29 lines
733 B
GDScript
29 lines
733 B
GDScript
extends Node
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var preyScene = preload("res://molecular/nucleotide_prey.tscn")
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#var predatorScene = preload("res://Predator.tscn")
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var score
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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for i in range(0, 100, 10):
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spawn_creature(preyScene, Vector2(i, i))
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spawn_random()
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spawn_random()
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spawn_random()
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spawn_random()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func spawn_random() -> void:
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spawn_creature(preyScene, Vector2(randfn(100, 100), randfn(100, 100)))
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func spawn_creature(scene, position: Vector2) -> void:
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var instance = scene.instantiate()
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instance.position = position
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add_child(instance)
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