16 lines
507 B
GDScript
16 lines
507 B
GDScript
extends LevelManager
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func set_current_level_path(value : String) -> void:
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super.set_current_level_path(value)
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GameState.set_current_level_path(value)
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func set_checkpoint_level_path(value : String) -> void:
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super.set_checkpoint_level_path(value)
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GameState.set_checkpoint_level_path(value)
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func get_checkpoint_level_path() -> String:
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var state_level_path := GameState.get_checkpoint_level_path()
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if not state_level_path.is_empty():
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return state_level_path
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return super.get_checkpoint_level_path()
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