Files
notSpore/evolve-die-repeat/scripts/level_and_state_manager.gd
2026-05-10 15:48:56 +02:00

16 lines
507 B
GDScript

extends LevelManager
func set_current_level_path(value : String) -> void:
super.set_current_level_path(value)
GameState.set_current_level_path(value)
func set_checkpoint_level_path(value : String) -> void:
super.set_checkpoint_level_path(value)
GameState.set_checkpoint_level_path(value)
func get_checkpoint_level_path() -> String:
var state_level_path := GameState.get_checkpoint_level_path()
if not state_level_path.is_empty():
return state_level_path
return super.get_checkpoint_level_path()