cuda-based-raytrace/src/main.cu

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#include <algorithm>
#include <cmath>
#include "consts.h"
#include <cuda_runtime.h>
#include <fstream>
#include "gui/MainWindow.h"
#include "hurricanedata/datareader.h"
#include "illumination/illumination.h"
#include "img/handler.h"
#include <iostream>
#include "linalg/linalg.h"
#include <vector>
#include <numeric>
static float* d_volume = nullptr;
// TODO: general
// * actual code for loading new data as the simulation progresses - right now its effectively a static image loader
// * save frames to file while running program -> then export to gif on close.
// * time controls - arbitrary skipping to specified point (would require some changes to gpubuffer) (could have)
void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
std::string path = "data/trimmed";
// std::string path = "data";
std::string variable = "T";
DataReader dataReader(path, variable);
size_t dataLength = dataReader.fileLength(idx);
temperatureData.resize(dataLength);
dataReader.loadFile(temperatureData.data(), idx);
}
void getSpeed(std::vector<float>& speedData, int idx = 0) {
std::string path = "data/trimmed";
// std::string path = "data";
std::string varU = "U";
std::string varV = "V";
DataReader dataReaderU(path, varU);
DataReader dataReaderV(path, varV);
size_t dataLength = dataReaderU.fileLength(idx);
speedData.resize(dataLength);
std::vector<float> uData(dataLength);
std::vector<float> vData(dataLength);
dataReaderU.loadFile(uData.data(), idx);
dataReaderV.loadFile(vData.data(), idx);
for (int i = 0; i < dataLength; i++) {
speedData[i] = sqrt(uData[i]*uData[i] + vData[i]*vData[i]);
}
}
int main() {
std::vector<float> data;
getTemperature(data, 0);
// getSpeed(data, 294);
std::cout << "DATA size: " << data.size() << std::endl;
// TODO: Eventually, we should not need to load the volume like this
float* hostVolume = new float[VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH];
for (int i = 0; i < VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH; i++) {
hostVolume[i] = data[i + 0*VOLUME_DEPTH*VOLUME_HEIGHT*VOLUME_WIDTH];
// Discard missing values
if (data[i + 0*VOLUME_DEPTH*VOLUME_HEIGHT*VOLUME_WIDTH] + epsilon >= infty) hostVolume[i] = -infty;
}
// Reverse the order of hostVolume - why is it upside down anyway?
for (int i = 0; i < VOLUME_WIDTH; i++) {
for (int j = 0; j < VOLUME_HEIGHT; j++) {
for (int k = 0; k < VOLUME_DEPTH/2; k++) {
float temp = hostVolume[i + j*VOLUME_WIDTH + k*VOLUME_WIDTH*VOLUME_HEIGHT];
hostVolume[i + j*VOLUME_WIDTH + k*VOLUME_WIDTH*VOLUME_HEIGHT] = hostVolume[i + j*VOLUME_WIDTH + (VOLUME_DEPTH - 1 - k)*VOLUME_WIDTH*VOLUME_HEIGHT];
hostVolume[i + j*VOLUME_WIDTH + (VOLUME_DEPTH - 1 - k)*VOLUME_WIDTH*VOLUME_HEIGHT] = temp;
}
}
}
// Store the half-way up slice data into a file TODO: Remove this debug
std::ofstream myfile;
myfile.open("halfwayup.txt");
for (int i = 0; i < VOLUME_WIDTH; i++) {
for (int j = 0; j < VOLUME_HEIGHT; j++) {
myfile << hostVolume[i + j*VOLUME_WIDTH + VOLUME_DEPTH/2*VOLUME_WIDTH*VOLUME_HEIGHT] << " ";
}
myfile << std::endl;
}
myfile.close();
// Print min, max, avg., and median values TODO: Remove this debug
float minVal = *std::min_element(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH, [](float a, float b) {
if (a <= epsilon) return false;
if (b <= epsilon) return true;
return a < b;
});
float maxVal = *std::max_element(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH);
std::cout << "minVal: " << minVal << " maxVal: " << maxVal << std::endl;
// // print min, max, avg., and median values <--- the code actually does not work when this snippet is enabled so probably TODO: Delete this later
// std::sort(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH);
// float sum = std::accumulate(hostVolume, hostVolume + VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH, 0.0f);
// float avg = sum / (VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH);
// std::cout << "min: " << hostVolume[0] << " max: " << hostVolume[VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH - 1] << " avg: " << avg << " median: " << hostVolume[VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH / 2] << std::endl;
// Allocate + copy data to GPU
size_t volumeSize = sizeof(float) * VOLUME_WIDTH * VOLUME_HEIGHT * VOLUME_DEPTH;
cudaMalloc((void**)&d_volume, volumeSize);
cudaMemcpy(d_volume, hostVolume, volumeSize, cudaMemcpyHostToDevice);
copyConstantsToDevice();
// Create the GUI
Window window(INITIAL_WINDOW_WIDTH, INITIAL_WINDOW_HEIGHT);
int out = window.init(d_volume);
// memory management
cudaFree(d_volume);
delete[] hostVolume;
return out;
}