Compare commits
78 Commits
3d-tutoria
...
1fbc2f6637
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1
.gitignore
vendored
@@ -49,3 +49,4 @@ export_presets.cfg
|
||||
data_*/
|
||||
mono_crash.*.json
|
||||
|
||||
addons/
|
||||
|
||||
4
.gitmodules
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
|
||||
path = evolve-die-repeat/thirdparty/godot-cpp
|
||||
url = https://github.com/godotengine/godot-cpp.git
|
||||
branch = 4.5
|
||||
@@ -1,2 +0,0 @@
|
||||
.import
|
||||
logs/
|
||||
@@ -1,19 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://c5qpnfga41t4p"
|
||||
path="res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/House In a Forest Loop.ogg"
|
||||
dest_files=["res://.godot/imported/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -1,12 +0,0 @@
|
||||
[gd_resource type="SpatialMaterial" format=2]
|
||||
|
||||
[resource]
|
||||
resource_name = "body"
|
||||
params_cull_mode = 2
|
||||
albedo_color = Color( 0.906332, 0.353653, 0, 1 )
|
||||
roughness = 0.5
|
||||
emission_enabled = true
|
||||
emission = Color( 0, 0, 0, 1 )
|
||||
emission_energy = 1.0
|
||||
emission_operator = 0
|
||||
emission_on_uv2 = false
|
||||
@@ -1,14 +0,0 @@
|
||||
[gd_resource type="SpatialMaterial" format=2]
|
||||
|
||||
[resource]
|
||||
resource_name = "eye"
|
||||
params_cull_mode = 2
|
||||
albedo_color = Color( 0.858824, 0.858824, 0.858824, 1 )
|
||||
metallic = 0.05
|
||||
metallic_specular = 1.0
|
||||
roughness = 0.1
|
||||
emission_enabled = true
|
||||
emission = Color( 0.254902, 0.254902, 0.27451, 1 )
|
||||
emission_energy = 1.0
|
||||
emission_operator = 0
|
||||
emission_on_uv2 = false
|
||||
@@ -1,42 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bicorb7we351t"
|
||||
path="res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/mob.glb"
|
||||
dest_files=["res://.godot/imported/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Spatial"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=false
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=15
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -1,7 +0,0 @@
|
||||
[gd_resource type="SpatialMaterial" format=2]
|
||||
|
||||
[resource]
|
||||
resource_name = "mob_body"
|
||||
params_cull_mode = 2
|
||||
albedo_color = Color( 0.0588235, 0.266667, 0.490196, 1 )
|
||||
roughness = 0.43
|
||||
@@ -1,14 +0,0 @@
|
||||
[gd_resource type="SpatialMaterial" format=2]
|
||||
|
||||
[resource]
|
||||
resource_name = "mob_eye"
|
||||
params_cull_mode = 2
|
||||
albedo_color = Color( 0.760784, 0.113725, 0.188235, 1 )
|
||||
metallic = 0.48
|
||||
metallic_specular = 1.0
|
||||
roughness = 0.25
|
||||
emission_enabled = true
|
||||
emission = Color( 0.74902, 0.0784314, 0.0784314, 1 )
|
||||
emission_energy = 1.0
|
||||
emission_operator = 0
|
||||
emission_on_uv2 = false
|
||||
@@ -1,42 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://d0ypm0v45pwdv"
|
||||
path="res://.godot/imported/player.glb-08dcfb373480a049995065542e37637b.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/player.glb"
|
||||
dest_files=["res://.godot/imported/player.glb-08dcfb373480a049995065542e37637b.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Spatial"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=false
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=0
|
||||
meshes/lightmap_texel_size=0.1
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=15
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -1,16 +0,0 @@
|
||||
[gd_resource type="SpatialMaterial" format=2]
|
||||
|
||||
[resource]
|
||||
resource_name = "pupil"
|
||||
params_cull_mode = 2
|
||||
albedo_color = Color( 0, 0, 0, 1 )
|
||||
metallic_specular = 1.0
|
||||
roughness = 0.3
|
||||
emission_enabled = true
|
||||
emission = Color( 0, 0, 0, 1 )
|
||||
emission_energy = 1.0
|
||||
emission_operator = 0
|
||||
emission_on_uv2 = false
|
||||
rim_enabled = true
|
||||
rim = 1.0
|
||||
rim_tint = 0.5
|
||||
@@ -1,43 +0,0 @@
|
||||
Copyright 2011 The Montserrat Project Authors (https://github.com/JulietaUla/Montserrat)
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
|
||||
|
||||
—————————————————————————————-
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
—————————————————————————————-
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
“Font Software” refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
|
||||
|
||||
“Reserved Font Name” refers to any names specified as such after the copyright statement(s).
