fix: segfault on resize
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9c7dd45858
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db1b1a60ca
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@ -24,11 +24,10 @@ Window::Window(unsigned int w, unsigned int h) {
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}
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void framebuffer_size_callback(GLFWwindow* window, int w, int h) {
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// This function is called by glfw when the window is reized.
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// This function is called by glfw when the window is resized.
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glViewport(0 , 0, w, h);
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Window* newWin = reinterpret_cast<Window*>(glfwGetWindowUserPointer(window));
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newWin->resize(w, h);
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}
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int Window::init(float* data) {
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@ -48,6 +47,7 @@ int Window::init(float* data) {
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}
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glfwMakeContextCurrent(this->window);
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glfwSetWindowUserPointer(this->window, reinterpret_cast<void*>(this));
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// init glad(opengl)
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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@ -15,16 +15,11 @@
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static float* d_volume = nullptr;
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// FIXME: segfaults on window resize - the problem is _not_ in the raycasting function
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// TODO: general
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// * very similarly - actual code for loading new data as the simulation progresses - right now its effectively a static image loader * pause button once that dataloading is implemented
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// * actual code for loading new data as the simulation progresses - right now its effectively a static image loader
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// * save frames to file while running program -> then export to gif on close.
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// * time controls - arbitrary skipping to specified point (would require some changes to gpubuffer) (could have)
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// * transfer function -> move the code in raycastkernel to its own class and add silhouette detection here as well.
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void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
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std::string path = "data/trimmed";
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// std::string path = "data";
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