="EvolveDieRepeat"
|
||||
run/main_scene="uid://drgv154ei1vrl"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[input]
|
||||
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
8
evolve-die-repeat/thirdparty/.gitignore
vendored
@@ -1,8 +0,0 @@
|
||||
bin
|
||||
*.uid
|
||||
*sconsign.dblite
|
||||
**.os
|
||||
|
||||
godot-cpp/bin/
|
||||
*.o
|
||||
*.so
|
||||
31
evolve-die-repeat/thirdparty/SConstruct
vendored
@@ -1,31 +0,0 @@
|
||||
import os
|
||||
from SCons.Script import DefaultEnvironment, ARGUMENTS, Glob, Dir
|
||||
|
||||
env = DefaultEnvironment()
|
||||
platform = ARGUMENTS.get("platform", "linux")
|
||||
target = ARGUMENTS.get("target", "template_debug") # or template_release
|
||||
arch = ARGUMENTS.get("arch", "x86_64")
|
||||
|
||||
HERE = Dir(".").abspath
|
||||
GODOTCPP = os.path.join(HERE, "godot-cpp")
|
||||
|
||||
inc_paths = [
|
||||
os.path.join(GODOTCPP, "include"),
|
||||
os.path.join(GODOTCPP, "gen", "include"),
|
||||
]
|
||||
for extra in ("godot-headers", "gdextension"):
|
||||
p = os.path.join(GODOTCPP, extra)
|
||||
if os.path.isdir(p):
|
||||
inc_paths.append(p)
|
||||
|
||||
env.Append(CPPPATH=inc_paths)
|
||||
env.Append(LIBPATH=[os.path.join(GODOTCPP, "bin")])
|
||||
env.Append(CXXFLAGS=["-std=c++17", "-fPIC"])
|
||||
|
||||
env.Append(LIBS=[f"godot-cpp.{platform}.{target}.{arch}"])
|
||||
|
||||
outdir = os.path.join(HERE, "bin")
|
||||
os.makedirs(outdir, exist_ok=True)
|
||||
soname = f"gol.{platform}.{'debug' if target == 'template_debug' else 'release'}.{arch}"
|
||||
|
||||
env.SharedLibrary(target=os.path.join(outdir, soname), source=Glob("src/*.cpp"))
|
||||
10
evolve-die-repeat/thirdparty/cpp.gdextension
vendored
@@ -1,10 +0,0 @@
|
||||
|
||||
[configuration]
|
||||
entry_symbol = "gol_library_init"
|
||||
compatibility_minimum = "4.5" ; required in 4.5+
|
||||
reloadable = true
|
||||
|
||||
[libraries]
|
||||
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
||||
|
||||
|
||||
337509
evolve-die-repeat/thirdparty/extension_api.json
vendored
1
evolve-die-repeat/thirdparty/godot-cpp
vendored
56
evolve-die-repeat/thirdparty/src/test.cpp
vendored
@@ -1,56 +0,0 @@
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/classes/ref_counted.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class Test : public RefCounted {
|
||||
GDCLASS(Test, RefCounted);
|
||||
|
||||
int counter = 0;
|
||||
|
||||
static void _bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("increment"), &Test::increment);
|
||||
ClassDB::bind_method(D_METHOD("get_counter"), &Test::get_counter);
|
||||
ClassDB::bind_method(D_METHOD("set_counter", "value"), &Test::set_counter);
|
||||
ClassDB::add_property("Test", PropertyInfo(Variant::INT, "counter"),
|
||||
"set_counter", "get_counter");
|
||||
}
|
||||
|
||||
public:
|
||||
int increment() {
|
||||
counter += 1;
|
||||
return counter;
|
||||
}
|
||||
|
||||
int get_counter() const { return counter; }
|
||||
|
||||
void set_counter(int p_value) { counter = p_value; }
|
||||
};
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT
|
||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||
GDExtensionClassLibraryPtr library,
|
||||
GDExtensionInitialization *r_initialization) {
|
||||
|
||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||
r_initialization);
|
||||
|
||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
ClassDB::register_class<Test>();
|
||||
});
|
||||
|
||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||
// no-op
|
||||
});
|
||||
|
||||
init.set_minimum_library_initialization_level(
|
||||
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
return init.init();
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
||||
project.godot
|
||||
*.import
|
||||
4
langtons-ant/TODO
Normal file
@@ -0,0 +1,4 @@
|
||||
UI -> toggleButton so camera follows ant
|
||||
-> reset camera button
|
||||
-> pause button
|
||||
dynamically generate tile colours (using a big palette for indexing maybe?) this probably needs to be a shader.
