feat: mangled cfg/data structs so the player_prefixes field now accepts strings as well, allowing for more customization
This commit is contained in:
parent
2ea0e57338
commit
6ce280bb9c
131
src/main.rs
131
src/main.rs
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@ -1,56 +1,54 @@
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//! This file contains all driver code for the program.
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use core::time;
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use std::ffi::OsString;
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use std::sync::Arc;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::thread;
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use crate::print_players::print_players;
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use crate::print_text::print_text;
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use crate::update_message::update_message;
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use crate::update_players::update_players;
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use clap::Parser;
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use core::time;
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use log::{error, info, warn};
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use mpris::PlayerFinder;
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use std::ffi::OsString;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::thread;
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use structs::cli::Cli;
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use structs::{config::Config, data::Data};
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use crate::update_players::update_players;
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use crate::update_message::update_message;
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use crate::print_text::print_text;
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use crate::print_players::print_players;
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mod update_players;
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mod update_message;
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mod print_players;
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mod print_text;
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mod structs;
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mod print_players;
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mod update_message;
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mod update_players;
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/// This function deals with an incoming (USR1) signal.
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/// It is hard-coded to play/pause the active player.
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///
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///
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/// input:
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/// data: Data struct for active configuration.
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fn handle_signal(data: &Data) {
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if let Some(p) = &data.current_player {
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match p.checked_play_pause() {
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Ok(b) => {
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match b {
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true => info!("Player play/paused succesfully!"),
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false => warn!("Failed to send play/pause signal!"),
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if let Some(p) = &data.current_player {
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match p.checked_play_pause() {
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Ok(b) => match b {
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true => info!("Player play/paused succesfully!"),
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false => warn!("Failed to send play/pause signal!"),
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},
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Err(e) => error!("{e}"),
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}
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},
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Err(e) => error!("{e}"),
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}
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}
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}
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/// This function contains the default maim loop body of the program.
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/// It updates the active player, updates the output strings based on this, and finally formats and outputs these strings to stdout.
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///
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///
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/// input:
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/// pf: PlayerFinder instance for the program
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/// cfg: Configuration of the program
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/// data: mutable Data struct, active state of the program
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/// r: pre-computed rating strings
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fn default_loop(pf: &PlayerFinder, cfg: &Config, data: &mut Data, r: &Vec<String>) {
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update_players(pf, cfg, data);
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update_message(cfg, data, r);
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print_text(cfg, data);
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update_players(pf, cfg, data);
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update_message(cfg, data, r);
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print_text(cfg, data);
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}
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/// Main function. Mostly concerned with initialisation.
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@ -61,48 +59,55 @@ fn main() {
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// logging initialisation
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std::env::set_var::<&str, OsString>("RUST_LOG", cli.log_level.into());
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if let Err(e) = env_logger::init() {
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error!("{e}");
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return
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error!("{e}");
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return;
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}
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// Config, Data, and PlayerFinder initialisation
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match confy::load::<Config>("polybar-now-playing", cli.config_file.as_str()) {
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Ok(cfg) => {
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let mut data: Data = Data::default();
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let rating_strings = cfg.build_rating_strings();
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let pf: PlayerFinder;
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match PlayerFinder::new() {
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Ok(finder) => pf = finder,
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Err(e) => {
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error!("{e}");
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return
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},
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}
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Ok(mut cfg) => {
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if let None = cfg.player_prefixes.get("default") {
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cfg.player_prefixes
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.insert("default".to_owned(), ">".to_owned());
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}
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// signal interception initialisation
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let term = Arc::new(AtomicBool::new(false));
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if let Err(e) = signal_hook::flag::register(signal_hook::consts::SIGUSR1, Arc::clone(&term)) {
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error!("{e}");
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return
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}
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let mut data: Data = Data::default();
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let rating_strings = cfg.build_rating_strings();
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// main body loop
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loop {
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thread::sleep(time::Duration::from_millis(cfg.update_delay));
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match cli.list {
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true => print_players(&pf),
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false => default_loop(&pf, &cfg, &mut data, &rating_strings),
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}
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if term.load(Ordering::Relaxed) {
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handle_signal(&data);
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term.swap(false, Ordering::Relaxed);
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};
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let pf: PlayerFinder;
