Compare commits
5 Commits
game-of-li
...
a4d062ea04
| Author | SHA1 | Date | |
|---|---|---|---|
| a4d062ea04 | |||
| 52ae094087 | |||
| e77fe832f0 | |||
| f4fd083a1a | |||
| cdcc23c50a |
4
.gitmodules
vendored
4
.gitmodules
vendored
@@ -1,4 +1,4 @@
|
||||
[submodule "game-of-life-test/thirdparty/godot-cpp"]
|
||||
path = game-of-life-test/thirdparty/godot-cpp
|
||||
[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
|
||||
path = evolve-die-repeat/thirdparty/godot-cpp
|
||||
url = https://github.com/godotengine/godot-cpp.git
|
||||
branch = 4.5
|
||||
|
||||
25
README.md
25
README.md
@@ -1,2 +1,25 @@
|
||||
# notSpore
|
||||
# Evolve Die Repeat TODO: The name is a work in progress
|
||||
|
||||
This is currently quite empty.
|
||||
|
||||
## C++ setup
|
||||
From anywhere in proejct:
|
||||
```bash
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
In `thirdparty`:
|
||||
```bash
|
||||
godot --headless --dump-extension-api
|
||||
```
|
||||
|
||||
To compile the cpp extension, run this from `thirdparty/godot-cpp`:
|
||||
```bash
|
||||
scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
|
||||
```
|
||||
|
||||
Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
|
||||
```bash
|
||||
scons platform=linux target=template_debug -j8
|
||||
```
|
||||
|
||||
|
||||
13
evolve-die-repeat/debug_label.gd
Normal file
13
evolve-die-repeat/debug_label.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends Label
|
||||
|
||||
var counter := Test.new() # C++ class
|
||||
|
||||
func _ready() -> void:
|
||||
text += str(counter.get_counter())
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
#if Input.is_action_just_pressed("ui_accept"):
|
||||
counter.increment()
|
||||
var baseText := text
|
||||
baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
|
||||
text = baseText + str(counter.get_counter())
|
||||
1
evolve-die-repeat/debug_label.gd.uid
Normal file
1
evolve-die-repeat/debug_label.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://ceut2lrvkns75
|
||||
|
Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 995 B |
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dma7owg4valo7"
|
||||
uid="uid://uqy71st3rbdr"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
5
evolve-die-repeat/main_menu.gd
Normal file
5
evolve-die-repeat/main_menu.gd
Normal file
@@ -0,0 +1,5 @@
|
||||
extends Control
|
||||
|
||||
|
||||
func _on_play_button_pressed() -> void:
|
||||
get_tree().change_scene_to_file("res://molecular_stag.tscn")
|
||||
1
evolve-die-repeat/main_menu.gd.uid
Normal file
1
evolve-die-repeat/main_menu.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dxc66bci2ivrj
|
||||
36
evolve-die-repeat/main_menu.tscn
Normal file
36
evolve-die-repeat/main_menu.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://drgv154ei1vrl"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
|
||||
font_size = 64
|
||||
|
||||
[node name="MainMenu" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_06t4h")
|
||||
|
||||
[node name="PlayButton" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 448.0
|
||||
offset_top = 256.0
|
||||
offset_right = 768.0
|
||||
offset_bottom = 314.0
|
||||
text = "Play"
|
||||
|
||||
[node name="MainMenuText" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 320.0
|
||||
offset_top = 32.0
|
||||
offset_right = 904.0
|
||||
offset_bottom = 151.0
|
||||
text = "The Main Menu"
|
||||
label_settings = SubResource("LabelSettings_rhts7")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
|
||||
12
evolve-die-repeat/molecular_stag.tscn
Normal file
12
evolve-die-repeat/molecular_stag.tscn
Normal file
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b55w56d4twno1"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="1_quyes"]
|
||||
|
||||
[node name="MolecularStag" type="Node2D"]
|
||||
|
||||
[node name="DebugLabel" type="Label" parent="."]
|
||||
offset_right = 40.0
|
||||
offset_bottom = 23.0
|
||||
text = "Debug: You made it into the game!