|
||||
89
langtons-ant/ant.gd
Normal file
@@ -0,0 +1,89 @@
|
||||
extends Sprite2D
|
||||
|
||||
var pos: Vector2i = Vector2i(0,0)
|
||||
var dir: TileSet.CellNeighbor = TileSet.CELL_NEIGHBOR_RIGHT_SIDE
|
||||
@onready var tiles: TileMapLayer = get_node("../TileMapLayer")
|
||||
@export var randomRules: bool = true
|
||||
|
||||
var curDir: Dictionary = {
|
||||
0: TileSet.CELL_NEIGHBOR_RIGHT_SIDE,
|
||||
1: TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
|
||||
2: TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
|
||||
3: TileSet.CELL_NEIGHBOR_LEFT_SIDE,
|
||||
4: TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
|
||||
5: TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
|
||||
}
|
||||
|
||||
var curInt: Dictionary = {
|
||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE: 0,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: 1,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: 2,
|
||||
TileSet.CELL_NEIGHBOR_LEFT_SIDE: 3,
|
||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: 4,
|
||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: 5,
|
||||
}
|
||||
|
||||
var antProgram: Array[Vector2i] = [
|
||||
Vector2i(2, 1),
|
||||
Vector2i(0, 2),
|
||||
Vector2i(3, 3),
|
||||
Vector2i(1, 4),
|
||||
Vector2i(1, 5),
|
||||
Vector2i(2, 0),
|
||||
]
|
||||
|
||||
func randomTileset() -> void:
|
||||
var rng = RandomNumberGenerator.new()
|
||||
antProgram = []
|
||||
var s: int = rng.randi_range(10, 99)
|
||||
for i in range(0, s):
|
||||
antProgram.append(Vector2i(rng.randi_range(1, 4), (i+1)%s))
|
||||
|
||||
|
||||
func getNextStep(tile: int) -> Vector2i:
|
||||
if tile > antProgram.size():
|
||||
return Vector2i(0,0)
|
||||
else:
|
||||
return antProgram.get(tile)
|
||||
|
||||
func _ready() -> void:
|
||||
self.set_z_index(1)
|
||||
self.set_frame(curInt[dir])
|
||||
if randomRules:
|
||||
randomTileset()
|
||||
tiles.set_tile(pos, tiles.get_tile_colour(pos))
|
||||
move(dir)
|
||||
|
||||
# update loop:
|
||||
# move in dir
|
||||
# get tile col, change dir based on col
|
||||
# paint tile col
|
||||
func update() -> void:
|
||||
move(dir)
|
||||
pos = tiles.get_neighbor_cell(pos, dir)
|
||||
|
||||
var tile: int = tiles.get_tile_colour(pos)
|
||||
var res = getNextStep(tile)
|
||||
dir = curDir[(curInt[dir] + tiles.numTiles + res.x) % tiles.numTiles]
|
||||
self.set_frame(curInt[dir])
|
||||
|
||||
tiles.set_tile(pos, res.y % tiles.numTiles)
|
||||
|
||||
func move(to: TileSet.CellNeighbor) -> void:
|
||||
var delta: Vector2
|
||||
match to:
|
||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE:
|
||||
delta = Vector2(tiles.texSize.x, 0)
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
|
||||
delta = Vector2(tiles.texSize.x/2, tiles.texSize.y/4*3)
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
|
||||
delta = Vector2(-tiles.texSize.x/2, tiles.texSize.y/4*3)
|
||||
TileSet.CELL_NEIGHBOR_LEFT_SIDE:
|
||||
delta = Vector2(-tiles.texSize.x, 0)
|
||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE:
|
||||
delta = Vector2(-tiles.texSize.x/2, -tiles.texSize.y/4*3)
|
||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
||||
delta = Vector2(tiles.texSize.x/2, -tiles.texSize.y/4*3)
|
||||
_:
|
||||
delta = Vector2(0,0)
|
||||
self.translate(delta)
|
||||
1
langtons-ant/ant.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://b6ll30b7xtwal
|
||||
BIN
langtons-ant/assets/ant.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
langtons-ant/assets/tiles.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
41
langtons-ant/camera.gd
Normal file
@@ -0,0 +1,41 @@
|
||||
extends Camera2D
|
||||
|
||||
@export var minZoom := 0.01
|
||||
@export var maxZoom := 2.0
|
||||
@export var zoomFactor := 0.1
|
||||
@export var zoomDuration := 0.2
|
||||
var zoomLevel: float = 1
|
||||
var dragging: bool = false
|
||||
|
||||
func _ready():
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
if event.is_action_pressed("zoomIn"):
|
||||
setZoomLevel(zoomLevel + zoomFactor)
|
||||
elif event.is_action_pressed("zoomOut"):
|
||||
setZoomLevel(zoomLevel - zoomFactor)
|
||||
elif event.is_action_pressed("resetCamera"):
|
||||
reset()
|
||||
|
||||
func _unhandled_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
if event.get_button_index() == 1:
|
||||
dragging = event.is_pressed()
|
||||
elif event is InputEventMouseMotion:
|
||||
if dragging:
|
||||
self.global_position -= event.get_relative() * 1/zoomLevel
|
||||
|
||||
|
||||
func setZoomLevel(level: float, mouse_world_position = self.get_global_mouse_position()):
|
||||
var old_zoomLevel = zoomLevel
|
||||
zoomLevel = clampf(level, minZoom, maxZoom)
|
||||
|
||||
var direction = (mouse_world_position - global_position)
|
||||
