Files
raytracing/src/objects/hit.rs

26 lines
345 B
Rust

use crate::vec3::Vec3;
pub struct Hit {
t: f32,
p: Vec3,
n: Vec3,
}
impl Hit {
pub fn new(t: f32, p: Vec3, n: Vec3) -> Hit {
Hit { t: t, p: p, n: n }
}
pub fn t(&self) -> &f32 {
&self.t
}
pub fn p(&self) -> &Vec3 {
&self.p
}
pub fn n(&self) -> &Vec3 {
&self.n
}
}