fix: segfault on resize
This commit is contained in:
parent
9c7dd45858
commit
db1b1a60ca
|
|
@ -24,11 +24,10 @@ Window::Window(unsigned int w, unsigned int h) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void framebuffer_size_callback(GLFWwindow* window, int w, int h) {
|
void framebuffer_size_callback(GLFWwindow* window, int w, int h) {
|
||||||
// This function is called by glfw when the window is reized.
|
// This function is called by glfw when the window is resized.
|
||||||
glViewport(0 , 0, w, h);
|
glViewport(0 , 0, w, h);
|
||||||
Window* newWin = reinterpret_cast<Window*>(glfwGetWindowUserPointer(window));
|
Window* newWin = reinterpret_cast<Window*>(glfwGetWindowUserPointer(window));
|
||||||
newWin->resize(w, h);
|
newWin->resize(w, h);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int Window::init(float* data) {
|
int Window::init(float* data) {
|
||||||
|
|
@ -48,6 +47,7 @@ int Window::init(float* data) {
|
||||||
}
|
}
|
||||||
|
|
||||||
glfwMakeContextCurrent(this->window);
|
glfwMakeContextCurrent(this->window);
|
||||||
|
glfwSetWindowUserPointer(this->window, reinterpret_cast<void*>(this));
|
||||||
|
|
||||||
// init glad(opengl)
|
// init glad(opengl)
|
||||||
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
|
||||||
|
|
|
||||||
|
|
@ -15,16 +15,11 @@
|
||||||
|
|
||||||
static float* d_volume = nullptr;
|
static float* d_volume = nullptr;
|
||||||
|
|
||||||
// FIXME: segfaults on window resize - the problem is _not_ in the raycasting function
|
|
||||||
|
|
||||||
// TODO: general
|
// TODO: general
|
||||||
// * very similarly - actual code for loading new data as the simulation progresses - right now its effectively a static image loader * pause button once that dataloading is implemented
|
// * actual code for loading new data as the simulation progresses - right now its effectively a static image loader
|
||||||
|
|
||||||
// * save frames to file while running program -> then export to gif on close.
|
// * save frames to file while running program -> then export to gif on close.
|
||||||
// * time controls - arbitrary skipping to specified point (would require some changes to gpubuffer) (could have)
|
// * time controls - arbitrary skipping to specified point (would require some changes to gpubuffer) (could have)
|
||||||
|
|
||||||
// * transfer function -> move the code in raycastkernel to its own class and add silhouette detection here as well.
|
|
||||||
|
|
||||||
void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
|
void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
|
||||||
std::string path = "data/trimmed";
|
std::string path = "data/trimmed";
|
||||||
// std::string path = "data";
|
// std::string path = "data";
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue