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64cad7eda6
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ft: moved random scene code to function; cleaned up tri/quad/cube hit logic; made camera attributes private
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2026-05-31 13:51:34 +02:00 |
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6a1e50fb7a
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ft (wip): textures
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2026-05-12 18:20:06 +02:00 |
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10f9c0984d
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wip: parallelization
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2026-05-03 14:58:56 +02:00 |
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a44e61c1f7
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fx: ran linter
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2026-05-02 14:02:06 +02:00 |
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ae73e626b9
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wip: normal material
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2026-05-02 13:48:27 +02:00 |
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f1ac226dbb
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ft: quad support
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2026-05-02 04:46:15 +02:00 |
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27bdce5882
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ft: tri support
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2026-04-30 16:28:16 +02:00 |
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388fbcbb8a
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ft: ran linter
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2026-04-29 02:11:41 +02:00 |
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2358f8e093
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ft: 13: optional defocus blur
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2026-04-29 01:17:00 +02:00 |
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430bdf63bc
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ft (wip): deserialization
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2026-04-25 14:46:03 +02:00 |
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5f2c419af5
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ft: 12: movable camera + camera init overhaul
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2026-04-25 03:55:44 +02:00 |
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6bf65eb60c
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fx: sphere hit calculation sometimes picking wrong isct point
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2026-04-20 19:59:22 +02:00 |
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1920376e34
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ft (wip): 10: dielectrics
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2026-04-16 15:38:01 +02:00 |
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b756cc394a
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ft: 10: metals
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2026-04-16 14:04:55 +02:00 |
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e8f84b590b
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ft: 9: diffuse materials
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2026-04-15 15:18:33 +02:00 |
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abf401afb5
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ft: 8: anti-aliasing
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2026-04-15 14:44:30 +02:00 |
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ebf39d014b
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ft: 5,6.1: sphere class + normals
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2026-04-15 13:32:42 +02:00 |
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67c1eb861d
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ft: 4: ray class + simpl gradient
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2026-04-15 12:11:04 +02:00 |
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8e96a0ba11
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ft: 3: vec3 class
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2026-04-15 00:17:57 +02:00 |
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