feat: mangled cfg/data structs so the player_prefixes field now accepts strings as well, allowing for more customization

This commit is contained in:
Djairo Hougee 2024-04-23 23:59:52 +02:00
parent 2ea0e57338
commit 6ce280bb9c
6 changed files with 304 additions and 259 deletions

View File

@ -1,56 +1,54 @@
//! This file contains all driver code for the program.
use core::time;
use std::ffi::OsString;
use std::sync::Arc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::thread;
use crate::print_players::print_players;
use crate::print_text::print_text;
use crate::update_message::update_message;
use crate::update_players::update_players;
use clap::Parser;
use core::time;
use log::{error, info, warn};
use mpris::PlayerFinder;
use std::ffi::OsString;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread;
use structs::cli::Cli;
use structs::{config::Config, data::Data};
use crate::update_players::update_players;
use crate::update_message::update_message;
use crate::print_text::print_text;
use crate::print_players::print_players;
mod update_players;
mod update_message;
mod print_players;
mod print_text;
mod structs;
mod print_players;
mod update_message;
mod update_players;
/// This function deals with an incoming (USR1) signal.
/// It is hard-coded to play/pause the active player.
///
///
/// input:
/// data: Data struct for active configuration.
fn handle_signal(data: &Data) {
if let Some(p) = &data.current_player {
match p.checked_play_pause() {
Ok(b) => {
match b {
true => info!("Player play/paused succesfully!"),
false => warn!("Failed to send play/pause signal!"),
if let Some(p) = &data.current_player {
match p.checked_play_pause() {
Ok(b) => match b {
true => info!("Player play/paused succesfully!"),
false => warn!("Failed to send play/pause signal!"),
},
Err(e) => error!("{e}"),
}
},
Err(e) => error!("{e}"),
}
}
}
/// This function contains the default maim loop body of the program.
/// It updates the active player, updates the output strings based on this, and finally formats and outputs these strings to stdout.
///
///
/// input:
/// pf: PlayerFinder instance for the program
/// cfg: Configuration of the program
/// data: mutable Data struct, active state of the program
/// r: pre-computed rating strings
fn default_loop(pf: &PlayerFinder, cfg: &Config, data: &mut Data, r: &Vec<String>) {
update_players(pf, cfg, data);
update_message(cfg, data, r);
print_text(cfg, data);
update_players(pf, cfg, data);
update_message(cfg, data, r);
print_text(cfg, data);
}
/// Main function. Mostly concerned with initialisation.
@ -61,48 +59,55 @@ fn main() {
// logging initialisation
std::env::set_var::<&str, OsString>("RUST_LOG", cli.log_level.into());
if let Err(e) = env_logger::init() {
error!("{e}");
return
error!("{e}");
return;
}
// Config, Data, and PlayerFinder initialisation
match confy::load::<Config>("polybar-now-playing", cli.config_file.as_str()) {
Ok(cfg) => {
let mut data: Data = Data::default();
let rating_strings = cfg.build_rating_strings();
let pf: PlayerFinder;
match PlayerFinder::new() {
Ok(finder) => pf = finder,
Err(e) => {
error!("{e}");
return
},
}
Ok(mut cfg) => {
if let None = cfg.player_prefixes.get("default") {
cfg.player_prefixes
.insert("default".to_owned(), ">".to_owned());
}
// signal interception initialisation
let term = Arc::new(AtomicBool::new(false));
if let Err(e) = signal_hook::flag::register(signal_hook::consts::SIGUSR1, Arc::clone(&term)) {
error!("{e}");
return
}
let mut data: Data = Data::default();
let rating_strings = cfg.build_rating_strings();
// main body loop
loop {
thread::sleep(time::Duration::from_millis(cfg.update_delay));
match cli.list {
true => print_players(&pf),
false => default_loop(&pf, &cfg, &mut data, &rating_strings),
}
if term.load(Ordering::Relaxed) {
handle_signal(&data);
term.swap(false, Ordering::Relaxed);
};
let pf: PlayerFinder;
match PlayerFinder::new() {
Ok(finder) => pf = finder,
Err(e) => {
error!("{e}");
return;
}
}
// signal interception initialisation
let term = Arc::new(AtomicBool::new(false));
if let Err(e) =
signal_hook::flag::register(signal_hook::consts::SIGUSR1, Arc::clone(&term))
{
error!("{e}");
return;
}
// main body loop
loop {
thread::sleep(time::Duration::from_millis(cfg.update_delay));
match cli.list {
true => print_players(&pf),
false => default_loop(&pf, &cfg, &mut data, &rating_strings),
}
if term.load(Ordering::Relaxed) {
handle_signal(&data);
term.swap(false, Ordering::Relaxed);
};
}
}
},
Err(e) => {
error!("{e}");
},
};
Err(e) => {
error!("{e}");
}
};
}

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@ -72,7 +72,7 @@ fn cutoff(
/// b: mutable String builder to append to.
