extends LevelManager func set_current_level_path(value : String) -> void: super.set_current_level_path(value) GameState.set_current_level_path(value) func set_checkpoint_level_path(value : String) -> void: super.set_checkpoint_level_path(value) GameState.set_checkpoint_level_path(value) func get_checkpoint_level_path() -> String: var state_level_path := GameState.get_checkpoint_level_path() if not state_level_path.is_empty(): return state_level_path return super.get_checkpoint_level_path()