|
||||
|
||||
“Original Version” refers to the collection of Font Software components as distributed by the Copyright Holder(s).
|
||||
|
||||
“Modified Version” refers to any derivative made by adding to, deleting, or substituting—in part or in whole—any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
|
||||
|
||||
“Author” refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
@@ -1,36 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://cyxhh7ddkn62q"
|
||||
path="res://.godot/imported/Montserrat-Medium.ttf-e832861e4ad4110e172112dc430c04b0.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://fonts/Montserrat-Medium.ttf"
|
||||
dest_files=["res://.godot/imported/Montserrat-Medium.ttf-e832861e4ad4110e172112dc430c04b0.fontdata"]
|
||||
|
||||
[params]
|
||||
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
modulate_color_glyphs=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
Compress=null
|
||||
compress=true
|
||||
preload=[]
|
||||
language_support={}
|
||||
script_support={}
|
||||
opentype_features={}
|
||||
|
Before Width: | Height: | Size: 13 KiB |
@@ -1,15 +0,0 @@
|
||||
extends Node
|
||||
|
||||
@export var mob_scene: PackedScene
|
||||
|
||||
|
||||
func _on_mob_timer_timeout() -> void:
|
||||
var mob = mob_scene.instantiate()
|
||||
|
||||
var mob_spawn_location = get_node("SpawnPath/SpawnLocation")
|
||||
mob_spawn_location.progress_ratio = randf()
|
||||
|
||||
var player_position = $Player.position
|
||||
mob.initialize(mob_spawn_location.position, player_position)
|
||||
|
||||
add_child(mob)
|
||||
@@ -1 +0,0 @@
|
||||
uid://cfb7xo35cn5fo
|
||||
@@ -1,83 +0,0 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://2wap0283yk0r"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cfb7xo35cn5fo" path="res://main.gd" id="1_0xm2m"]
|
||||
[ext_resource type="PackedScene" uid="uid://ceuu150fmggvr" path="res://player.tscn" id="1_ig7tw"]
|
||||
[ext_resource type="PackedScene" uid="uid://defdm2qdva75q" path="res://mob.tscn" id="2_h2yge"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
|
||||
size = Vector3(60, 2, 60)
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
|
||||
size = Vector3(60, 2, 60)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"]
|
||||
albedo_color = Color(0.48985153, 0.33837724, 0.8704828, 1)
|
||||
|
||||
[sub_resource type="CylinderMesh" id="CylinderMesh_ig7tw"]
|
||||
material = SubResource("StandardMaterial3D_ig7tw")
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_ig7tw"]
|
||||
closed = true
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -13.082657, 0, 14.897789, 0, 0, 0, 0, 0, 0, 14.178589, 0, 15.103276, 0, 0, 0, 0, 0, 0, 14.178589, 0, -15.240269, 0, 0, 0, 0, 0, 0, -13.01416, 0, -15.171773),
|
||||
"tilts": PackedFloat32Array(0, 0, 0, 0)
|
||||
}
|
||||
point_count = 4
|
||||
|
||||
[node name="Main" type="Node"]
|
||||
script = ExtResource("1_0xm2m")
|
||||
mob_scene = ExtResource("2_h2yge")
|
||||
|
||||
[node name="Ground" type="StaticBody3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
|
||||
collision_layer = 4
|
||||
collision_mask = 0
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
|
||||
shape = SubResource("BoxShape3D_7dm0k")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
|
||||
mesh = SubResource("BoxMesh_ig7tw")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.8660254, 0.5, 0, -0.5, 0.8660254, 0, 15, 5)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
|
||||
|
||||
[node name="CameraPivot" type="Marker3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.70710677, 0.70710677, 0, -0.70710677, 0.70710677, 0, 0, 0)
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CameraPivot"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 19)
|
||||
projection = 1
|
||||
size = 19.0
|
||||
|
||||
[node name="Cyllinders" type="Node3D" parent="."]