/// data: Data struct containing the current prefix character.
fn append_prefix(b: &mut Builder, data: &Data) {
b.append(data.prefix);
b.append(data.prefix.to_owned());
b.append(" ");
}

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@ -1,101 +1,139 @@
//! This file contains structs and functions concerning themselves with the configuration of the program.
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use serde::{Serialize, Deserialize};
/// This struct represents one metadata field to be rendered, as well as the maximum length of its' output.
/// There is also support for custom formatting.
#[derive(Serialize, Deserialize)]
pub struct Field {
/// The name of the metadata field.
pub field: String,
/// The maximum length of the metadata field's output.
pub num_chars: u32,
/// Formatting to apply. (the value "{}" is substituted with the actual string)
pub format: String
/// The name of the metadata field.
pub field: String,
/// The maximum length of the metadata field's output.
pub num_chars: u32,
/// Formatting to apply. (the value "{}" is substituted with the actual string)
pub format: String,
}
impl Field {
/// Create a new field from given values.
/// input:
/// field: name of the field
/// num_chars: maximum length of the field
/// format: what formatting to apply to the field
///
/// returns:
/// a new Field with the given parameters.
fn new(field: String, num_chars: u32, format: String) -> Self {
Field {
field,
num_chars,
format
/// Create a new field from given values.
/// input:
/// field: name of the field
/// num_chars: maximum length of the field
/// format: what formatting to apply to the field
///
/// returns:
/// a new Field with the given parameters.
fn new(field: String, num_chars: u32, format: String) -> Self {
Field {
field,
num_chars,
format,
}
}
}
/// Create a new field from given values.
/// input:
/// field: name of the field
/// num_chars: maximum length of the field
/// format: (optional), formatting to apply.
///
/// returns:
/// a new Field with the given parameters.
pub fn constructor(field: &str, num_chars: u32, format: Option<String>) -> Self {
if let Some(format) = format {
Self::new(field.to_owned(), num_chars, format)
} else {
Self::new(field.to_owned(), num_chars, "{}".to_owned())
/// Create a new field from given values.
/// input:
/// field: name of the field
/// num_chars: maximum length of the field
/// format: (optional), formatting to apply.
///
/// returns:
/// a new Field with the given parameters.
pub fn constructor(field: &str, num_chars: u32, format: Option<String>) -> Self {
if let Some(format) = format {
Self::new(field.to_owned(), num_chars, format)
} else {
Self::new(field.to_owned(), num_chars, "{}".to_owned())
}
}
}
}
/// This struct contains the 3 symbols used to represent a given userRating in a media field.
#[derive(Serialize, Deserialize)]
pub struct Rating {
/// character for an empty token
pub nil: char,
/// character for a half token
pub half: char,
/// character for a full token
pub full: char
/// character for an empty token
pub nil: char,
/// character for a half token
pub half: char,
/// character for a full token
pub full: char,
}
impl Rating {
/// This function repeats a given character n times, interspersing each occurence with a space.
/// It's kinda unwieldy here, but this is the least odd place to put it.
///
/// input:
/// c: character to repeat
/// n: number of times to repeat the character
///
/// returns:
/// string of the form '\<c\> '{n}
fn repeat(c: char, n: usize) -> String {
let mut s = c.to_string();
s.push(' ');
s.repeat(n)
}
/// This function repeats a given character n times, interspersing each occurence with a space.
