fx: texture colouring
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@@ -1,4 +1,5 @@
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use image::{DynamicImage, ImageReader};
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use log::info;
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use crate::{
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objects::{hit::Hit, materials::traits::Material},
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@@ -11,15 +12,31 @@ pub struct Texture {
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source: DynamicImage,
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width: u32,
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height: u32,
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stride: usize,
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}
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impl Texture {
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pub fn new(texture: &str) -> Self {
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let img = ImageReader::open(texture).unwrap().decode().unwrap(); // FIXME: unwraps
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info!("{} * {} = {} bytes", img.width(), img.height(), img.as_bytes().len());
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let stride = match img.color() { // TODO: support other types of image
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image::ColorType::L8 => todo!(),
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image::ColorType::La8 => todo!(),
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image::ColorType::Rgb8 => 3,
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image::ColorType::Rgba8 => 4,
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image::ColorType::L16 => todo!(),
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image::ColorType::La16 => todo!(),
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image::ColorType::Rgb16 => todo!(),
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image::ColorType::Rgba16 => todo!(),
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image::ColorType::Rgb32F => todo!(),
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image::ColorType::Rgba32F => todo!(),
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_ => 3,
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};
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Self {
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width: img.width(),
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height: img.height(),
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source: img,
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stride: stride,
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}
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}
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@@ -31,10 +48,10 @@ impl Texture {
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}
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fn _at(&self, u: f32, v: f32) -> Vec3 {
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let b = self.source.as_bytes(); // FIXME: i think im indexing colours incorrectly
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let b = self.source.as_bytes();
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let idx = self._idx(u, v);
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Vec3::from_u8(b[3 * idx], b[3 * idx + 1], b[3 * idx + 2])
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Vec3::from_u8(b[self.stride * idx + 0], b[self.stride * idx + 2], b[self.stride * idx + 1])
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}
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}
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@@ -1,5 +1,5 @@
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use image::{ExtendedColorType, ImageEncoder, codecs::png::PngEncoder};
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use log::{error, info};
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use log::{error, info, trace};
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use rayon::iter::IntoParallelIterator;
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use rayon::prelude::*;
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use std::{fs::File, sync::Arc, time::Instant};
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@@ -69,7 +69,7 @@ pub fn render_chunk(chunk: &mut [u8], scene: &Scene, y: u32) {
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chunk[(i * 3) as usize + 1] = g;
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chunk[(i * 3) as usize + 2] = b;
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}
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info!("Line {}\tfinished.", y);
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trace!("Line {}\tfinished.", y);
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}
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pub fn ray_colour(hittables: &Vec<Arc<dyn Hittable>>, r: &Ray, depth: u32) -> Colour {
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