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match PlayerFinder::new() {
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Ok(finder) => pf = finder,
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Err(e) => {
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error!("{e}");
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return;
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}
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}
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// signal interception initialisation
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let term = Arc::new(AtomicBool::new(false));
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if let Err(e) =
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signal_hook::flag::register(signal_hook::consts::SIGUSR1, Arc::clone(&term))
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{
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error!("{e}");
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return;
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}
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// main body loop
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loop {
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thread::sleep(time::Duration::from_millis(cfg.update_delay));
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match cli.list {
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true => print_players(&pf),
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false => default_loop(&pf, &cfg, &mut data, &rating_strings),
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}
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if term.load(Ordering::Relaxed) {
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handle_signal(&data);
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term.swap(false, Ordering::Relaxed);
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};
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}
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}
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},
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Err(e) => {
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error!("{e}");
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},
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};
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Err(e) => {
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error!("{e}");
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}
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};
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}
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@ -72,7 +72,7 @@ fn cutoff(
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/// b: mutable String builder to append to.
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/// data: Data struct containing the current prefix character.
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fn append_prefix(b: &mut Builder, data: &Data) {
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b.append(data.prefix);
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b.append(data.prefix.to_owned());
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b.append(" ");
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}
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@ -1,101 +1,139 @@
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//! This file contains structs and functions concerning themselves with the configuration of the program.
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use serde::{Serialize, Deserialize};
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/// This struct represents one metadata field to be rendered, as well as the maximum length of its' output.
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/// There is also support for custom formatting.
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#[derive(Serialize, Deserialize)]
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pub struct Field {
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/// The name of the metadata field.
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pub field: String,
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/// The maximum length of the metadata field's output.
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pub num_chars: u32,
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/// Formatting to apply. (the value "{}" is substituted with the actual string)
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pub format: String
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/// The name of the metadata field.
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pub field: String,
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/// The maximum length of the metadata field's output.
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pub num_chars: u32,
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/// Formatting to apply. (the value "{}" is substituted with the actual string)
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pub format: String,
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}
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impl Field {
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/// Create a new field from given values.
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/// input:
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/// field: name of the field
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/// num_chars: maximum length of the field
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/// format: what formatting to apply to the field
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///
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/// returns:
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/// a new Field with the given parameters.
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fn new(field: String, num_chars: u32, format: String) -> Self {
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Field {
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field,
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num_chars,
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format
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/// Create a new field from given values.
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/// input:
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/// field: name of the field
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/// num_chars: maximum length of the field
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/// format: what formatting to apply to the field
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///
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/// returns:
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/// a new Field with the given parameters.
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fn new(field: String, num_chars: u32, format: String) -> Self {
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Field {
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field,
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num_chars,
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format,
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}
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}
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}
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/// Create a new field from given values.
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/// input:
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/// field: name of the field
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/// num_chars: maximum length of the field
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/// format: (optional), formatting to apply.
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///
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/// returns:
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/// a new Field with the given parameters.
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pub fn constructor(field: &str, num_chars: u32, format: Option<String>) -> Self {
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if let Some(format) = format {
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Self::new(field.to_owned(), num_chars, format)
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} else {
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Self::new(field.to_owned(), num_chars, "{}".to_owned())
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/// Create a new field from given values.
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/// input:
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/// field: name of the field
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/// num_chars: maximum length of the field
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/// format: (optional), formatting to apply.
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///
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/// returns:
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/// a new Field with the given parameters.
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pub fn constructor(field: &str, num_chars: u32, format: Option<String>) -> Self {
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if let Some(format) = format {
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Self::new(field.to_owned(), num_chars, format)
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} else {
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Self::new(field.to_owned(), num_chars, "{}".to_owned())
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}
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}
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}
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}
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/// This struct contains the 3 symbols used to represent a given userRating in a media field.