/// It's kinda unwieldy here, but this is the least odd place to put it.
///
/// input:
/// c: character to repeat
/// n: number of times to repeat the character
///
/// returns:
/// string of the form '\<c\> '{n}
fn repeat(c: char, n: usize) -> String {
let mut s = c.to_string();
s.push(' ');
s.repeat(n)
}
/// As there are only a small, run-time defined variances on possible ratings (from 5 empty tokens to 5 full ones),
/// this function computes all these strings during initialization. This saves a near negligble amount of operations during run-time.
///
/// output:
/// Vec of Strings representing all possible rating configurations
fn build_rating_strings(&self) -> Vec<String> {
let mut out = Vec::new();
out.push(Self::repeat(self.nil, 5));
out.push(format!("{}{}", Self::repeat(self.half, 1), Self::repeat(self.nil, 4)));
out.push(format!("{}{}", Self::repeat(self.full, 1), Self::repeat(self.nil, 4)));
out.push(format!("{}{}{}", Self::repeat(self.full, 1), Self::repeat(self.half, 1), Self::repeat(self.nil, 3)));
out.push(format!("{}{}", Self::repeat(self.full, 2), Self::repeat(self.nil, 3)));
out.push(format!("{}{}{}", Self::repeat(self.full, 2), Self::repeat(self.half, 1), Self::repeat(self.nil, 2)));
out.push(format!("{}{}", Self::repeat(self.full, 3), Self::repeat(self.nil, 2)));
out.push(format!("{}{}{}", Self::repeat(self.full, 3), Self::repeat(self.half, 1), Self::repeat(self.nil, 1)));
out.push(format!("{}{}", Self::repeat(self.full, 4), Self::repeat(self.nil, 1)));
out.push(format!("{}{}", Self::repeat(self.full, 4), Self::repeat(self.half, 1)));
out.push(Self::repeat(self.full, 5));
out
}
/// As there are only a small, run-time defined variances on possible ratings (from 5 empty tokens to 5 full ones),
/// this function computes all these strings during initialization. This saves a near negligble amount of operations during run-time.
///
/// output:
/// Vec of Strings representing all possible rating configurations
fn build_rating_strings(&self) -> Vec<String> {
let mut out = Vec::new();
out.push(Self::repeat(self.nil, 5));
out.push(format!(
"{}{}",
Self::repeat(self.half, 1),
Self::repeat(self.nil, 4)
));
out.push(format!(
"{}{}",
Self::repeat(self.full, 1),
Self::repeat(self.nil, 4)
));
out.push(format!(
"{}{}{}",
Self::repeat(self.full, 1),
Self::repeat(self.half, 1),
Self::repeat(self.nil, 3)
));
out.push(format!(
"{}{}",
Self::repeat(self.full, 2),
Self::repeat(self.nil, 3)
));
out.push(format!(
"{}{}{}",
Self::repeat(self.full, 2),
Self::repeat(self.half, 1),
Self::repeat(self.nil, 2)
));
out.push(format!(
"{}{}",
Self::repeat(self.full, 3),
Self::repeat(self.nil, 2)
));
out.push(format!(
"{}{}{}",
Self::repeat(self.full, 3),
Self::repeat(self.half, 1),
Self::repeat(self.nil, 1)
));
out.push(format!(
"{}{}",
Self::repeat(self.full, 4),
Self::repeat(self.nil, 1)
));
out.push(format!(
"{}{}",
Self::repeat(self.full, 4),
Self::repeat(self.half, 1)
));
out.push(Self::repeat(self.full, 5));
out
}
}
/// Defaults for Rating struct.
@ -103,126 +141,124 @@ impl Rating {
impl Default for Rating {
fn default() -> Self {
Self {
nil: '-',
half: '/',
full: '+'
nil: '-',
half: '/',
full: '+',
}
}
}
/// This struct contains all possible configuration fields.
/// This struct contains all possible configuration fields.
/// It should not be used as mutable; all data in this struct should effectively be treated as read-only.