|
||||
This is running from C++: "
|
||||
script = ExtResource("1_quyes")
|
||||
16
evolve-die-repeat/project.godot
Normal file
16
evolve-die-repeat/project.godot
Normal file
@@ -0,0 +1,16 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="EvolveDieRepeat"
|
||||
run/main_scene="uid://drgv154ei1vrl"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
8
evolve-die-repeat/thirdparty/.gitignore
vendored
Normal file
8
evolve-die-repeat/thirdparty/.gitignore
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
bin
|
||||
*.uid
|
||||
*sconsign.dblite
|
||||
**.os
|
||||
|
||||
godot-cpp/bin/
|
||||
*.o
|
||||
*.so
|
||||
@@ -7,3 +7,4 @@ reloadable = true
|
||||
[libraries]
|
||||
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
||||
|
||||
|
||||
337509
evolve-die-repeat/thirdparty/extension_api.json
vendored
Normal file
337509
evolve-die-repeat/thirdparty/extension_api.json
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1
evolve-die-repeat/thirdparty/godot-cpp
vendored
Submodule
1
evolve-die-repeat/thirdparty/godot-cpp
vendored
Submodule
Submodule evolve-die-repeat/thirdparty/godot-cpp added at e83fd0904c
56
evolve-die-repeat/thirdparty/src/test.cpp
vendored
Normal file
56
evolve-die-repeat/thirdparty/src/test.cpp
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/classes/ref_counted.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class Test : public RefCounted {
|
||||
GDCLASS(Test, RefCounted);
|
||||
|
||||
int counter = 0;
|
||||
|
||||
static void _bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("increment"), &Test::increment);
|
||||
ClassDB::bind_method(D_METHOD("get_counter"), &Test::get_counter);
|
||||
ClassDB::bind_method(D_METHOD("set_counter", "value"), &Test::set_counter);
|
||||
ClassDB::add_property("Test", PropertyInfo(Variant::INT, "counter"),
|
||||
"set_counter", "get_counter");
|
||||
}
|
||||
|
||||
public:
|
||||
int increment() {
|
||||
counter += 1;
|
||||
return counter;
|
||||
}
|
||||
|
||||
int get_counter() const { return counter; }
|
||||
|
||||
void set_counter(int p_value) { counter = p_value; }
|
||||
};
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT
|
||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||
GDExtensionClassLibraryPtr library,
|
||||
GDExtensionInitialization *r_initialization) {
|
||||
|
||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||
r_initialization);
|
||||
|
||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
ClassDB::register_class<Test>();
|
||||
});
|
||||
|
||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||
// no-op
|
||||
});
|
||||
|
||||
init.set_minimum_library_initialization_level(
|
||||
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
return init.init();
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.6 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c7assq3lqgw8x"
|
||||
path="res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://black_sq.png"
|
||||
dest_files=["res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1,36 +0,0 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2D unlitTex;
|
||||
uniform sampler2D litTex;
|
||||
uniform sampler2D binDataTex;
|
||||
uniform int n;
|
||||
|
||||
const int cellSize = 8;
|
||||
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Called for every pixel the material is visible on.
|
||||
vec2 totalGridSize = vec2(float(n) * float(cellSize));
|
||||
|
||||
vec2 scaledUV = UV * float(n);
|
||||
ivec2 cellIdx = ivec2(floor(scaledUV));
|
||||
vec2 cellUV = fract(scaledUV);
|
||||
|
||||
float binVal = texelFetch(binDataTex, cellIdx, 0).r;
|
||||
bool isWhite = binVal > 0.5;
|
||||
|
||||
vec4 color = texture(unlitTex, cellUV);
|
||||
if (isWhite) {
|
||||
color = texture(litTex, cellUV);
|
||||
}
|
||||
|
||||
COLOR = color;
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the material.