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Cyllinders"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0, -15)
|
||||
mesh = SubResource("CylinderMesh_ig7tw")
|
||||
|
||||
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Cyllinders"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0, 15)
|
||||
mesh = SubResource("CylinderMesh_ig7tw")
|
||||
|
||||
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Cyllinders"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, -15)
|
||||
mesh = SubResource("CylinderMesh_ig7tw")
|
||||
|
||||
[node name="MeshInstance3D4" type="MeshInstance3D" parent="Cyllinders"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 15)
|
||||
mesh = SubResource("CylinderMesh_ig7tw")
|
||||
|
||||
[node name="SpawnPath" type="Path3D" parent="."]
|
||||
curve = SubResource("Curve3D_ig7tw")
|
||||
|
||||
[node name="SpawnLocation" type="PathFollow3D" parent="SpawnPath"]
|
||||
transform = Transform3D(-0.007537449, 0, -0.9999705, 0, 1, 0, 0.9999705, 0, -0.007537449, -13.082657, 0, 14.897789)
|
||||
|
||||
[node name="MobTimer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="MobTimer" to="." method="_on_mob_timer_timeout"]
|
||||
@@ -1,40 +0,0 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
signal squashed
|
||||
|
||||
@export var min_speed = 10
|
||||
@export var max_speed = 18
|
||||
|
||||
# In code timer for brownian motion
|
||||
var T: float = 0.5
|
||||
var Tinit: float = 1.0
|
||||
var dt: float = 0.05
|
||||
var t: float = 0.0
|
||||
|
||||
func _physics_process(_delta):
|
||||
if t > T and Tinit < 0:
|
||||
t = 0
|
||||
set_new_velocity()
|
||||
t += dt
|
||||
Tinit -= dt
|
||||
|
||||
move_and_slide()
|
||||
|
||||
func initialize(start_position, player_position):
|
||||
look_at_from_position(start_position, player_position, Vector3.UP)
|
||||
|
||||
set_new_velocity()
|
||||
|
||||
func set_new_velocity() -> void:
|
||||
rotate_y(randf_range(-PI / 4, PI / 4))
|
||||
var random_speed = randi_range(min_speed, max_speed)
|
||||
velocity = Vector3.FORWARD * random_speed
|
||||
velocity = velocity.rotated(Vector3.UP, rotation.y)
|
||||
|
||||
func _on_visible_on_screen_notifier_3d_screen_exited() -> void:
|
||||
queue_free()
|
||||
|
||||
|
||||
func squash():
|
||||
squashed.emit()
|
||||
queue_free()
|
||||
@@ -1 +0,0 @@
|
||||
uid://c5wp01kn08qxe
|
||||
@@ -1,27 +0,0 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://defdm2qdva75q"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bicorb7we351t" path="res://art/mob.glb" id="1_dy6sc"]
|
||||
[ext_resource type="Script" uid="uid://c5wp01kn08qxe" path="res://mob.gd" id="1_nokgg"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_nokgg"]
|
||||
size = Vector3(1.9155884, 0.7798462, 1.6226807)
|
||||
|
||||
[node name="Mob" type="CharacterBody3D" groups=["mob"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.22412324, 0)
|
||||
collision_layer = 2
|
||||
collision_mask = 0
|
||||
script = ExtResource("1_nokgg")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="Character" parent="Pivot" instance=ExtResource("1_dy6sc")]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.020843506, 0.4449278, 0.06854248)
|
||||
shape = SubResource("BoxShape3D_nokgg")
|
||||
|
||||
[node name="VisibleOnScreenNotifier3D" type="VisibleOnScreenNotifier3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.007541895, 0.34551716, 0.3237151)
|
||||
aabb = AABB(-1.1488216, -0.65816104, -1.7166415, 2.2976432, 1.2323378, 3.433283)
|
||||
|
||||
[connection signal="screen_exited" from="VisibleOnScreenNotifier3D" to="." method="_on_visible_on_screen_notifier_3d_screen_exited"]
|
||||
@@ -1,57 +0,0 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
@export var speed = 14
|
||||
@export var fall_acc = 75
|
||||
@export var jump_impulse = 50
|
||||
@export var bounce_impulse = 40
|
||||
|
||||
var target_vel = Vector3.ZERO
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Move
|
||||
var dir = Vector3.ZERO
|
||||
if Input.is_action_pressed("move_left"):
|
||||
dir.x -= 1
|
||||
if Input.is_action_pressed("move_right"):
|
||||
dir.x += 1
|
||||
if Input.is_action_pressed("move_forward"):
|
||||
dir.z -= 1
|
||||
if Input.is_action_pressed("move_back"):
|
||||
dir.z += 1
|
||||
|
||||
if dir != Vector3.ZERO:
|
||||
dir = dir.normalized()
|
||||
$Pivot.basis = Basis.looking_at(dir)