#[derive(Serialize, Deserialize)]
pub struct Config {
/// Whether to hide the last output if there are currently no accepted players.
pub hide_output: bool,
/// Whether to apply 'fuzzy' cutoff to strings exceeding their maximum lenght.
pub fuzzy: bool,
/// Whether to render the prefix at all.
pub render_prefix: bool,
/// Time in milliseconds to wait between loops of the program.
pub update_delay: u64,
/// String to insert between different metadata fields.
pub metadata_separator: String,
/// Character to insert between Array values (used when a MetadataVaue is of type Vec (ie multiple artists on one track)).
pub array_separator: char,
/// Character to insert when a string is truncated. None implies no cut off character is inserted and the strings are truncated as is.
pub break_character: Option<char>,
/// Hashmap of mpris identities, describing what players are considered acceptable.
pub player_priorities: HashMap<String, u8>,
/// Characters to use for the xesam:userRating field.
/// If None, default values are used ('-', '/', '+').
pub rating_icons: Option<Rating>,
/// Vec of Fields. Each field represents one metadata_string to be shown in output, as well as the maximum number of characters for this field.
/// Output is shown based on Vec index (vec\[0\] first, vec\[1\] second, etc).
pub metadata_fields: Vec<Field>,
/// Hashmap which maps Player Identities (strings; key) to prefixes (char; value).
/// If left blank all players will use the default prefix character ('>').
pub player_prefixes: HashMap<String, char>,
/// Boolean which tells the program to escape special characters or not.
/// This is useful for some bar implementations (i.e. waybar needs to escape the '&' character).
/// Currently only escapes '&', i will be adding more as i run into them.
pub escape_chars: bool,
/// Whether to hide the last output if there are currently no accepted players.
pub hide_output: bool,
/// Whether to apply 'fuzzy' cutoff to strings exceeding their maximum lenght.
pub fuzzy: bool,
/// Whether to render the prefix at all.
pub render_prefix: bool,
/// Time in milliseconds to wait between loops of the program.
pub update_delay: u64,
/// String to insert between different metadata fields.
pub metadata_separator: String,
/// Character to insert between Array values (used when a MetadataVaue is of type Vec (ie multiple artists on one track)).
pub array_separator: char,
/// Character to insert when a string is truncated. None implies no cut off character is inserted and the strings are truncated as is.
pub break_character: Option<char>,
/// Hashmap of mpris identities, describing what players are considered acceptable.
pub player_priorities: HashMap<String, u8>,
/// Characters to use for the xesam:userRating field.
/// If None, default values are used ('-', '/', '+').
pub rating_icons: Option<Rating>,
/// Vec of Fields. Each field represents one metadata_string to be shown in output, as well as the maximum number of characters for this field.
/// Output is shown based on Vec index (vec\[0\] first, vec\[1\] second, etc).
pub metadata_fields: Vec<Field>,
/// Hashmap which maps Player Identities (strings; key) to prefixes (char; value).
/// If left blank all players will use the default prefix character ('>').
pub player_prefixes: HashMap<String, String>,
/// Boolean which tells the program to escape special characters or not.
/// This is useful for some bar implementations (i.e. waybar needs to escape the '&' character).
/// Currently only escapes '&', i will be adding more as i run into them.
pub escape_chars: bool,
}
/// Defaults for the Config struct.
/// This is generated when a non-existant config file is specified in the command line.
impl Default for Config {
fn default() -> Self {
Config {
hide_output: true,
fuzzy: false,
render_prefix: true,
update_delay: 300_u64,
metadata_separator: " | ".to_owned(),
array_separator: '+',
break_character: Some('-'),
player_priorities: Config::default_player_priorities(),
rating_icons: Some(Rating::default()),
metadata_fields: Config::default_metadata_fields(),
player_prefixes: Config::default_player_prefixes(),
escape_chars: false,
}
}
fn default() -> Self {
Config {
hide_output: true,
fuzzy: false,
render_prefix: true,
update_delay: 300_u64,
metadata_separator: " | ".to_owned(),
array_separator: '+',
break_character: Some('-'),
player_priorities: Config::default_player_priorities(),
rating_icons: Some(Rating::default()),
metadata_fields: Config::default_metadata_fields(),
player_prefixes: Config::default_player_prefixes(),
escape_chars: false,
}
}
}
impl Config {
/// This function returns the index of a given player identity in the player_priorities hashmap.
