Commit Graph

19 Commits

Author SHA1 Message Date
64cad7eda6 ft: moved random scene code to function; cleaned up tri/quad/cube hit logic; made camera attributes private 2026-05-31 13:51:34 +02:00
6a1e50fb7a ft (wip): textures 2026-05-12 18:20:06 +02:00
10f9c0984d wip: parallelization 2026-05-03 14:58:56 +02:00
a44e61c1f7 fx: ran linter 2026-05-02 14:02:06 +02:00
ae73e626b9 wip: normal material 2026-05-02 13:48:27 +02:00
f1ac226dbb ft: quad support 2026-05-02 04:46:15 +02:00
27bdce5882 ft: tri support 2026-04-30 16:28:16 +02:00
388fbcbb8a ft: ran linter 2026-04-29 02:11:41 +02:00
2358f8e093 ft: 13: optional defocus blur 2026-04-29 01:17:00 +02:00
430bdf63bc ft (wip): deserialization 2026-04-25 14:46:03 +02:00
5f2c419af5 ft: 12: movable camera + camera init overhaul 2026-04-25 03:55:44 +02:00
6bf65eb60c fx: sphere hit calculation sometimes picking wrong isct point 2026-04-20 19:59:22 +02:00
1920376e34 ft (wip): 10: dielectrics 2026-04-16 15:38:01 +02:00
b756cc394a ft: 10: metals 2026-04-16 14:04:55 +02:00
e8f84b590b ft: 9: diffuse materials 2026-04-15 15:18:33 +02:00
abf401afb5 ft: 8: anti-aliasing 2026-04-15 14:44:30 +02:00
ebf39d014b ft: 5,6.1: sphere class + normals 2026-04-15 13:32:42 +02:00
67c1eb861d ft: 4: ray class + simpl gradient 2026-04-15 12:11:04 +02:00
8e96a0ba11 ft: 3: vec3 class 2026-04-15 00:17:57 +02:00