|
||||
|
||||
# Ground vel. (overwrite y later)
|
||||
target_vel = dir * speed
|
||||
|
||||
# vert. vel.
|
||||
target_vel.y = 0
|
||||
if not is_on_floor():
|
||||
target_vel.y -= fall_acc * delta
|
||||
|
||||
# Jump
|
||||
if is_on_floor() and Input.is_action_just_pressed("jump"):
|
||||
target_vel.y = jump_impulse
|
||||
|
||||
# Iterate through all collisions that occurred this frame
|
||||
for index in range(get_slide_collision_count()):
|
||||
var collision = get_slide_collision(index)
|
||||
|
||||
# Avoid calling collision again after deleting
|
||||
if collision.get_collider() == null:
|
||||
continue
|
||||
|
||||
if collision.get_collider().is_in_group("mob"):
|
||||
var mob = collision.get_collider()
|
||||
# hitting it from above.
|
||||
if Vector3.UP.dot(collision.get_normal()) > 0.1:
|
||||
mob.squash()
|
||||
if !is_on_floor(): # TODO: This does not seem to work here
|
||||
target_vel.y = bounce_impulse
|
||||
break
|
||||
|
||||
velocity = target_vel
|
||||
move_and_slide()
|
||||
@@ -1 +0,0 @@
|
||||
uid://cnd3r3qyfy5so
|
||||
@@ -1,21 +0,0 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://ceuu150fmggvr"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://d0ypm0v45pwdv" path="res://art/player.glb" id="1_4flbx"]
|
||||
[ext_resource type="Script" uid="uid://cnd3r3qyfy5so" path="res://player.gd" id="1_onrkg"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_4flbx"]
|
||||
radius = 1.0
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3503281, 0)
|
||||
collision_mask = 6
|
||||
script = ExtResource("1_onrkg")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="."]
|
||||
|
||||
[node name="Character" parent="Pivot" instance=ExtResource("1_4flbx")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("SphereShape3D_4flbx")
|
||||
@@ -1,68 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Squash the Creeps (3D)"
|
||||
config/description="In this game, your goal is to chase and kick out the creeps!"
|
||||
run/main_scene="uid://2wap0283yk0r"
|
||||
config/features=PackedStringArray("4.5")
|
||||
config/icon="res://icon.webp"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=720
|
||||
window/size/viewport_height=540
|
||||
|
||||
[filesystem]
|
||||
|
||||
import/blender/enabled=false
|
||||
|
||||
[input]
|
||||
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_forward={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_back={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
jump={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
3d_physics/layer_1="players"
|
||||
3d_physics/layer_2="enemies"
|
||||
3d_physics/layer_3="world"
|
||||
|
||||
[rendering]
|
||||
|
||||
anti_aliasing/quality/msaa_3d=2
|
||||
25
README.md
@@ -1,2 +1,25 @@
|
||||
# notSpore
|
||||
# Evolve Die Repeat TODO: The name is a work in progress
|
||||
|
||||
This is currently quite empty.
|
||||
|
||||
## C++ setup
|
||||
From anywhere in proejct:
|
||||
```bash
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
In `thirdparty`:
|
||||
```bash
|
||||
godot --headless --dump-extension-api
|
||||
```
|
||||
|
||||
To compile the cpp extension, run this from `thirdparty/godot-cpp`:
|
||||
```bash
|
||||
scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
|
||||
```
|
||||
|
||||
Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
|
||||
```bash
|
||||
scons platform=linux target=template_debug -j8
|
||||
```
|
||||
|
||||
|
||||
4
evolve-die-repeat/.editorconfig
Normal file
@@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
2
evolve-die-repeat/.gitattributes
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
3
evolve-die-repeat/.gitignore
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
||||
15
evolve-die-repeat/debug_label.gd
Normal file
@@ -0,0 +1,15 @@
|
||||
extends Label
|
||||
|
||||
#var counter := Test.new() # C++ class
|
||||
|
||||
func _ready() -> void:
|
||||
#text += str(counter.get_counter())
|
||||
pass
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
#if Input.is_action_just_pressed("ui_accept"):
|
||||
#counter.increment()
|
||||
#var baseText := text
|
||||
#baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
|
||||
#text = baseText + str(counter.get_counter())
|
||||
1
evolve-die-repeat/debug_label.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://ceut2lrvkns75
|
||||
113
evolve-die-repeat/game_manager.gd
Normal file
@@ -0,0 +1,113 @@
|
||||
extends Node
|
||||
|
||||
# Main scene
|
||||
var mainSceneInstance
|
||||
|
||||
# Screen
|
||||
var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a float for some reason)
|
||||
var viewport_size
|
||||
var extent: Rect2
|
||||
|
||||
# utils.
|
||||
var rng = RandomNumberGenerator.new()
|
||||
var eps: float = 1e-4
|
||||
|
||||
# managers
|
||||
var foodManager: FoodManager2D
|
||||
|
||||
# A world "current"
|
||||
# polar
|
||||
var flow_dir: float # [0, 2pi)
|
||||
var flow_mag: float # [0, 1]
|
||||
# cartesian
|
||||
var flow_x: float
|
||||
var flow_y: float
|
||||
# Swap period
|
||||
var flowT: float = 10
|
||||
|
||||
# A game timer
|
||||
var t: float = 0.0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# Start game
|
||||
mainSceneInstance = get_tree().root.get_child(-1)
|
||||
|
||||
# Create viewport
|
||||
viewport_size = get_viewport().get_visible_rect().size
|
||||
|
||||
# initial world current
|
||||
get_new_flow()
|
||||
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
t += delta
|
||||
|
||||
# Flow current change
|
||||
if abs(fmod(t, flowT)) < eps:
|
||||
get_new_flow()
|
||||
|
||||
func switch_scene(name:String) -> void:
|
||||
if name == "respawn":
|
||||
mainSceneInstance.go_to_respawn_scene()
|
||||
|
||||
# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
|
||||
# Alternative would be to pass the player reference to this script (which might be better?)
|
||||
func init_screen_size(x:float, y:float) -> void:
|
||||
screen_size.x = x
|
||||
screen_size.y = y
|
||||
|
||||
extent = Rect2(Vector2(-viewport_size.x/2, -viewport_size.y/2), viewport_size + screen_size)
|
||||
|
||||
# This can take a vector of any size (but should be 2d, other components are unused)
|
||||
func get_boundaried_position(position):
|
||||
# clamp
|
||||
#return position.clamp(Vector2.ZERO, screen_size)
|
||||
|
||||
# periodic
|
||||
position.x = wrapf(position.x, -viewport_size.x/2 , screen_size.x + viewport_size.x/2)
|
||||
position.y = wrapf(position.y, -viewport_size.y/2, screen_size.y + viewport_size.y/2)
|
||||
return position
|
||||
|
||||
func get_new_flow():
|
||||
flow_dir = rng.randf()*2*PI
|
||||
flow_mag = rng.randf()
|
||||
|
||||
flow_x = flow_mag * cos(flow_dir)
|
||||
flow_y = flow_mag * sin(flow_dir)
|
||||
|
||||
|
||||
func calc_distance(one, two) -> float:
|
||||
var candidate = one.distance_to(two)
|
||||
var onedup = one
|
||||
if one.x < screen_size.x/2:
|
||||
if one.y < screen_size.y/2:
|
||||
# top left
|
||||
onedup.y -= screen_size.y
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
onedup.y += screen_size.y
|
||||
onedup.x -= screen_size.x
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
else:
|
||||
# bottom left
|
||||
onedup.y += screen_size.y
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