/// If the given identity is not in the map, the value of i32::MAX is returned instead.
pub fn find_player_priorities_idx(&self, name: &str) -> u8 {
match self.player_priorities.get(name) {
Some(val) => *val,
None => u8::MAX,
/// This function returns the index of a given player identity in the player_priorities hashmap.
/// If the given identity is not in the map, the value of i32::MAX is returned instead.
pub fn find_player_priorities_idx(&self, name: &str) -> u8 {
match self.player_priorities.get(name) {
Some(val) => *val,
None => u8::MAX,
}
}
}
/// This function builds the pre-computed rating strings for a given Rating_icons field.
pub fn build_rating_strings(&self) -> Vec<String> {
match self.rating_icons.as_ref() {
Some(r) => r.build_rating_strings(),
None => Rating::default().build_rating_strings(),
/// This function builds the pre-computed rating strings for a given Rating_icons field.
pub fn build_rating_strings(&self) -> Vec<String> {
match self.rating_icons.as_ref() {
Some(r) => r.build_rating_strings(),
None => Rating::default().build_rating_strings(),
}
}
}
/// This function returns the default player_priorities, used when a non-existent config file is requested.
/// The values of these are based on nothing but my own experience; in fact I'm not even sure if the Spotify app's identity is correct.
fn default_player_priorities() -> HashMap< String, u8> {
let mut out = HashMap::new();
/// This function returns the default player_priorities, used when a non-existent config file is requested.
/// The values of these are based on nothing but my own experience; in fact I'm not even sure if the Spotify app's identity is correct.
fn default_player_priorities() -> HashMap<String, u8> {
let mut out = HashMap::new();
out.insert("Clementine".to_owned(), 1);
out.insert("Spotify".to_owned(), 2);
out.insert("mpv".to_owned(), 3);
out.insert("VLC Media Player".to_owned(), 4);
out.insert("Firefox".to_owned(), 5);
out.insert("Chromium".to_owned(), 6);
out
}
out.insert("Clementine".to_owned(), 1);
out.insert("Spotify".to_owned(), 2);
out.insert("mpv".to_owned(), 3);
out.insert("VLC Media Player".to_owned(), 4);
out.insert("Firefox".to_owned(), 5);
out.insert("Chromium".to_owned(), 6);
/// This function returns the default metadata fields, used when a non-existent config file is requested.
/// It contains the "title" and "artist" fields, with 40 and 20 maximum characters respectively.
fn default_metadata_fields() -> Vec<Field> {
vec![
Field::constructor("xesam:title", 40, None),
Field::constructor("xesam:artist", 20, None)
]
}
out
}
/// This function returns the default prefixes, used when a non-existent config file is requested.
/// Like the player priorities function, this is mostly just based on my own experience.
fn default_player_prefixes() -> HashMap<String, char> {
let mut out: HashMap<String, char> = HashMap::new();
/// This function returns the default metadata fields, used when a non-existent config file is requested.
/// It contains the "title" and "artist" fields, with 40 and 20 maximum characters respectively.
fn default_metadata_fields() -> Vec<Field> {
vec![
Field::constructor("xesam:title", 40, None),
Field::constructor("xesam:artist", 20, None),
]
}
out.insert("chromium".to_owned(), 'g');
out.insert("Clementine".to_owned(), 'c');
out.insert("default".to_owned(), '>');
out.insert("Firefox".to_owned(), 'f');
out.insert("mpv".to_owned(), 'm');
out.insert("Spotify".to_owned(), 's');
out.insert("VLC Media Player".to_owned(), 'v');
/// This function returns the default prefixes, used when a non-existent config file is requested.
