105 lines
1.9 KiB
GDScript
105 lines
1.9 KiB
GDScript
extends Sprite2D
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var n: int = 64
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var arr := []
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var data_img: Image
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var data_tex: ImageTexture
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@onready var mat: ShaderMaterial = material as ShaderMaterial
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# sim. consts
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var T := 0.1
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var t := 0.0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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data_img = Image.create(n, n, false, Image.FORMAT_R8)
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data_img.fill(Color8(0, 0, 0, 255))
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data_tex = ImageTexture.create_from_image(data_img)
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mat.set_shader_parameter("binDataTex", data_tex)
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mat.set_shader_parameter("n", n)
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# init
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_fill_example()
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_upload_arr()
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func _upload_arr() -> void:
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for y in n:
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for x in n:
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var v := int(arr[y][x]) * 255
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data_img.set_pixel(x, y, Color8(v, 0, 0, 255))
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data_tex.update(data_img)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float) -> void:
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t += _delta
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if t >= T:
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t = 0.0
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_game_of_life_step()
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_upload_arr()
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func _game_of_life_step() -> void:
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var next := []
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for y in n:
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var row := []
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for x in n:
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var alive: bool = arr[y][x] == 1
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var cn := _count_neighs(x, y)
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var newv := 0
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if alive:
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newv = int(cn == 2 or cn == 3)
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else:
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newv = int(cn == 3)
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row.append(newv)
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next.append(row)
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arr = next
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func _count_neighs(x:int, y:int) -> int:
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var ans := 0
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for _dy in 3:
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var dy := _dy-1
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for _dx in 3:
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var dx := _dx-1
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if dx == 0 and dy == 0:
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continue
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var nx := int((x + dx + n)%n)
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var ny := int((y + dy + n)%n)
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ans += arr[ny][nx]
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return ans
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func _fill_example() -> void:
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arr.clear()
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#_checkerboard()
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_ship()
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# inits
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func _checkerboard() -> void:
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for y in n:
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var row := []
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for x in n:
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row.append((x + y) % 2) # checkerboard
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arr.append(row)
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func _ship() -> void:
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var i: int = 0
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var j: int = 0
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while (i < n):
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var row := []
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j = 0
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while (j < n):
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row.append(0)
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j+=1
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arr.append(row)
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i+=1
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arr[0][1] = 1
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arr[1][2] = 1
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arr[2][0] = 1
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arr[2][1] = 1
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arr[2][2] = 1
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