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#[derive(Serialize, Deserialize)]
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pub struct Rating {
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/// character for an empty token
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pub nil: char,
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/// character for a half token
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pub half: char,
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/// character for a full token
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pub full: char
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/// character for an empty token
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pub nil: char,
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/// character for a half token
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pub half: char,
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/// character for a full token
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pub full: char,
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}
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impl Rating {
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/// This function repeats a given character n times, interspersing each occurence with a space.
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/// It's kinda unwieldy here, but this is the least odd place to put it.
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///
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/// input:
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/// c: character to repeat
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/// n: number of times to repeat the character
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///
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/// returns:
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/// string of the form '\<c\> '{n}
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fn repeat(c: char, n: usize) -> String {
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let mut s = c.to_string();
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s.push(' ');
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s.repeat(n)
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}
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/// This function repeats a given character n times, interspersing each occurence with a space.
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/// It's kinda unwieldy here, but this is the least odd place to put it.
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///
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/// input:
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/// c: character to repeat
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/// n: number of times to repeat the character
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///
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/// returns:
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/// string of the form '\<c\> '{n}
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fn repeat(c: char, n: usize) -> String {
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let mut s = c.to_string();
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s.push(' ');
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s.repeat(n)
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}
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/// As there are only a small, run-time defined variances on possible ratings (from 5 empty tokens to 5 full ones),
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/// this function computes all these strings during initialization. This saves a near negligble amount of operations during run-time.
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///
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/// output:
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/// Vec of Strings representing all possible rating configurations
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fn build_rating_strings(&self) -> Vec<String> {
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let mut out = Vec::new();
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out.push(Self::repeat(self.nil, 5));
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out.push(format!("{}{}", Self::repeat(self.half, 1), Self::repeat(self.nil, 4)));
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out.push(format!("{}{}", Self::repeat(self.full, 1), Self::repeat(self.nil, 4)));
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out.push(format!("{}{}{}", Self::repeat(self.full, 1), Self::repeat(self.half, 1), Self::repeat(self.nil, 3)));
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out.push(format!("{}{}", Self::repeat(self.full, 2), Self::repeat(self.nil, 3)));
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out.push(format!("{}{}{}", Self::repeat(self.full, 2), Self::repeat(self.half, 1), Self::repeat(self.nil, 2)));
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out.push(format!("{}{}", Self::repeat(self.full, 3), Self::repeat(self.nil, 2)));
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out.push(format!("{}{}{}", Self::repeat(self.full, 3), Self::repeat(self.half, 1), Self::repeat(self.nil, 1)));
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out.push(format!("{}{}", Self::repeat(self.full, 4), Self::repeat(self.nil, 1)));
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out.push(format!("{}{}", Self::repeat(self.full, 4), Self::repeat(self.half, 1)));
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out.push(Self::repeat(self.full, 5));
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out
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}
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/// As there are only a small, run-time defined variances on possible ratings (from 5 empty tokens to 5 full ones),
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/// this function computes all these strings during initialization. This saves a near negligble amount of operations during run-time.
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///
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/// output:
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/// Vec of Strings representing all possible rating configurations
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fn build_rating_strings(&self) -> Vec<String> {
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let mut out = Vec::new();
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out.push(Self::repeat(self.nil, 5));
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out.push(format!(
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"{}{}",
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Self::repeat(self.half, 1),
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Self::repeat(self.nil, 4)
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));
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out.push(format!(
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"{}{}",
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Self::repeat(self.full, 1),
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Self::repeat(self.nil, 4)
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));
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out.push(format!(
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"{}{}{}",
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Self::repeat(self.full, 1),
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Self::repeat(self.half, 1),
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Self::repeat(self.nil, 3)
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));
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out.push(format!(
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"{}{}",
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Self::repeat(self.full, 2),
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Self::repeat(self.nil, 3)
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));
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out.push(format!(
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"{}{}{}",
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Self::repeat(self.full, 2),
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Self::repeat(self.half, 1),
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Self::repeat(self.nil, 2)
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));
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out.push(format!(
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"{}{}",
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Self::repeat(self.full, 3),
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Self::repeat(self.nil, 2)
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));
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out.push(format!(
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"{}{}{}",
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Self::repeat(self.full, 3),
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Self::repeat(self.half, 1),
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Self::repeat(self.nil, 1)
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));
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out.push(format!(
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"{}{}",
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Self::repeat(self.full, 4),
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Self::repeat(self.nil, 1)
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));
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out.push(format!(
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"{}{}",
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Self::repeat(self.full, 4),
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Self::repeat(self.half, 1)
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));
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out.push(Self::repeat(self.full, 5));
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out
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}
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}
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/// Defaults for Rating struct.