|
||||
// // Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
@@ -1 +0,0 @@
|
||||
uid://cidrd2kca02ko
|
||||
@@ -1,23 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bawvofeipkkmn"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dma7owg4valo7" path="res://icon.svg" id="1_4fmrq"]
|
||||
[ext_resource type="Shader" uid="uid://cidrd2kca02ko" path="res://dot_matrix.gdshader" id="1_wjpme"]
|
||||
[ext_resource type="Texture2D" uid="uid://csm64p7o7eyc6" path="res://white_sq.png" id="2_og22u"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7assq3lqgw8x" path="res://black_sq.png" id="3_b70w7"]
|
||||
[ext_resource type="Script" uid="uid://cgwkfjisbqbwt" path="res://gol.gd" id="5_og22u"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvg0l"]
|
||||
shader = ExtResource("1_wjpme")
|
||||
shader_parameter/unlitTex = ExtResource("3_b70w7")
|
||||
shader_parameter/litTex = ExtResource("2_og22u")
|
||||
shader_parameter/n = 64
|
||||
|
||||
[node name="Dot Matrix" type="Node2D"]
|
||||
|
||||
[node name="Renderer" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_wvg0l")
|
||||
position = Vector2(960, 960)
|
||||
scale = Vector2(15, 15)
|
||||
texture = ExtResource("1_4fmrq")
|
||||
script = ExtResource("5_og22u")
|
||||
metadata/_edit_lock_ = true
|
||||
@@ -1,196 +0,0 @@
|
||||
extends Sprite2D
|
||||
|
||||
var n: int = 64
|
||||
var arr := []
|
||||
|
||||
var data_img: Image
|
||||
var data_tex: ImageTexture
|
||||
|
||||
var gol := GoL.new()
|
||||
|
||||
@onready var mat: ShaderMaterial = material as ShaderMaterial
|
||||
|
||||
# sim. consts
|
||||
var T := 0.01
|
||||
var t := 0.0
|
||||
|
||||
# player (2x2 block)
|
||||
var player_alive := true
|
||||
var player_col := 10
|
||||
var player_row := 10
|
||||
var PLAYER_SHAPE := [Vector2i(0,0), Vector2i(1,0), Vector2i(0,1), Vector2i(1,1)]
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
data_img = Image.create(n, n, false, Image.FORMAT_R8)
|
||||
data_img.fill(Color8(0, 0, 0, 255))
|
||||
|
||||
data_tex = ImageTexture.create_from_image(data_img)
|
||||
mat.set_shader_parameter("binDataTex", data_tex)
|
||||
mat.set_shader_parameter("n", n)
|
||||
|
||||
# player
|
||||
_seed_clear()
|
||||
_fill_example()
|
||||
_spawn_player(20, 10)
|
||||
_upload_arr()
|
||||
|
||||
|
||||
func _upload_arr() -> void:
|
||||
for y in n:
|
||||
for x in n:
|
||||
var v := int(arr[y][x]) * 255
|
||||
data_img.set_pixel(x, y, Color8(v, 0, 0, 255))
|
||||
data_tex.update(data_img)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
if Input.is_action_just_pressed("move_right"):
|
||||
_move_player(1, 0)
|
||||
if Input.is_action_just_pressed("move_left"):
|
||||
_move_player(-1, 0)
|
||||
if Input.is_action_just_pressed("move_up"):
|
||||
_move_player(0, -1)
|
||||
if Input.is_action_just_pressed("move_down"):
|
||||
_move_player(0, 1)
|
||||
|
||||
t += _delta
|
||||
if t >= T:
|
||||
t = 0.0
|
||||
_game_of_life_step()
|
||||
# arr = gol.step_once(arr, n) # cpp step (no player)
|
||||
_track_player_after_step()
|
||||
_upload_arr()
|
||||
|
||||
func _game_of_life_step() -> void:
|
||||
var next := []
|
||||
for y in n:
|
||||
var row := []
|
||||
for x in n:
|
||||
var alive: bool = arr[y][x] == 1
|
||||
var cn := _count_neighs(x, y)
|
||||
|
