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9 Commits
1c1d8bf3aa
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langtons-a
| Author | SHA1 | Date | |
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| 9156f8b979 | |||
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| 6ab83e0f34 | |||
| 408ed71722 | |||
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| a49f55b694 | |||
| 25ec8d2585 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -35,6 +35,7 @@
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# ---> Godot
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# ---> Godot
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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.godot/
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.godot/
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addons/
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# Godot-specific ignores
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# Godot-specific ignores
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.import/
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.import/
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Binary file not shown.
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Before Width: | Height: | Size: 2.6 KiB |
@@ -1,40 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7assq3lqgw8x"
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path="res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"
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metadata={
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"vram_texture": false
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||||||
}
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[deps]
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source_file="res://black_sq.png"
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dest_files=["res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"]
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||||||
[params]
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||||||
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||||||
compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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||||||
compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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||||||
compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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||||||
mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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||||||
process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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||||||
process/normal_map_invert_y=false
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||||||
process/hdr_as_srgb=false
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||||||
process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -1,36 +0,0 @@
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shader_type canvas_item;
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uniform sampler2D unlitTex;
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uniform sampler2D litTex;
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uniform sampler2D binDataTex;
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uniform int n;
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const int cellSize = 8;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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vec2 totalGridSize = vec2(float(n) * float(cellSize));
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vec2 scaledUV = UV * float(n);
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ivec2 cellIdx = ivec2(floor(scaledUV));
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vec2 cellUV = fract(scaledUV);
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float binVal = texelFetch(binDataTex, cellIdx, 0).r;
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bool isWhite = binVal > 0.5;
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vec4 color = texture(unlitTex, cellUV);
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if (isWhite) {
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color = texture(litTex, cellUV);
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}
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COLOR = color;
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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@@ -1 +0,0 @@
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uid://cidrd2kca02ko
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@@ -1,23 +0,0 @@
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[gd_scene load_steps=7 format=3 uid="uid://bawvofeipkkmn"]
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[ext_resource type="Texture2D" uid="uid://dma7owg4valo7" path="res://icon.svg" id="1_4fmrq"]
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[ext_resource type="Shader" uid="uid://cidrd2kca02ko" path="res://dot_matrix.gdshader" id="1_wjpme"]
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[ext_resource type="Texture2D" uid="uid://csm64p7o7eyc6" path="res://white_sq.png" id="2_og22u"]
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[ext_resource type="Texture2D" uid="uid://c7assq3lqgw8x" path="res://black_sq.png" id="3_b70w7"]
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[ext_resource type="Script" uid="uid://cgwkfjisbqbwt" path="res://gol.gd" id="5_og22u"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvg0l"]
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shader = ExtResource("1_wjpme")
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shader_parameter/unlitTex = ExtResource("3_b70w7")
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shader_parameter/litTex = ExtResource("2_og22u")
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shader_parameter/n = 64
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[node name="Dot Matrix" type="Node2D"]
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[node name="Renderer" type="Sprite2D" parent="."]
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material = SubResource("ShaderMaterial_wvg0l")
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position = Vector2(960, 960)
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scale = Vector2(15, 15)
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texture = ExtResource("1_4fmrq")
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script = ExtResource("5_og22u")
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metadata/_edit_lock_ = true
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@@ -1,104 +0,0 @@
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extends Sprite2D
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var n: int = 64
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var arr := []
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var data_img: Image
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var data_tex: ImageTexture
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@onready var mat: ShaderMaterial = material as ShaderMaterial
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# sim. consts
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var T := 0.1
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var t := 0.0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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data_img = Image.create(n, n, false, Image.FORMAT_R8)
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data_img.fill(Color8(0, 0, 0, 255))
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data_tex = ImageTexture.create_from_image(data_img)
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mat.set_shader_parameter("binDataTex", data_tex)
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mat.set_shader_parameter("n", n)
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# init
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_fill_example()
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_upload_arr()
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func _upload_arr() -> void:
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for y in n:
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for x in n:
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var v := int(arr[y][x]) * 255
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data_img.set_pixel(x, y, Color8(v, 0, 0, 255))
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data_tex.update(data_img)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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t += _delta
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if t >= T:
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t = 0.0
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_game_of_life_step()
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_upload_arr()
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func _game_of_life_step() -> void:
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var next := []
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for y in n:
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var row := []
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for x in n:
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var alive: bool = arr[y][x] == 1
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var cn := _count_neighs(x, y)
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var newv := 0
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if alive:
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newv = int(cn == 2 or cn == 3)
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else:
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newv = int(cn == 3)
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row.append(newv)
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next.append(row)
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arr = next
