379 lines
7.2 KiB
Rust
379 lines
7.2 KiB
Rust
use core::f32::math::sqrt;
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use std::{
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fmt::Display,
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ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
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};
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use rand::RngExt;
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#[derive(Copy, Clone)]
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pub struct Vec3 {
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r: f32,
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g: f32,
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b: f32,
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}
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pub type Colour = Vec3;
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impl Vec3 {
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pub fn new(r: f32, g: f32, b: f32) -> Vec3 {
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Self { r: r, g: g, b: b }
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}
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pub fn nil() -> Vec3 {
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Self {
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r: 0.,
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g: 0.,
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b: 0.,
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}
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}
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pub fn random() -> Vec3 {
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let mut rng = rand::rng();
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Vec3 {
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r: rng.random_range(-1.0..1.),
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g: rng.random_range(-1.0..1.),
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b: rng.random_range(-1.0..1.),
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}
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}
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pub fn random_unit() -> Vec3 {
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loop {
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let v = Vec3::random();
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if v.length_squared() <= 1. {
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return v / v.length();
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}
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}
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}
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pub fn random_unit_hemisphere(n: &Vec3) -> Vec3 {
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let v = Vec3::random_unit();
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if n.dot(&v) > 0.0 {
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v
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} else {
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-v
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}
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}
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pub fn x(&self) -> &f32 {
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&self.r
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}
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pub fn y(&self) -> &f32 {
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&self.g
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}
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pub fn z(&self) -> &f32 {
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&self.b
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}
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pub fn length(&self) -> f32 {
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sqrt(self.length_squared())
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}
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pub fn length_squared(&self) -> f32 {
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(self.r * self.r + self.g * self.g + self.b * self.b) as f32
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}
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pub fn dot(&self, other: &Vec3) -> f32 {
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self.r * other.r + self.g * other.g + self.b * other.b
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}
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pub fn cross(&self, other: &Vec3) -> Vec3 {
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Vec3 {
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r: self.g * other.b - self.b * other.g,
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g: self.b * other.r - self.r * other.b,
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b: self.r * other.g - self.g * other.r,
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}
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}
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pub fn make_unit(mut self) {
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self /= self.length();
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}
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pub fn get_unit(self) -> Vec3 {
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self / self.length()
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}
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pub fn output(self) -> image::Rgb<u8> {
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// gamma correction
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let r = if self.r > 0. {
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sqrt(self.r).clamp(0., 1.)
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} else {
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0.
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};
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let g = if self.g > 0. {
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sqrt(self.g).clamp(0., 1.)
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} else {
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0.
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};
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let b = if self.b > 0. {
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sqrt(self.b).clamp(0.1, 1.)
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} else {
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0.
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};
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let ir = (255.599 * r) as u8;
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let ig = (255.599 * g) as u8;
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let ib = (255.599 * b) as u8;
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image::Rgb([ir, ig, ib])
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}
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pub fn clone(&self) -> Vec3 {
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Vec3 {
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r: self.r,
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g: self.g,
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b: self.b,
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}
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}
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}
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impl Neg for Vec3 {
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type Output = Self;
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fn neg(self) -> Self::Output {
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Self {
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r: -self.r,
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g: -self.g,
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b: -self.b,
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}
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}
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}
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impl Add<Vec3> for Vec3 {
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type Output = Self;
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fn add(self, _rhs: Self) -> Self {
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Self {
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r: self.r + _rhs.r,
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g: self.g + _rhs.g,
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b: self.b + _rhs.b,
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}
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}
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}
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impl Add<f32> for Vec3 {
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type Output = Self;
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fn add(self, f: f32) -> Self {
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Self {
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r: self.r + f,
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g: self.g + f,
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b: self.b + f,
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}
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}
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}
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impl AddAssign<Vec3> for Vec3 {
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fn add_assign(&mut self, other: Self) {
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*self = Self {
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r: self.r + other.r,
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g: self.g + other.g,
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b: self.b + other.b,
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};
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}
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}
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impl AddAssign<f32> for Vec3 {
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fn add_assign(&mut self, f: f32) {
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*self = Self {
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r: self.r + f,
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g: self.g + f,
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b: self.b + f,
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};
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}
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}
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impl Sub<&Vec3> for Vec3 {
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type Output = Self;
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fn sub(self, rhs: &Self) -> Self {