||||
var newv := 0
|
||||
if alive:
|
||||
newv = int(cn == 2 or cn == 3)
|
||||
else:
|
||||
newv = int(cn == 3)
|
||||
row.append(newv)
|
||||
next.append(row)
|
||||
arr = next
|
||||
|
||||
func _count_neighs(x:int, y:int) -> int:
|
||||
var ans := 0
|
||||
for _dy in 3:
|
||||
var dy := _dy-1
|
||||
for _dx in 3:
|
||||
var dx := _dx-1
|
||||
if dx == 0 and dy == 0:
|
||||
continue
|
||||
var nx := int((x + dx + n)%n)
|
||||
var ny := int((y + dy + n)%n)
|
||||
ans += arr[ny][nx]
|
||||
return ans
|
||||
|
||||
|
||||
func _track_player_after_step() -> void:
|
||||
if not player_alive:
|
||||
return
|
||||
var best_count := -1
|
||||
var best_shift := Vector2i(0, 0)
|
||||
|
||||
# search a 5x5 neighborhood for where the 2x2 footprint moved
|
||||
for dy in range(-2, 3):
|
||||
for dx in range(-2, 3):
|
||||
var cnt := 0
|
||||
for off in PLAYER_SHAPE:
|
||||
var x:int = (player_col + off.x + dx + n) % n
|
||||
var y:int = (player_row + off.y + dy + n) % n
|
||||
cnt += arr[y][x]
|
||||
if cnt > best_count:
|
||||
best_count = cnt
|
||||
best_shift = Vector2i(dx, dy)
|
||||
|
||||
# if nothing from the footprint survived, the player is dead
|
||||
if best_count <= 0:
|
||||
player_alive = false
|
||||
print("Player dead!")
|
||||
return
|
||||
|
||||
player_col = (player_col + best_shift.x + n) % n
|
||||
player_row = (player_row + best_shift.y + n) % n
|
||||
|
||||
|
||||
func _fill_example() -> void:
|
||||
#_checkerboard()
|
||||
_ship()
|
||||
|
||||
# inits
|
||||
func _checkerboard() -> void:
|
||||
for y in n:
|
||||
var row := []
|
||||
for x in n:
|
||||
row.append((x + y) % 2) # checkerboard
|
||||
arr.append(row)
|
||||
|
||||
func _ship() -> void:
|
||||
var i: int = 0
|
||||
var j: int = 0
|
||||
while (i < n):
|
||||
var row := []
|
||||
j = 0
|
||||
while (j < n):
|
||||
row.append(0)
|
||||
j+=1
|
||||
arr.append(row)
|
||||
i+=1
|
||||
|
||||
arr[0][1] = 1
|
||||
arr[1][2] = 1
|
||||
arr[2][0] = 1
|
||||
arr[2][1] = 1
|
||||
arr[2][2] = 1
|
||||
|
||||
|
||||
# Player
|
||||
func _write_player(val:int) -> void:
|
||||
for off in PLAYER_SHAPE:
|
||||
var x:int = (player_col + off.x + n) % n
|
||||
var y:int = (player_row + off.y + n) % n
|
||||
arr[y][x] = val
|
||||
|
||||
func _spawn_player(col:int, row:int) -> void:
|
||||
player_col = (col + n) % n
|
||||
player_row = (row + n) % n
|
||||
player_alive = true
|
||||
_write_player(1)
|
||||
_upload_arr()
|
||||
|
||||
func _despawn_player() -> void:
|
||||
if player_alive:
|
||||
_write_player(0)
|
||||
player_alive = false
|
||||
_upload_arr()
|
||||
|
||||
func _move_player(dx:int, dy:int) -> void:
|
||||
if not player_alive:
|
||||
return
|
||||
# erase old footprint
|
||||
_write_player(0)
|
||||
# move
|
||||
player_col = (player_col + dx + n) % n
|
||||
player_row = (player_row + dy + n) % n
|
||||
# write new footprint
|
||||
_write_player(1)
|
||||
_upload_arr()
|
||||
|
||||
|
||||
# Clear
|
||||
func _seed_clear() -> void:
|
||||
arr.clear()
|
||||
for _y in n:
|
||||
var row := []
|
||||
for _x in n:
|
||||
row.append(0)
|
||||
arr.append(row)
|
||||
@@ -1 +0,0 @@
|
||||
uid://cgwkfjisbqbwt
|
||||
@@ -1,23 +0,0 @@
|
||||
extends Area2D
|
||||
|
||||
@export var speed = 400 # How fast the player will move (pixels/sec).