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@ -103,126 +141,124 @@ impl Rating {
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impl Default for Rating {
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fn default() -> Self {
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Self {
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nil: '-',
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half: '/',
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full: '+'
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nil: '-',
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half: '/',
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full: '+',
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}
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}
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}
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/// This struct contains all possible configuration fields.
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/// This struct contains all possible configuration fields.
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/// It should not be used as mutable; all data in this struct should effectively be treated as read-only.
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#[derive(Serialize, Deserialize)]
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pub struct Config {
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/// Whether to hide the last output if there are currently no accepted players.
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pub hide_output: bool,
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/// Whether to apply 'fuzzy' cutoff to strings exceeding their maximum lenght.
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pub fuzzy: bool,
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/// Whether to render the prefix at all.
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pub render_prefix: bool,
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/// Time in milliseconds to wait between loops of the program.
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pub update_delay: u64,
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/// String to insert between different metadata fields.
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pub metadata_separator: String,
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/// Character to insert between Array values (used when a MetadataVaue is of type Vec (ie multiple artists on one track)).
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pub array_separator: char,
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/// Character to insert when a string is truncated. None implies no cut off character is inserted and the strings are truncated as is.
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pub break_character: Option<char>,
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/// Hashmap of mpris identities, describing what players are considered acceptable.
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pub player_priorities: HashMap<String, u8>,
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/// Characters to use for the xesam:userRating field.
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/// If None, default values are used ('-', '/', '+').
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pub rating_icons: Option<Rating>,
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/// Vec of Fields. Each field represents one metadata_string to be shown in output, as well as the maximum number of characters for this field.
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/// Output is shown based on Vec index (vec\[0\] first, vec\[1\] second, etc).
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pub metadata_fields: Vec<Field>,
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/// Hashmap which maps Player Identities (strings; key) to prefixes (char; value).
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/// If left blank all players will use the default prefix character ('>').
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pub player_prefixes: HashMap<String, char>,
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/// Boolean which tells the program to escape special characters or not.
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/// This is useful for some bar implementations (i.e. waybar needs to escape the '&' character).
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/// Currently only escapes '&', i will be adding more as i run into them.
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pub escape_chars: bool,
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/// Whether to hide the last output if there are currently no accepted players.
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pub hide_output: bool,
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/// Whether to apply 'fuzzy' cutoff to strings exceeding their maximum lenght.
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pub fuzzy: bool,
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/// Whether to render the prefix at all.
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pub render_prefix: bool,
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/// Time in milliseconds to wait between loops of the program.
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pub update_delay: u64,
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/// String to insert between different metadata fields.
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pub metadata_separator: String,
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/// Character to insert between Array values (used when a MetadataVaue is of type Vec (ie multiple artists on one track)).
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pub array_separator: char,
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/// Character to insert when a string is truncated. None implies no cut off character is inserted and the strings are truncated as is.