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func _count_neighs(x:int, y:int) -> int:
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var ans := 0
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for _dy in 3:
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var dy := _dy-1
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for _dx in 3:
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var dx := _dx-1
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if dx == 0 and dy == 0:
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continue
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var nx := int((x + dx + n)%n)
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var ny := int((y + dy + n)%n)
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ans += arr[ny][nx]
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return ans
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func _fill_example() -> void:
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arr.clear()
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#_checkerboard()
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_ship()
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# inits
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func _checkerboard() -> void:
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for y in n:
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var row := []
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for x in n:
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row.append((x + y) % 2) # checkerboard
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arr.append(row)
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func _ship() -> void:
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var i: int = 0
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var j: int = 0
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while (i < n):
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var row := []
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j = 0
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while (j < n):
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row.append(0)
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j+=1
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arr.append(row)
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i+=1
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arr[0][1] = 1
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arr[1][2] = 1
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arr[2][0] = 1
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arr[2][1] = 1
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arr[2][2] = 1
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@@ -1 +0,0 @@
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|||||||
uid://cgwkfjisbqbwt
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@@ -1,43 +0,0 @@
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[remap]
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||||||
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||||||
importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://dma7owg4valo7"
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||||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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||||||
metadata={
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||||||
"vram_texture": false
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||||||
}
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||||||
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||||||
[deps]
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||||||
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||||||
source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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||||||
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||||||
[params]
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||||||
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||||||
compress/mode=0
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||||||
compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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||||||
compress/uastc_level=0
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||||||
compress/rdo_quality_loss=0.0
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||||||
compress/hdr_compression=1
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||||||
compress/normal_map=0
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||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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||||||
roughness/src_normal=""
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||||||
process/channel_remap/red=0
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||||||
process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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||||||
process/premult_alpha=false
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||||||
process/normal_map_invert_y=false
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||||||
process/hdr_as_srgb=false
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||||||
process/hdr_clamp_exposure=false
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||||||
process/size_limit=0
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||||||
detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@@ -1,21 +0,0 @@
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; Engine configuration file.
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||||||
; It's best edited using the editor UI and not directly,
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||||||
; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="GameOfLifeTest"
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run/main_scene="uid://bawvofeipkkmn"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1920
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Binary file not shown.
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Before Width: | Height: | Size: 1.1 KiB |
@@ -1,40 +0,0 @@
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|||||||
[remap]
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||||||
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||||||
importer="texture"
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||||||
type="CompressedTexture2D"
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||||||
uid="uid://csm64p7o7eyc6"
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||||||
path="res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"
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metadata={
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||||||
"vram_texture": false
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||||||
}
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||||||
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||||||
[deps]
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||||||
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||||||
source_file="res://white_sq.png"
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dest_files=["res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"]
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||||||
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||||||
[params]
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||||||
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||||||
compress/mode=0
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||||||
compress/high_quality=false
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||||||
compress/lossy_quality=0.7
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||||||
compress/uastc_level=0
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||||||
compress/rdo_quality_loss=0.0
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||||||
compress/hdr_compression=1
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|
||||||
compress/normal_map=0
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|
||||||
compress/channel_pack=0
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||||||
mipmaps/generate=false
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||||||
mipmaps/limit=-1
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||||||
roughness/mode=0
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|
||||||
roughness/src_normal=""
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|
||||||
process/channel_remap/red=0
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||||||
process/channel_remap/green=1
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||||||
process/channel_remap/blue=2
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|
||||||
process/channel_remap/alpha=3
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|
||||||
process/fix_alpha_border=true
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|
||||||
process/premult_alpha=false
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|
||||||
process/normal_map_invert_y=false
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|
||||||
process/hdr_as_srgb=false
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|
||||||
process/hdr_clamp_exposure=false
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|
||||||
process/size_limit=0
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|
||||||
detect_3d/compress_to=1
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|
||||||
@@ -1,3 +1,4 @@
|
|||||||
# Godot 4+ specific ignores
|
# Godot 4+ specific ignores
|
||||||
.godot/
|
.godot/
|
||||||
/android/
|
project.godot
|
||||||
|
*.import
|
||||||
4
langtons-ant/TODO
Normal file
4
langtons-ant/TODO
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
UI -> toggleButton so camera follows ant
|
||||||
|
-> reset camera button
|
||||||
|
-> pause button
|
||||||
|
dynamically generate tile colours (using a big palette for indexing maybe?) this probably needs to be a shader.
