fx: sphere hit calculation sometimes picking wrong isct point
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@@ -24,7 +24,7 @@ impl Material for Dielectric {
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self.refraction_index
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};
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let unit = ray.dir().get_unit();
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let refr = unit.refract(hit.n(), ri);
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let refr = unit.refract(&hit.n().get_unit(), ri);
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Some((Ray::new(*hit.p(), refr), Colour::new(1., 1., 1.)))
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}
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}
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@@ -42,7 +42,9 @@ impl Hittable for Sphere {
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if d < 0. {
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None
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} else {
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let t = (h - sqrt(d)) / a;
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let tl = (h - sqrt(d)) / a;
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let tr = (h + sqrt(d)) / a;
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let t = if tl > 0.001 { tl } else { tr };
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let p = r.at(t);
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let out_n = (p - self.center) / self.radius;
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Some(Hit::new(
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@@ -102,7 +102,7 @@ impl Vec3 {
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}
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pub fn reflect(&self, n: &Self) -> Self {
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*self - 2. * self.dot(n) * n
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*self - 2. * (self.dot(n) * n)
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}
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pub fn refract(&self, n: &Self, etai_over_etat: f32) -> Self {
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