Files
notSpore/evolve-die-repeat/addons/modular-settings-menu/scenes/settings-elements/graphics-elements/sdfgi_quality.tscn
2026-03-07 14:16:44 +01:00

54 lines
1.4 KiB
Plaintext

[gd_scene load_steps=3 format=3 uid="uid://ddykljx6ndodi"]
[sub_resource type="GDScript" id="GDScript_6k8bu"]
resource_name = "sdfgi_quality"
script/source = "extends OptionElement
func _init() -> void:
OPTION_LIST_ = {
\"Disabled\": null,
\"Low\": RenderingServer.ENV_SDFGI_RAY_COUNT_8,
\"Medium\": RenderingServer.ENV_SDFGI_RAY_COUNT_32,
\"High\": RenderingServer.ENV_SDFGI_RAY_COUNT_96
}
# Called to apply the settings in the settings cache
func apply_settings() -> void:
apply_in_game_setting(currentValue)
if currentValue == \"Disabled\":
return
RenderingServer.environment_set_sdfgi_ray_count(OPTION_LIST_[currentValue])
"
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"]
[node name="SDFGIQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
tooltip_text = "Signed Distance Field Global Illumination"
script = SubResource("GDScript_6k8bu")
DEFAULT_VALUE = "Disabled"
OptionsRef = NodePath("Options")
IDENTIFIER = "SDFGIQuality"
IS_IN_GAME_SETTING = true
[node name="Label" type="Label" parent="."]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = "SDFGI Quality"
vertical_alignment = 1
[node name="Options" type="OptionButton" parent="."]
layout_mode = 2
size_flags_horizontal = 3
focus_mode = 0
theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")