|
||||||
89
langtons-ant/ant.gd
Normal file
89
langtons-ant/ant.gd
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
extends Sprite2D
|
||||||
|
|
||||||
|
var pos: Vector2i = Vector2i(0,0)
|
||||||
|
var dir: TileSet.CellNeighbor = TileSet.CELL_NEIGHBOR_RIGHT_SIDE
|
||||||
|
@onready var tiles: TileMapLayer = get_node("../TileMapLayer")
|
||||||
|
@export var randomRules: bool = true
|
||||||
|
|
||||||
|
var curDir: Dictionary = {
|
||||||
|
0: TileSet.CELL_NEIGHBOR_RIGHT_SIDE,
|
||||||
|
1: TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
|
||||||
|
2: TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
|
||||||
|
3: TileSet.CELL_NEIGHBOR_LEFT_SIDE,
|
||||||
|
4: TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
|
||||||
|
5: TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
|
||||||
|
}
|
||||||
|
|
||||||
|
var curInt: Dictionary = {
|
||||||
|
TileSet.CELL_NEIGHBOR_RIGHT_SIDE: 0,
|
||||||
|
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: 1,
|
||||||
|
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: 2,
|
||||||
|
TileSet.CELL_NEIGHBOR_LEFT_SIDE: 3,
|
||||||
|
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: 4,
|
||||||
|
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: 5,
|
||||||
|
}
|
||||||
|
|
||||||
|
var antProgram: Array[Vector2i] = [
|
||||||
|
Vector2i(2, 1),
|
||||||
|
Vector2i(0, 2),
|
||||||
|
Vector2i(3, 3),
|
||||||
|
Vector2i(1, 4),
|
||||||
|
Vector2i(1, 5),
|
||||||
|
Vector2i(2, 0),
|
||||||
|
]
|
||||||
|
|
||||||
|
func randomTileset() -> void:
|
||||||
|
var rng = RandomNumberGenerator.new()
|
||||||
|
antProgram = []
|
||||||
|
var s: int = rng.randi_range(10, 99)
|
||||||
|
for i in range(0, s):
|
||||||
|
antProgram.append(Vector2i(rng.randi_range(1, 4), (i+1)%s))
|
||||||
|
|
||||||
|
|
||||||
|
func getNextStep(tile: int) -> Vector2i:
|
||||||
|
if tile > antProgram.size():
|
||||||
|
return Vector2i(0,0)
|
||||||
|
else:
|
||||||
|
return antProgram.get(tile)
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
self.set_z_index(1)
|
||||||
|
self.set_frame(curInt[dir])
|
||||||
|
if randomRules:
|
||||||
|
randomTileset()
|
||||||
|
tiles.set_tile(pos, tiles.get_tile_colour(pos))
|
||||||
|
move(dir)
|
||||||
|
|
||||||
|
# update loop:
|
||||||
|
# move in dir
|
||||||
|
# get tile col, change dir based on col
|
||||||
|
# paint tile col
|
||||||
|
func update() -> void:
|
||||||
|
move(dir)
|
||||||
|
pos = tiles.get_neighbor_cell(pos, dir)
|
||||||
|
|
||||||
|
var tile: int = tiles.get_tile_colour(pos)
|
||||||
|
var res = getNextStep(tile)
|
||||||
|
dir = curDir[(curInt[dir] + tiles.numTiles + res.x) % tiles.numTiles]
|
||||||
|
self.set_frame(curInt[dir])
|
||||||
|
|
||||||
|
tiles.set_tile(pos, res.y % tiles.numTiles)
|
||||||
|
|
||||||
|
func move(to: TileSet.CellNeighbor) -> void:
|
||||||
|
var delta: Vector2
|
||||||
|
match to:
|
||||||
|
TileSet.CELL_NEIGHBOR_RIGHT_SIDE:
|
||||||
|
delta = Vector2(tiles.texSize.x, 0)
|
||||||
|
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
|
||||||
|
delta = Vector2(tiles.texSize.x/2, tiles.texSize.y/4*3)
|
||||||
|
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
|
||||||
|
delta = Vector2(-tiles.texSize.x/2, tiles.texSize.y/4*3)
|
||||||
|
TileSet.CELL_NEIGHBOR_LEFT_SIDE:
|
||||||
|
delta = Vector2(-tiles.texSize.x, 0)
|
||||||
|
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE:
|
||||||
|
delta = Vector2(-tiles.texSize.x/2, -tiles.texSize.y/4*3)
|
||||||
|
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
||||||
|
delta = Vector2(tiles.texSize.x/2, -tiles.texSize.y/4*3)
