fx: sphere hit calculation sometimes picking wrong isct point

This commit is contained in:
2026-04-20 19:59:22 +02:00
parent 66c6bf438b
commit 6bf65eb60c
3 changed files with 5 additions and 3 deletions

View File

@@ -24,7 +24,7 @@ impl Material for Dielectric {
self.refraction_index
};
let unit = ray.dir().get_unit();
let refr = unit.refract(hit.n(), ri);
let refr = unit.refract(&hit.n().get_unit(), ri);
Some((Ray::new(*hit.p(), refr), Colour::new(1., 1., 1.)))
}
}

View File

@@ -42,7 +42,9 @@ impl Hittable for Sphere {
if d < 0. {
None
} else {
let t = (h - sqrt(d)) / a;
let tl = (h - sqrt(d)) / a;
let tr = (h + sqrt(d)) / a;
let t = if tl > 0.001 { tl } else { tr };
let p = r.at(t);
let out_n = (p - self.center) / self.radius;
Some(Hit::new(

View File

@@ -102,7 +102,7 @@ impl Vec3 {
}
pub fn reflect(&self, n: &Self) -> Self {
*self - 2. * self.dot(n) * n
*self - 2. * (self.dot(n) * n)
}
pub fn refract(&self, n: &Self, etai_over_etat: f32) -> Self {