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pub break_character: Option<char>,
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/// Hashmap of mpris identities, describing what players are considered acceptable.
|
||||
pub player_priorities: HashMap<String, u8>,
|
||||
/// Characters to use for the xesam:userRating field.
|
||||
/// If None, default values are used ('-', '/', '+').
|
||||
pub rating_icons: Option<Rating>,
|
||||
/// Vec of Fields. Each field represents one metadata_string to be shown in output, as well as the maximum number of characters for this field.
|
||||
/// Output is shown based on Vec index (vec\[0\] first, vec\[1\] second, etc).
|
||||
pub metadata_fields: Vec<Field>,
|
||||
/// Hashmap which maps Player Identities (strings; key) to prefixes (char; value).
|
||||
/// If left blank all players will use the default prefix character ('>').
|
||||
pub player_prefixes: HashMap<String, String>,
|
||||
/// Boolean which tells the program to escape special characters or not.
|
||||
/// This is useful for some bar implementations (i.e. waybar needs to escape the '&' character).
|
||||
/// Currently only escapes '&', i will be adding more as i run into them.
|
||||
pub escape_chars: bool,
|
||||
}
|
||||
|
||||
/// Defaults for the Config struct.
|
||||
/// This is generated when a non-existant config file is specified in the command line.
|
||||
impl Default for Config {
|
||||
fn default() -> Self {
|
||||
Config {
|
||||
hide_output: true,
|
||||
fuzzy: false,
|
||||
render_prefix: true,
|
||||
update_delay: 300_u64,
|
||||
metadata_separator: " | ".to_owned(),
|
||||
array_separator: '+',
|
||||
break_character: Some('-'),
|
||||
player_priorities: Config::default_player_priorities(),
|
||||
rating_icons: Some(Rating::default()),
|
||||
metadata_fields: Config::default_metadata_fields(),
|
||||
player_prefixes: Config::default_player_prefixes(),
|
||||
escape_chars: false,
|
||||
}
|
||||
}
|
||||
fn default() -> Self {
|
||||
Config {
|
||||
hide_output: true,
|
||||
fuzzy: false,
|
||||
render_prefix: true,
|
||||
update_delay: 300_u64,
|
||||
metadata_separator: " | ".to_owned(),
|
||||
array_separator: '+',
|
||||
break_character: Some('-'),
|
||||
player_priorities: Config::default_player_priorities(),
|
||||
rating_icons: Some(Rating::default()),
|
||||
metadata_fields: Config::default_metadata_fields(),
|
||||
player_prefixes: Config::default_player_prefixes(),
|
||||
escape_chars: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Config {
|
||||
/// This function returns the index of a given player identity in the player_priorities hashmap.
|
||||
/// If the given identity is not in the map, the value of i32::MAX is returned instead.
|
||||
pub fn find_player_priorities_idx(&self, name: &str) -> u8 {
|
||||
match self.player_priorities.get(name) {
|
||||
Some(val) => *val,
|
||||
None => u8::MAX,
|
||||
/// This function returns the index of a given player identity in the player_priorities hashmap.
|
||||
/// If the given identity is not in the map, the value of i32::MAX is returned instead.
|
||||
pub fn find_player_priorities_idx(&self, name: &str) -> u8 {
|
||||
match self.player_priorities.get(name) {
|
||||
Some(val) => *val,
|
||||
None => u8::MAX,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// This function builds the pre-computed rating strings for a given Rating_icons field.
|
||||
pub fn build_rating_strings(&self) -> Vec<String> {
|
||||
match self.rating_icons.as_ref() {
|
||||
Some(r) => r.build_rating_strings(),
|
||||
None => Rating::default().build_rating_strings(),
|
||||
/// This function builds the pre-computed rating strings for a given Rating_icons field.
|
||||
pub fn build_rating_strings(&self) -> Vec<String> {
|
||||
match self.rating_icons.as_ref() {
|
||||
Some(r) => r.build_rating_strings(),
|
||||
None => Rating::default().build_rating_strings(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// This function returns the default player_priorities, used when a non-existent config file is requested.
|
||||
/// The values of these are based on nothing but my own experience; in fact I'm not even sure if the Spotify app's identity is correct.
|
||||
fn default_player_priorities() -> HashMap< String, u8> {
|
||||
let mut out = HashMap::new();
|
||||
/// This function returns the default player_priorities, used when a non-existent config file is requested.
|
||||
/// The values of these are based on nothing but my own experience; in fact I'm not even sure if the Spotify app's identity is correct.