|
||||
var screen_size # Size of the game window.
|
||||
|
||||
func _ready() -> void:
|
||||
screen_size = get_viewport_rect().size
|
||||
|
||||
func _process(delta):
|
||||
var velocity = Vector2.ZERO # The player's movement vector.
|
||||
if Input.is_action_pressed("move_right"):
|
||||
velocity.x += 1
|
||||
if Input.is_action_pressed("move_left"):
|
||||
velocity.x -= 1
|
||||
|
||||
if velocity.length() > 0:
|
||||
velocity = velocity.normalized() * speed
|
||||
$AnimatedSprite2D.play()
|
||||
else:
|
||||
$AnimatedSprite2D.stop()
|
||||
|
||||
position += velocity * delta
|
||||
position = position.clamp(Vector2.ZERO, screen_size)
|
||||
@@ -1 +0,0 @@
|
||||
uid://cvxhfc50fgdyb
|
||||
@@ -1,44 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="GameOfLifeTest"
|
||||
run/main_scene="uid://bawvofeipkkmn"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1920
|
||||
|
||||
[input]
|
||||
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
10
game-of-life-test/thirdparty/.gitignore
vendored
10
game-of-life-test/thirdparty/.gitignore
vendored
@@ -1,10 +0,0 @@
|
||||
bin
|
||||
*.uid
|
||||
*sconsign.dblite
|
||||
**.os
|
||||
|
||||
game-of-life-test/thirdparty/godot-cpp/bin/
|
||||
game-of-life-test/thirdparty/bin/
|
||||
*.o
|
||||
*.so
|
||||
|
||||
1
game-of-life-test/thirdparty/godot-cpp
vendored
1
game-of-life-test/thirdparty/godot-cpp
vendored
Submodule game-of-life-test/thirdparty/godot-cpp deleted from abe94570a1
75
game-of-life-test/thirdparty/src/gol.cpp
vendored
75
game-of-life-test/thirdparty/src/gol.cpp
vendored
@@ -1,75 +0,0 @@
|
||||
|
||||
// src/gol.cpp
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/classes/ref_counted.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class GoL : public RefCounted {
|
||||
GDCLASS(GoL, RefCounted);
|
||||
|
||||
static void _bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("step_once", "arr", "n"), &GoL::step_once);
|
||||
}
|
||||
|
||||
static int neighs(const Array &a, int n, int x, int y) {
|
||||
int s = 0;
|
||||
for (int dy = -1; dy <= 1; ++dy) {
|
||||
for (int dx = -1; dx <= 1; ++dx) {
|
||||
if (dx == 0 && dy == 0)
|
||||
continue;
|
||||
const int nx = ((x + dx) % n + n) % n;
|
||||
const int ny = ((y + dy) % n + n) % n;
|
||||
const Array row = a[ny];
|
||||
s += (int)row[nx];
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
public:
|
||||
Array step_once(const Array &arr, int n) const {
|
||||
Array next;
|
||||
next.resize(n);
|
||||
for (int y = 0; y < n; ++y) {
|
||||
Array row;
|
||||
row.resize(n);
|
||||
const Array crow = arr[y];
|
||||
for (int x = 0; x < n; ++x) {
|
||||
const bool alive = ((int)crow[x]) == 1;
|
||||
const int cn = neighs(arr, n, x, y);
|
||||
row.set(x, alive ? int(cn == 2 || cn == 3) : int(cn == 3));
|
||||
}
|
||||
next.set(y, row);
|
||||
}
|
||||
return next;
|
||||
}
|
||||
};
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT
|
||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||
GDExtensionClassLibraryPtr library,
|
||||
GDExtensionInitialization *r_initialization) {
|
||||
|
||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||
r_initialization);
|
||||
|
||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE)
|
||||
return;
|
||||
ClassDB::register_class<GoL>();
|
||||
});
|
||||
|
||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||
// no-op
|
||||
});
|
||||
|
||||
init.set_minimum_library_initialization_level(
|
||||
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
return init.init();
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://csm64p7o7eyc6"
|
||||
path="res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://white_sq.png"
|
||||
dest_files=["res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Reference in New Issue
Block a user