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64cad7eda6
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ft: moved random scene code to function; cleaned up tri/quad/cube hit logic; made camera attributes private
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2026-05-31 13:51:34 +02:00 |
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6a1e50fb7a
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ft (wip): textures
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2026-05-12 18:20:06 +02:00 |
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ae73e626b9
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wip: normal material
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2026-05-02 13:48:27 +02:00 |
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388fbcbb8a
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ft: ran linter
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2026-04-29 02:11:41 +02:00 |
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430bdf63bc
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ft (wip): deserialization
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2026-04-25 14:46:03 +02:00 |
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1920376e34
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ft (wip): 10: dielectrics
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2026-04-16 15:38:01 +02:00 |
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b756cc394a
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ft: 10: metals
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2026-04-16 14:04:55 +02:00 |
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e8f84b590b
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ft: 9: diffuse materials
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2026-04-15 15:18:33 +02:00 |
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583b67f4f4
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ft: 6.5: hitlist
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2026-04-15 13:57:43 +02:00 |
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ebf39d014b
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ft: 5,6.1: sphere class + normals
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2026-04-15 13:32:42 +02:00 |
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