extends Node var preyScene = preload("res://molecular/nucleotide_prey.tscn") #var predatorScene = preload("res://Predator.tscn") var score # Called when the node enters the scene tree for the first time. func _ready() -> void: for i in range(0, 100, 10): spawn_creature(preyScene, Vector2(i, i)) spawn_random() spawn_random() spawn_random() spawn_random() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func spawn_random() -> void: spawn_creature(preyScene, Vector2(randfn(100, 100), randfn(100, 100))) func spawn_creature(scene, position: Vector2) -> void: var instance = scene.instantiate() instance.position = position add_child(instance)