|
||||
fn default_player_priorities() -> HashMap<String, u8> {
|
||||
let mut out = HashMap::new();
|
||||
|
||||
out.insert("Clementine".to_owned(), 1);
|
||||
out.insert("Spotify".to_owned(), 2);
|
||||
out.insert("mpv".to_owned(), 3);
|
||||
out.insert("VLC Media Player".to_owned(), 4);
|
||||
out.insert("Firefox".to_owned(), 5);
|
||||
out.insert("Chromium".to_owned(), 6);
|
||||
|
||||
out
|
||||
}
|
||||
out.insert("Clementine".to_owned(), 1);
|
||||
out.insert("Spotify".to_owned(), 2);
|
||||
out.insert("mpv".to_owned(), 3);
|
||||
out.insert("VLC Media Player".to_owned(), 4);
|
||||
out.insert("Firefox".to_owned(), 5);
|
||||
out.insert("Chromium".to_owned(), 6);
|
||||
|
||||
/// This function returns the default metadata fields, used when a non-existent config file is requested.
|
||||
/// It contains the "title" and "artist" fields, with 40 and 20 maximum characters respectively.
|
||||
fn default_metadata_fields() -> Vec<Field> {
|
||||
vec![
|
||||
Field::constructor("xesam:title", 40, None),
|
||||
Field::constructor("xesam:artist", 20, None)
|
||||
]
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
/// This function returns the default prefixes, used when a non-existent config file is requested.
|
||||
/// Like the player priorities function, this is mostly just based on my own experience.
|
||||
fn default_player_prefixes() -> HashMap<String, char> {
|
||||
let mut out: HashMap<String, char> = HashMap::new();
|
||||
/// This function returns the default metadata fields, used when a non-existent config file is requested.
|
||||
/// It contains the "title" and "artist" fields, with 40 and 20 maximum characters respectively.
|
||||
fn default_metadata_fields() -> Vec<Field> {
|
||||
vec![
|
||||
Field::constructor("xesam:title", 40, None),
|
||||
Field::constructor("xesam:artist", 20, None),
|
||||
]
|
||||
}
|
||||
|
||||
out.insert("chromium".to_owned(), 'g');
|
||||
out.insert("Clementine".to_owned(), 'c');
|
||||
out.insert("default".to_owned(), '>');
|
||||
out.insert("Firefox".to_owned(), 'f');
|
||||
out.insert("mpv".to_owned(), 'm');
|
||||
out.insert("Spotify".to_owned(), 's');
|
||||
out.insert("VLC Media Player".to_owned(), 'v');
|
||||
/// This function returns the default prefixes, used when a non-existent config file is requested.
|
||||
/// Like the player priorities function, this is mostly just based on my own experience.
|
||||
fn default_player_prefixes() -> HashMap<String, String> {
|
||||
let mut out: HashMap<String, String> = HashMap::new();
|
||||
|
||||
out
|
||||
}
|
||||
out.insert("chromium".to_owned(), "g".to_owned());
|
||||
out.insert("Clementine".to_owned(), "c".to_owned());
|
||||
out.insert("default".to_owned(), ">".to_owned());
|
||||
out.insert("Firefox".to_owned(), "f".to_owned());
|
||||
out.insert("mpv".to_owned(), "m".to_owned());
|
||||
out.insert("Spotify".to_owned(), "s".to_owned());
|
||||
out.insert("VLC Media Player".to_owned(), "v".to_owned());
|
||||
|
||||
out
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -6,23 +6,23 @@ use mpris::Player;
|
|||
|
||||
/// This struct concerns itself with the current state of the program.
|
||||
pub struct Data {
|
||||
/// Represents the media player marked as active.
|
||||
/// Should be None when no (accepted) players are active.
|
||||
pub current_player: Option<Player>,
|
||||
/// HashMap representing the current output strings for each configured field.
|
||||
pub field_text: HashMap<String, String>,
|
||||
/// What character to render as prefix.
|
||||
pub prefix: char,
|
||||
/// Represents the media player marked as active.
|
||||
/// Should be None when no (accepted) players are active.