|
||||||
|
_:
|
||||||
|
delta = Vector2(0,0)
|
||||||
|
self.translate(delta)
|
||||||
1
langtons-ant/ant.gd.uid
Normal file
1
langtons-ant/ant.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://b6ll30b7xtwal
|
||||||
BIN
langtons-ant/assets/ant.png
Normal file
BIN
langtons-ant/assets/ant.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.9 KiB |
BIN
langtons-ant/assets/tiles.png
Normal file
BIN
langtons-ant/assets/tiles.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
41
langtons-ant/camera.gd
Normal file
41
langtons-ant/camera.gd
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
extends Camera2D
|
||||||
|
|
||||||
|
@export var minZoom := 0.01
|
||||||
|
@export var maxZoom := 2.0
|
||||||
|
@export var zoomFactor := 0.1
|
||||||
|
@export var zoomDuration := 0.2
|
||||||
|
var zoomLevel: float = 1
|
||||||
|
var dragging: bool = false
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if event.is_action_pressed("zoomIn"):
|
||||||
|
setZoomLevel(zoomLevel + zoomFactor)
|
||||||
|
elif event.is_action_pressed("zoomOut"):
|
||||||
|
setZoomLevel(zoomLevel - zoomFactor)
|
||||||
|
elif event.is_action_pressed("resetCamera"):
|
||||||
|
reset()
|
||||||
|
|
||||||
|
func _unhandled_input(event):
|
||||||
|
if event is InputEventMouseButton:
|
||||||
|
if event.get_button_index() == 1:
|
||||||
|
dragging = event.is_pressed()
|
||||||
|
elif event is InputEventMouseMotion:
|
||||||
|
if dragging:
|
||||||
|
self.global_position -= event.get_relative() * 1/zoomLevel
|
||||||
|
|
||||||
|
|
||||||
|
func setZoomLevel(level: float, mouse_world_position = self.get_global_mouse_position()):
|
||||||
|
var old_zoomLevel = zoomLevel
|
||||||
|
zoomLevel = clampf(level, minZoom, maxZoom)
|
||||||
|
|
||||||
|
var direction = (mouse_world_position - global_position)
|
||||||
|
var new_position = self.global_position + direction - ((direction) / (zoomLevel/old_zoomLevel))
|
||||||
|
|
||||||
|
zoom = Vector2(zoomLevel, zoomLevel)
|
||||||
|
self.global_position = new_position
|
||||||
|
|
||||||
|
func reset():
|
||||||
|
self.global_position = Vector2(0, 0)
|
||||||
1
langtons-ant/camera.gd.uid
Normal file
1
langtons-ant/camera.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bqjbnbfd7jlob
|
||||||
24
langtons-ant/grid.gd
Normal file
24
langtons-ant/grid.gd
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
var t: float = -1
|
||||||
|
var paused: bool = false
|
||||||
|
@export var stepSize: float = 20
|
||||||
|
@export var ant: Sprite2D
|
||||||
|
@export var tiles: TileMapLayer
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if event.is_action_pressed("togglePause"):
|
||||||
|
paused = !paused
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
if paused: return
|
||||||
|
|
||||||
|
t += delta
|
||||||
|
if (t > stepSize/1000):
|
||||||
|
t = 0
|
||||||
|
ant.update()
|
||||||
1
langtons-ant/grid.gd.uid
Normal file
1
langtons-ant/grid.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://by3d3t5ymxl3m
|
||||||
50
langtons-ant/grid.tscn
Normal file
50
langtons-ant/grid.tscn
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
[gd_scene load_steps=9 format=3 uid="uid://b6xi32r3co6md"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://by3d3t5ymxl3m" path="res://grid.gd" id="1_bghhw"]
|
||||||
|
[ext_resource type="Script" uid="uid://b6ll30b7xtwal" path="res://ant.gd" id="1_ebq2e"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ykvioy4g357o" path="res://assets/ant.png" id="3_sle3t"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b8dilj6w2vq2l" path="res://assets/tiles.png" id="4_fqc2p"]
