Files
notSpore/evolve-die-repeat/shared/npc/prey2D.gd

15 lines
299 B
GDScript

@abstract
extends NPC2D
class_name AbstractPrey2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass