Commit Graph

43 Commits

Author SHA1 Message Date
Djairo Hougee 7f22c0372b . 2025-01-20 13:33:17 +01:00
Robin 9352a30bdf you can see the hurricane a bit 2025-01-19 00:26:15 +01:00
Robin c65af95a66 compiles on robins computer :) 2025-01-18 20:24:15 +01:00
Martin Opat 98055642bd Commented out some debug code 2025-01-15 20:04:43 +01:00
Djairo Hougee db1b1a60ca fix: segfault on resize 2025-01-11 18:37:18 +01:00
Djairo Hougee 9c7dd45858 implemented some more controls 2025-01-11 17:54:01 +01:00
Djairo Hougee 7f63cbb5a4 merged gui 2025-01-11 16:05:35 +01:00
Djairo Hougee 884b53655b implemented controls 2025-01-11 15:20:39 +01:00
Martin Opat 340efd641d Made camera not upside down 2025-01-11 15:13:23 +01:00
Martin Opat 4971d693fd Fixed some TODOs, removed old comments 2025-01-11 13:25:24 +01:00
Martin Opat 6f2ed9e4df It finally looks about right but the code urgently needs to be tidied up 2025-01-10 21:02:18 +01:00
Martin Opat 7c046a099a Playing around with values to actually get something not fully opaque 2025-01-09 23:42:33 +01:00
Martin Opat d978630f26 Analyzed data for transfer-function purposes 2025-01-09 12:17:16 +01:00
Martin Opat ec31f3f897 Nevermind, main is not a host function so the new normalize function does not work there 2025-01-09 12:00:14 +01:00
Martin Opat 7cf829a20a Used new normalize functions since we already have it 2025-01-09 11:54:46 +01:00
Martin Opat c5b8b6cff0 Position the camera better so that the scaled volume is actually visible 2025-01-08 22:57:06 +01:00
Martin Opat d3b88aed30 Forgot to do atomic commits so ... booyah 2025-01-08 22:43:30 +01:00
Djairo Hougee b3db9a7045 improved cleanup 2025-01-08 00:58:45 +01:00
Djairo Hougee a41b468a61 added a todolist 2025-01-08 00:53:54 +01:00
Djairo Hougee ff7638a245 fix: stuff not actually rendering (pretty important) 2025-01-08 00:42:36 +01:00
Djairo Hougee edf4d9fd60 added shader 2025-01-05 22:48:09 +01:00
Djairo Hougee c23a33ebef feat (wip): real-time gui with rendering in opengl 2025-01-03 19:57:10 +01:00
Martin Opat e983b3e3a8 Moved illumination into own files 2024-12-30 12:09:45 +01:00
Martin Opat 98935c34e4 Exported more constants and removed old code 2024-12-30 10:23:02 +01:00
Martin Opat d04fade035 Knocked off a few TODOs 2024-12-30 10:11:46 +01:00
Martin Opat 8f23b7edec Exported constants to their own file 2024-12-30 09:48:27 +01:00
Martin Opat daf19578e7 Tried using DVR on actual data 2024-12-29 21:23:58 +01:00
Martin Opat f0c6141f2c Merging branches 2024-12-28 11:36:23 +01:00
Robin dbebb6d9f2 comments 2024-12-27 11:47:44 +01:00
Robin 274622157a wrote equivalent python code 2024-12-26 17:34:41 +01:00
Robin 3c8e68ac1d moved times to metadata, improved freeing, created example 2024-12-26 17:23:07 +01:00
Robin c4a2ce1b44 working buffering 2024-12-26 12:33:07 +01:00
Robin 109566d7b6 working metadata reading 2024-12-23 23:42:51 +01:00
Martin Opat ae599a3659 Basic exampe of phong + ray-casting dvr finally works ... though unfortunatelly, loooots of TODOs still 2024-12-23 22:31:36 +01:00
Robin 7b3c87c656 still need to modify datareader to use netcdf on only one thread 2024-12-23 20:48:00 +01:00
Robin a7ad248c38 getVal seems to work 2024-12-21 14:17:39 +01:00
Robin 4b06f289b8 FieldData structs implemented 2024-12-20 18:46:35 +01:00
Robin 0db764c52f FieldData structs implemented 2024-12-20 18:46:18 +01:00
Robin ac63abe93a load to gpu seems to work but the values are different than from python? 2024-12-20 12:24:44 +01:00
Robin 2719b93fa6 possibly loaded 3d array to device? 2024-12-19 20:18:24 +01:00
Robin 1c2ab4af76 added a comment 2024-12-19 18:56:29 +01:00
Robin cfc1774679 loaded data using netcdfcxx 2024-12-19 18:53:05 +01:00
Martin Opat ed3adbd4c4 Added makefile 2024-11-14 18:02:32 +01:00