/// Like the player priorities function, this is mostly just based on my own experience.
fn default_player_prefixes() -> HashMap<String, String> {
let mut out: HashMap<String, String> = HashMap::new();
out
}
out.insert("chromium".to_owned(), "g".to_owned());
out.insert("Clementine".to_owned(), "c".to_owned());
out.insert("default".to_owned(), ">".to_owned());
out.insert("Firefox".to_owned(), "f".to_owned());
out.insert("mpv".to_owned(), "m".to_owned());
out.insert("Spotify".to_owned(), "s".to_owned());
out.insert("VLC Media Player".to_owned(), "v".to_owned());
out
}
}

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@ -6,23 +6,23 @@ use mpris::Player;
/// This struct concerns itself with the current state of the program.
pub struct Data {
/// Represents the media player marked as active.
/// Should be None when no (accepted) players are active.
pub current_player: Option<Player>,
/// HashMap representing the current output strings for each configured field.
pub field_text: HashMap<String, String>,
/// What character to render as prefix.
pub prefix: char,
/// Represents the media player marked as active.
/// Should be None when no (accepted) players are active.
pub current_player: Option<Player>,
/// HashMap representing the current output strings for each configured field.
pub field_text: HashMap<String, String>,
/// What character to render as prefix.
pub prefix: String,
}
/// Defaults for Data struct.
/// Generates an empty hashmap, and prefix, as well as None for current_player.
impl Default for Data {
fn default() -> Self {
Self {
current_player: None,
field_text: HashMap::new(),
prefix: ' ',
Self {
current_player: None,
field_text: HashMap::new(),
prefix: "".to_owned(),
}
}
}
}

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@ -114,6 +114,10 @@ pub fn update_message(cfg: &Config, data: &mut Data, ratings: &Vec<String>) {
}
None => {
trace!("update_messages: field {} has no value!", key);
if field.field.eq("bs:isFavorite") {
data.field_text.remove(key);
continue;
}
data.field_text.insert(
key.to_owned(),
format!("No {}", key.trim_start_matches("xesam:")),

View File

@ -13,13 +13,13 @@ use mpris::PlayerFinder;
/// cfg: Config struct for the program, containing the hashmap of prefixes.
/// data: mutable char containing the active prefix.
/// name: name of active player, to fetch the appropriate prefix from cfg.
fn update_prefix(cfg: &Config, data: &mut char, name: &str) {
fn update_prefix(cfg: &Config, data: &mut Data, name: &str) {
if let Some(char) = cfg.player_prefixes.get(name) {
*data = *char;
trace!("updated prefix to {}", data);
data.prefix = char.to_owned();
trace!("updated prefix to {}", data.prefix);
} else {
*data = *cfg.player_prefixes.get("default").unwrap_or(&'>');
trace!("set prefix to default ({})", data);
data.prefix = cfg.player_prefixes.get("default").unwrap().to_owned();
trace!("set prefix to default ({})", data.prefix);
}
}
@ -38,14 +38,14 @@ pub fn update_players(pf: &PlayerFinder, cfg: &Config, data: &mut Data) {
data.current_player = None;
debug!("update_players: no players found!")
} else {
let mut trees = vec![BTreeMap::new(), BTreeMap::new(), BTreeMap::new()];
let mut trees = vec![BTreeMap::new(), BTreeMap::new()];
for player in players {
if let Ok(status) = player.get_playback_status() {
let idx = cfg.find_player_priorities_idx(player.identity());
match status {
mpris::PlaybackStatus::Playing => trees[0].insert(idx, player),
mpris::PlaybackStatus::Paused => trees[1].insert(idx, player),
mpris::PlaybackStatus::Stopped => trees[2].insert(idx, player),
mpris::PlaybackStatus::Paused => trees[0].insert(idx, player),
mpris::PlaybackStatus::Stopped => trees[1].insert(idx, player),
};
}
}
@ -53,7 +53,7 @@ pub fn update_players(pf: &PlayerFinder, cfg: &Config, data: &mut Data) {
// select the player with the highest priority.
for mut tree in trees {
if let Some((_, player)) = tree.pop_first() {
update_prefix(cfg, &mut data.prefix, player.identity());
update_prefix(cfg, data, player.identity());
debug!("update_players: updated player to {}!", player.identity());
data.current_player = Some(player);
break;