onedup.y -= screen_size.y
|
||||
onedup.x -= screen_size.x
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
else:
|
||||
if one.y < screen_size.y/2:
|
||||
# top right
|
||||
onedup.y -= screen_size.y
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
onedup.y += screen_size.y
|
||||
onedup.x += screen_size.x
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
else:
|
||||
# bottom right
|
||||
onedup.y += screen_size.y
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
onedup.y -= screen_size.y
|
||||
onedup.x += screen_size.x
|
||||
candidate = min(candidate, onedup.distance_to(two))
|
||||
return candidate
|
||||
1
evolve-die-repeat/game_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://vsbibc5fanou
|
||||
1
evolve-die-repeat/icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||
|
After Width: | Height: | Size: 995 B |
43
evolve-die-repeat/icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://uqy71st3rbdr"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
3
evolve-die-repeat/main.tscn
Normal file
@@ -0,0 +1,3 @@
|
||||
[gd_scene format=3 uid="uid://bsrxph8oa7uuj"]
|
||||
|
||||
[node name="Main" type="Node" unique_id=1994328839]
|
||||
52
evolve-die-repeat/main_menu.tscn
Normal file
@@ -0,0 +1,52 @@
|
||||
[gd_scene format=3 uid="uid://drgv154ei1vrl"]
|
||||
|
||||
[sub_resource type="GDScript" id="GDScript_rhts7"]
|
||||
script/source = "extends Control
|
||||
|
||||
|
||||
func _on_play_button_pressed() -> void:
|
||||
print(\"Starting game by pressing button...\")
|
||||
GameManager.start_game()
|
||||
self.queue_free()
|
||||
"
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
|
||||
font_size = 64
|
||||
|
||||
[node name="MainMenu" type="Control" unique_id=369570860]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = SubResource("GDScript_rhts7")
|
||||
|
||||
[node name="PlayButton" type="Button" parent="." unique_id=1831335357]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -160.0
|
||||
offset_top = -29.0
|
||||
offset_right = 160.0
|
||||
offset_bottom = 29.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
text = "Play"
|
||||
|
||||
[node name="MainMenuText" type="Label" parent="." unique_id=1324657553]
|
||||
layout_mode = 1
|
||||
anchors_preset = 5
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
offset_left = -292.0
|
||||
offset_right = 292.0
|
||||
offset_bottom = 119.0
|
||||
grow_horizontal = 2
|
||||
text = "The Main Menu"
|
||||
label_settings = SubResource("LabelSettings_rhts7")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
61
evolve-die-repeat/main_scene.gd
Normal file
@@ -0,0 +1,61 @@
|
||||
extends Node
|
||||
|
||||
# Main menu & game spawning
|
||||
@onready
|
||||
var mainMenuScene = preload("res://main_menu.tscn")
|
||||
var mainMenuSceneInstance: Node
|
||||
@onready
|
||||
var gameScene = preload("res://molecular/molecular_stage.tscn")
|
||||
var gameSceneInstance: Node
|
||||
@onready
|
||||
var respawnScene = preload("res://respawn_menu.tscn")
|
||||
var respawnSceneInstance: Node
|
||||
# Currently active scene (instance)
|
||||
var currentSceneInstance:Node
|
||||
|
||||
# UI effects
|
||||
var fadeEffect: CanvasLayer
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
# Instantiate effects
|
||||
fadeEffect = $UI/Fade
|
||||
fadeEffect.visible = false
|
||||
|
||||
# Create game (main menu)
|
||||
print("Creating Main menu...")
|
||||
mainMenuSceneInstance = mainMenuScene.instantiate()
|
||||
currentSceneInstance = mainMenuSceneInstance
|
||||
add_child(currentSceneInstance)
|
||||
|
||||
# Link MainMenu button to start_game
|
||||
print("Linking Play button...")
|
||||
mainMenuSceneInstance.get_node("PlayButton").connect("pressed", start_game)
|
||||
|
||||
|
||||
func start_game() -> void:
|
||||
print("Starting game...")
|
||||
|
||||
# Instatiate
|
||||
currentSceneInstance.queue_free()
|
||||
gameSceneInstance = gameScene.instantiate()
|
||||
currentSceneInstance = gameSceneInstance
|
||||
add_child(currentSceneInstance)
|
||||
|
||||
# Populate GameManager with game scene
|
||||
GameManager.foodManager = gameSceneInstance.get_node("FoodManager")
|
||||
|
||||
|
||||
func go_to_respawn_scene() -> void:
|
||||
fadeEffect.visible = true
|
||||
await fadeEffect.fade(1.0, 1.5).finished
|
||||
print("Switching to Respawn scene.")