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Self {
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r: self.r - rhs.r,
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g: self.g - rhs.g,
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b: self.b - rhs.b,
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}
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}
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}
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impl Sub<Vec3> for Vec3 {
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type Output = Self;
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fn sub(self, rhs: Self) -> Self {
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Self {
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r: self.r - rhs.r,
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g: self.g - rhs.g,
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b: self.b - rhs.b,
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}
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}
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}
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impl Sub<f32> for Vec3 {
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type Output = Self;
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fn sub(self, f: f32) -> Self {
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Self {
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r: self.r - f,
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g: self.g - f,
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b: self.b - f,
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}
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}
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}
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impl SubAssign<Vec3> for Vec3 {
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fn sub_assign(&mut self, rhs: Self) {
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*self = Self {
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r: self.r - rhs.r,
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g: self.g - rhs.g,
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b: self.b - rhs.b,
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};
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}
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}
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impl SubAssign<f32> for Vec3 {
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fn sub_assign(&mut self, f: f32) {
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*self = Self {
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r: self.r - f,
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g: self.g - f,
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b: self.b - f,
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};
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}
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}
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impl Mul<Vec3> for Vec3 {
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type Output = Vec3;
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fn mul(self, rhs: Self) -> Self::Output {
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Self {
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r: self.r * rhs.r,
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g: self.g * rhs.g,
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b: self.b * rhs.b,
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}
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}
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}
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impl Mul<Vec3> for u32 {
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type Output = Vec3;
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fn mul(self, rhs: Vec3) -> Self::Output {
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let f = self as f32;
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Vec3 {
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r: rhs.r * f,
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g: rhs.g * f,
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b: rhs.b * f,
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}
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}
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}
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impl Mul<f32> for Vec3 {
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type Output = Self;
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fn mul(self, f: f32) -> Self::Output {
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Self {
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r: self.r * f,
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g: self.g * f,
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b: self.b * f,
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}
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}
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}
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impl Mul<Vec3> for f32 {
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type Output = Vec3;
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fn mul(self, rhs: Vec3) -> Self::Output {
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Vec3 {
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r: rhs.r * self,
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g: rhs.g * self,
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b: rhs.b * self,
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}
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}
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}
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impl MulAssign<Vec3> for Vec3 {
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fn mul_assign(&mut self, rhs: Self) {
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*self = Self {
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r: self.r * rhs.r,
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g: self.g * rhs.g,
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b: self.b * rhs.b,
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};
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}
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}
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impl MulAssign<f32> for Vec3 {
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fn mul_assign(&mut self, f: f32) {
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*self = Self {
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r: self.r * f,
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g: self.g * f,
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b: self.b * f,
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};
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}
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}
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impl Div<Vec3> for Vec3 {
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type Output = Self;
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fn div(self, rhs: Self) -> Self::Output {
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Self {
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r: self.r / rhs.r,
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g: self.g / rhs.g,
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b: self.b / rhs.b,
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}
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}
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}
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impl Div<i32> for Vec3 {
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type Output = Self;
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fn div(self, i: i32) -> Self::Output {
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let f: f32 = i as f32;
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Self {
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r: self.r / f,
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g: self.g / f,
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b: self.b / f,
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}
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}
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}
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impl Div<f32> for Vec3 {
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type Output = Self;
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fn div(self, f: f32) -> Self::Output {
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Self {
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r: self.r / f,
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g: self.g / f,
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b: self.b / f,
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}
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}
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}
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impl DivAssign<Vec3> for Vec3 {
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fn div_assign(&mut self, rhs: Self) {
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*self = Self {
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r: self.r / rhs.r,
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g: self.g / rhs.g,
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b: self.b / rhs.b,
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};
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}
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}
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impl DivAssign<f32> for Vec3 {
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fn div_assign(&mut self, f: f32) {
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*self = Self {
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r: self.r / f,
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g: self.g / f,
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b: self.b / f,
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};
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}
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}
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impl PartialEq for Vec3 {
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fn eq(&self, other: &Self) -> bool {
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self.r == other.r && self.g == other.g && self.b == other.b
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}
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}
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impl Display for Vec3 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {}, {})", self.r, self.g, self.b)
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}
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}
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