var new_position = self.global_position + direction - ((direction) / (zoomLevel/old_zoomLevel))
|
||||
|
||||
zoom = Vector2(zoomLevel, zoomLevel)
|
||||
self.global_position = new_position
|
||||
|
||||
func reset():
|
||||
self.global_position = Vector2(0, 0)
|
||||
1
langtons-ant/camera.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bqjbnbfd7jlob
|
||||
24
langtons-ant/grid.gd
Normal file
@@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
|
||||
var t: float = -1
|
||||
var paused: bool = false
|
||||
@export var stepSize: float = 20
|
||||
@export var ant: Sprite2D
|
||||
@export var tiles: TileMapLayer
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
if event.is_action_pressed("togglePause"):
|
||||
paused = !paused
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if paused: return
|
||||
|
||||
t += delta
|
||||
if (t > stepSize/1000):
|
||||
t = 0
|
||||
ant.update()
|
||||
1
langtons-ant/grid.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://by3d3t5ymxl3m
|
||||
50
langtons-ant/grid.tscn
Normal file
@@ -0,0 +1,50 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://b6xi32r3co6md"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://by3d3t5ymxl3m" path="res://grid.gd" id="1_bghhw"]
|
||||
[ext_resource type="Script" uid="uid://b6ll30b7xtwal" path="res://ant.gd" id="1_ebq2e"]
|
||||
[ext_resource type="Texture2D" uid="uid://ykvioy4g357o" path="res://assets/ant.png" id="3_sle3t"]
|
||||
[ext_resource type="Texture2D" uid="uid://b8dilj6w2vq2l" path="res://assets/tiles.png" id="4_fqc2p"]
|
||||
[ext_resource type="Script" uid="uid://cqxfmo3hixad1" path="res://tile_map_layer.gd" id="5_fqc2p"]
|
||||
[ext_resource type="Script" uid="uid://bqjbnbfd7jlob" path="res://camera.gd" id="6_g2qvd"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g2qvd"]
|
||||
texture = ExtResource("4_fqc2p")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
0:2/0 = 0
|
||||
1:2/0 = 0
|
||||
0:3/0 = 0
|
||||
1:3/0 = 0
|
||||
0:4/0 = 0
|
||||
0:5/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_05i0m"]
|
||||
tile_shape = 3
|
||||
tile_size = Vector2i(32, 32)
|
||||
sources/0 = SubResource("TileSetAtlasSource_g2qvd")
|
||||
|
||||
[node name="Grid" type="Node2D" node_paths=PackedStringArray("ant", "tiles")]
|
||||
script = ExtResource("1_bghhw")
|
||||
stepSize = 1.0
|
||||
ant = NodePath("Ant")
|
||||
tiles = NodePath("TileMapLayer")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_set = SubResource("TileSet_05i0m")
|
||||
collision_enabled = false
|
||||
script = ExtResource("5_fqc2p")
|
||||
|
||||
[node name="Ant" type="Sprite2D" parent="."]
|
||||
position = Vector2(-15.999998, 14.999998)
|
||||
scale = Vector2(0.8, 0.8)
|
||||
texture = ExtResource("3_sle3t")
|
||||
vframes = 6
|
||||
script = ExtResource("1_ebq2e")
|
||||
|
||||
[node name="Camera" type="Camera2D" parent="."]
|
||||
position = Vector2(-3.8146973e-06, -8)
|
||||
scale = Vector2(0.79999983, 0.79999983)
|
||||
script = ExtResource("6_g2qvd")
|
||||
|
Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 995 B |
43
langtons-ant/project.godot
Normal file
@@ -0,0 +1,43 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="New Game Project"
|
||||
run/main_scene="res://grid.tscn"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")
|
||||
|
||||
[input]
|
||||
|
||||
zoomIn={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoomOut={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
togglePause={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
resetCamera={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
22
langtons-ant/tile_map_layer.gd
Normal file
@@ -0,0 +1,22 @@
|
||||
extends TileMapLayer
|
||||
|
||||
var tiles: Dictionary = {}
|
||||
@onready var numTiles: int = get_tile_set().get_source(0).get_tiles_count()
|
||||
#@onready var texSize: Vector2 = get_tile_set().get_tile_texture(get_tile_set().get_tile_id(0))
|
||||
@onready var texSize: Vector2 = Vector2(32, 32) # TODO: get from tileSet
|
||||
@export var randomColors: bool = true
|
||||
var stateColMap: Dictionary = {
|
||||
}
|
||||
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
|
||||
|
||||
func get_tile_colour(pos: Vector2i) -> int:
|
||||
return tiles.get_or_add(pos, 0)
|
||||
|
||||
# TODO: state should be an enum probably
|
||||
func set_tile(pos: Vector2i, state: int) -> void:
|
||||
self.set_cell(pos, 0, Vector2i(0, state%numTiles))
|
||||
if randomColors:
|
||||
var col: Color = stateColMap.get_or_add(state, Color(rng.randf(), rng.randf(), rng.randf(), 1))
|
||||
self.get_cell_tile_data(pos).set_modulate(col)
|
||||
tiles.erase(pos)
|
||||
tiles.get_or_add(pos, state)
|
||||
1
langtons-ant/tile_map_layer.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cqxfmo3hixad1
|
||||