|
||||
currentSceneInstance.queue_free()
|
||||
|
||||
respawnSceneInstance = respawnScene.instantiate()
|
||||
respawnSceneInstance.get_node("RespawnButton").connect("pressed", start_game)
|
||||
currentSceneInstance = respawnSceneInstance
|
||||
|
||||
add_child(currentSceneInstance)
|
||||
await fadeEffect.fade(0.0, 1.5).finished
|
||||
fadeEffect.visible = false
|
||||
1
evolve-die-repeat/main_scene.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://wiv0plsu04s
|
||||
11
evolve-die-repeat/main_scene.tscn
Normal file
@@ -0,0 +1,11 @@
|
||||
[gd_scene format=3 uid="uid://b8gt8os2m28lv"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://wiv0plsu04s" path="res://main_scene.gd" id="1_2c62f"]
|
||||
[ext_resource type="PackedScene" uid="uid://3eg3a8ceom4l" path="res://molecular/fade.tscn" id="2_2c62f"]
|
||||
|
||||
[node name="MainScene" type="Node" unique_id=1897047571]
|
||||
script = ExtResource("1_2c62f")
|
||||
|
||||
[node name="UI" type="Node2D" parent="." unique_id=1032224503]
|
||||
|
||||
[node name="Fade" parent="UI" unique_id=853660457 instance=ExtResource("2_2c62f")]
|
||||
|
After Width: | Height: | Size: 72 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dnlrq8gxiix6"
|
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path="res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg-far-placeholder.jpg"
|
||||
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
evolve-die-repeat/molecular/assets/background/bg-near.png
Normal file
|
After Width: | Height: | Size: 450 B |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3cuhrmulyy1s"
|
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path="res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg-near.png"
|
||||
dest_files=["res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
evolve-die-repeat/molecular/assets/background/bg.png
Normal file
|
After Width: | Height: | Size: 960 B |
@@ -2,16 +2,16 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://nev7b6ohgeo"
|
||||
path="res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"
|
||||
uid="uid://bto1pnycvianp"
|
||||
path="res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.webp"
|
||||
dest_files=["res://.godot/imported/icon.webp-e94f9a68b0f625a567a797079e4d325f.ctex"]
|
||||
source_file="res://molecular/assets/background/bg.png"
|
||||
dest_files=["res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
BIN
evolve-die-repeat/molecular/assets/food/food-left-bolt.ase
Normal file
BIN
evolve-die-repeat/molecular/assets/food/food-left-bolt.png
Normal file
|
After Width: | Height: | Size: 195 B |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://xaqiha5lh1vt"
|
||||
path="res://.godot/imported/food-left-bolt.png-a2624c23f9c063886727de28bb8d45db.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/food/food-left-bolt.png"
|
||||
dest_files=["res://.godot/imported/food-left-bolt.png-a2624c23f9c063886727de28bb8d45db.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 200 B |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dj4lyyloj1ke1"
|
||||
path="res://.godot/imported/food-left-bottom-bolt.png-29b52334cce2caefb211e507cb88e1c1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/food/food-left-bottom-bolt.png"
|
||||
dest_files=["res://.godot/imported/food-left-bottom-bolt.png-29b52334cce2caefb211e507cb88e1c1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
evolve-die-repeat/molecular/assets/food/food-normal.ase
Normal file
BIN
evolve-die-repeat/molecular/assets/food/food-normal.png
Normal file
|
After Width: | Height: | Size: 171 B |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dcedkos6vgv51"
|
||||
path="res://.godot/imported/food-normal.png-b719473d7bef8a09701e78ab0f73d15b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/food/food-normal.png"
|
||||
dest_files=["res://.godot/imported/food-normal.png-b719473d7bef8a09701e78ab0f73d15b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 195 B |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cbynycukppmup"
|
||||
path="res://.godot/imported/food-right-bottom-bolt.png-8eb8a35372e35c8de0cc432876ae5af5.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
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BIN
evolve-die-repeat/molecular/assets/prey/prey-injured-frame0.png
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detect_3d/compress_to=1
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BIN
evolve-die-repeat/molecular/assets/prey/prey-injured-frame1.png
Normal file
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[remap]
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11
evolve-die-repeat/molecular/fade.gd
Normal file
@@ -0,0 +1,11 @@
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extends CanvasLayer
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@onready var color_rect: ColorRect = $ColorRect
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func _ready() -> void:
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var tween = create_tween()
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tween.tween_property(color_rect, "color:a", target_alpha, duration)
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return tween
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