|
||||
pub current_player: Option<Player>,
|
||||
/// HashMap representing the current output strings for each configured field.
|
||||
pub field_text: HashMap<String, String>,
|
||||
/// What character to render as prefix.
|
||||
pub prefix: String,
|
||||
}
|
||||
|
||||
/// Defaults for Data struct.
|
||||
/// Generates an empty hashmap, and prefix, as well as None for current_player.
|
||||
impl Default for Data {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
current_player: None,
|
||||
field_text: HashMap::new(),
|
||||
prefix: ' ',
|
||||
Self {
|
||||
current_player: None,
|
||||
field_text: HashMap::new(),
|
||||
prefix: "".to_owned(),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -114,6 +114,10 @@ pub fn update_message(cfg: &Config, data: &mut Data, ratings: &Vec<String>) {
|
|||
}
|
||||
None => {
|
||||
trace!("update_messages: field {} has no value!", key);
|
||||
if field.field.eq("bs:isFavorite") {
|
||||
data.field_text.remove(key);
|
||||
continue;
|
||||
}
|
||||
data.field_text.insert(
|
||||
key.to_owned(),
|
||||
format!("No {}", key.trim_start_matches("xesam:")),
|
||||
|
|
|
|||
|
|
@ -13,13 +13,13 @@ use mpris::PlayerFinder;
|
|||
/// cfg: Config struct for the program, containing the hashmap of prefixes.
|
||||
/// data: mutable char containing the active prefix.
|
||||
/// name: name of active player, to fetch the appropriate prefix from cfg.
|
||||
fn update_prefix(cfg: &Config, data: &mut char, name: &str) {
|
||||
fn update_prefix(cfg: &Config, data: &mut Data, name: &str) {
|
||||
if let Some(char) = cfg.player_prefixes.get(name) {
|
||||
*data = *char;
|
||||
trace!("updated prefix to {}", data);
|
||||
data.prefix = char.to_owned();
|
||||
trace!("updated prefix to {}", data.prefix);
|
||||
} else {
|
||||
*data = *cfg.player_prefixes.get("default").unwrap_or(&'>');
|
||||
trace!("set prefix to default ({})", data);
|
||||
data.prefix = cfg.player_prefixes.get("default").unwrap().to_owned();
|
||||
trace!("set prefix to default ({})", data.prefix);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -38,14 +38,14 @@ pub fn update_players(pf: &PlayerFinder, cfg: &Config, data: &mut Data) {
|
|||
data.current_player = None;
|
||||
debug!("update_players: no players found!")
|
||||
} else {
|
||||
let mut trees = vec![BTreeMap::new(), BTreeMap::new(), BTreeMap::new()];
|
||||
let mut trees = vec![BTreeMap::new(), BTreeMap::new()];
|
||||
for player in players {
|
||||
if let Ok(status) = player.get_playback_status() {
|
||||
let idx = cfg.find_player_priorities_idx(player.identity());
|
||||
match status {
|
||||
mpris::PlaybackStatus::Playing => trees[0].insert(idx, player),
|
||||
mpris::PlaybackStatus::Paused => trees[1].insert(idx, player),
|
||||
mpris::PlaybackStatus::Stopped => trees[2].insert(idx, player),
|
||||
mpris::PlaybackStatus::Paused => trees[0].insert(idx, player),
|
||||
mpris::PlaybackStatus::Stopped => trees[1].insert(idx, player),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -53,7 +53,7 @@ pub fn update_players(pf: &PlayerFinder, cfg: &Config, data: &mut Data) {
|
|||
// select the player with the highest priority.
|
||||
for mut tree in trees {
|
||||
if let Some((_, player)) = tree.pop_first() {
|
||||
update_prefix(cfg, &mut data.prefix, player.identity());
|
||||
update_prefix(cfg, data, player.identity());
|
||||
debug!("update_players: updated player to {}!", player.identity());
|
||||
data.current_player = Some(player);
|
||||
break;
|
||||
|
|
|
|||
Loading…
Reference in New Issue