|
||||||
|
[ext_resource type="Script" uid="uid://cqxfmo3hixad1" path="res://tile_map_layer.gd" id="5_fqc2p"]
|
||||||
|
[ext_resource type="Script" uid="uid://bqjbnbfd7jlob" path="res://camera.gd" id="6_g2qvd"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g2qvd"]
|
||||||
|
texture = ExtResource("4_fqc2p")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
0:3/0 = 0
|
||||||
|
1:3/0 = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:5/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_05i0m"]
|
||||||
|
tile_shape = 3
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_g2qvd")
|
||||||
|
|
||||||
|
[node name="Grid" type="Node2D" node_paths=PackedStringArray("ant", "tiles")]
|
||||||
|
script = ExtResource("1_bghhw")
|
||||||
|
stepSize = 1.0
|
||||||
|
ant = NodePath("Ant")
|
||||||
|
tiles = NodePath("TileMapLayer")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
tile_set = SubResource("TileSet_05i0m")
|
||||||
|
collision_enabled = false
|
||||||
|
script = ExtResource("5_fqc2p")
|
||||||
|
|
||||||
|
[node name="Ant" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(-15.999998, 14.999998)
|
||||||
|
scale = Vector2(0.8, 0.8)
|
||||||
|
texture = ExtResource("3_sle3t")
|
||||||
|
vframes = 6
|
||||||
|
script = ExtResource("1_ebq2e")
|
||||||
|
|
||||||
|
[node name="Camera" type="Camera2D" parent="."]
|
||||||
|
position = Vector2(-3.8146973e-06, -8)
|
||||||
|
scale = Vector2(0.79999983, 0.79999983)
|
||||||
|
script = ExtResource("6_g2qvd")
|
||||||
|
Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 995 B |
43
langtons-ant/project.godot
Normal file
43
langtons-ant/project.godot
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="New Game Project"
|
||||||
|
run/main_scene="res://grid.tscn"
|
||||||
|
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[editor_plugins]
|
||||||
|
|
||||||
|
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
zoomIn={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
zoomOut={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
togglePause={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
resetCamera={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
22
langtons-ant/tile_map_layer.gd
Normal file
22
langtons-ant/tile_map_layer.gd
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
extends TileMapLayer
|
||||||
|
|
||||||
|
var tiles: Dictionary = {}
|
||||||
|
@onready var numTiles: int = get_tile_set().get_source(0).get_tiles_count()
|
||||||
|
#@onready var texSize: Vector2 = get_tile_set().get_tile_texture(get_tile_set().get_tile_id(0))
|
||||||
|
@onready var texSize: Vector2 = Vector2(32, 32) # TODO: get from tileSet
|
||||||
|
@export var randomColors: bool = true
|
||||||
|
var stateColMap: Dictionary = {
|
||||||
|
}
|
||||||
|
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
|
||||||
|
|
||||||
|
func get_tile_colour(pos: Vector2i) -> int:
|
||||||
|
return tiles.get_or_add(pos, 0)
|
||||||
|
|
||||||
|
# TODO: state should be an enum probably
|
||||||
|
func set_tile(pos: Vector2i, state: int) -> void:
|
||||||
|
self.set_cell(pos, 0, Vector2i(0, state%numTiles))
|
||||||
|
if randomColors:
|
||||||
|
var col: Color = stateColMap.get_or_add(state, Color(rng.randf(), rng.randf(), rng.randf(), 1))
|
||||||
|
self.get_cell_tile_data(pos).set_modulate(col)
|
||||||
|
tiles.erase(pos)
|
||||||
|
tiles.get_or_add(pos, state)
|
||||||
1
langtons-ant/tile_map_layer.gd.uid
Normal file
1
langtons-ant/tile_map_layer.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cqxfmo3hixad1
|
||||||
Reference in New Issue
Block a user