Fixed some TODOs, removed old comments
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9afd242121
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@ -28,7 +28,7 @@ const float MAX_SPEED = 14.0f;
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// --------------------------- Raycasting Constants ---------------------------
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const int SAMPLES_PER_PIXEL = 1;
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const float alphaAcumLimit = 1.0f; // TODO: Idk what a good accumulation value is <--- This finally does something when using alpha in both places at least
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const float alphaAcumLimit = 1.0f; // TODO: Atm, this does not work very intuitively, other parameters control transparency
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const float minAllowedDensity = 0.001f;
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const float stepSize = 0.02f;
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@ -1,6 +1,5 @@
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#include "shading.h"
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// TODO: Consider wrapping this in a class (?)
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__device__ Vec3 phongShading(const Vec3& normal, const Vec3& lightDir, const Vec3& viewDir, const Vec3& baseColor) {
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Vec3 ambient = baseColor * ambientStrength;
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double diff = fmax(normal.dot(lightDir), 0.0);
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25
src/main.cu
25
src/main.cu
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@ -60,19 +60,15 @@ int main() {
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std::cout << "DATA size: " << data.size() << std::endl;
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// TODO: Eveontually remove debug below (i.e., eliminate for-loop etc.)
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// Generate debug volume data
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// TODO: Eventually, we should not need to load the volume like this
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float* hostVolume = new float[VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH];
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// generateVolume(hostVolume, VOLUME_WIDTH, VOLUME_HEIGHT, VOLUME_DEPTH);
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int inftyCount=0;
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for (int i = 0; i < VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH; i++) {
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// Discard temperatures above a small star (supposedly, missing temperature values)
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hostVolume[i] = data[i + 0*VOLUME_DEPTH*VOLUME_HEIGHT*VOLUME_WIDTH];
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if (data[i + 0*VOLUME_DEPTH*VOLUME_HEIGHT*VOLUME_WIDTH] + epsilon >= infty) {hostVolume[i] = -infty; inftyCount++;}
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// Discard missing values
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if (data[i + 0*VOLUME_DEPTH*VOLUME_HEIGHT*VOLUME_WIDTH] + epsilon >= infty) hostVolume[i] = -infty;
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}
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std::cout << "inftyCount: " << inftyCount << std::endl;
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// Reverse the order of hostVolume
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// Reverse the order of hostVolume TODO: Idk why the volume upside down, this can probably be deleted and substituted with a minus sign somehwere (camera position?)
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for (int i = 0; i < VOLUME_WIDTH; i++) {
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for (int j = 0; j < VOLUME_HEIGHT; j++) {
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for (int k = 0; k < VOLUME_DEPTH/2; k++) {
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@ -83,8 +79,7 @@ int main() {
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}
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}
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// Store the half-way up slice data into a file
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// Store the half-way up slice data into a file TODO: Remove this debug
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std::ofstream myfile;
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myfile.open("halfwayup.txt");
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for (int i = 0; i < VOLUME_WIDTH; i++) {
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@ -95,6 +90,7 @@ int main() {
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}
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myfile.close();
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// Print min, max, avg., and median values TODO: Remove this debug
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float minVal = *std::min_element(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH, [](float a, float b) {
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if (a <= epsilon) return false;
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if (b <= epsilon) return true;
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@ -102,15 +98,6 @@ int main() {
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});
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float maxVal = *std::max_element(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH);
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std::cout << "minVal: " << minVal << " maxVal: " << maxVal << std::endl;
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// Min-max normalization TODO: Decide whether to keep the normalization here but probably not
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// Normalize to [0, 1]
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// Temperature: min: 0 max: 1 avg: 0.776319 median: 0.790567
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// Speed: min: 0 max: 1 avg: 0.132117 median: 0.0837869
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// for (int i = 0; i < VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH; i++) {
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// hostVolume[i] = (hostVolume[i] - minVal) / (maxVal - minVal);
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// }
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// // print min, max, avg., and median values <--- the code actually does not work when this snippet is enabled so probably TODO: Delete this later
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// std::sort(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH);
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// float sum = std::accumulate(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH, 0.0f);
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