[gd_scene load_steps=3 format=3 uid="uid://ddykljx6ndodi"] [sub_resource type="GDScript" id="GDScript_6k8bu"] resource_name = "sdfgi_quality" script/source = "extends OptionElement func _init() -> void: OPTION_LIST_ = { \"Disabled\": null, \"Low\": RenderingServer.ENV_SDFGI_RAY_COUNT_8, \"Medium\": RenderingServer.ENV_SDFGI_RAY_COUNT_32, \"High\": RenderingServer.ENV_SDFGI_RAY_COUNT_96 } # Called to apply the settings in the settings cache func apply_settings() -> void: apply_in_game_setting(currentValue) if currentValue == \"Disabled\": return RenderingServer.environment_set_sdfgi_ray_count(OPTION_LIST_[currentValue]) " [sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_drjjf"] [node name="SDFGIQuality" type="HBoxContainer" node_paths=PackedStringArray("OptionsRef")] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 tooltip_text = "Signed Distance Field Global Illumination" script = SubResource("GDScript_6k8bu") DEFAULT_VALUE = "Disabled" OptionsRef = NodePath("Options") IDENTIFIER = "SDFGIQuality" IS_IN_GAME_SETTING = true [node name="Label" type="Label" parent="."] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 1 text = "SDFGI Quality" vertical_alignment = 1 [node name="Options" type="OptionButton" parent="."] layout_mode = 2 size_flags_horizontal = 3 focus_mode = 0 theme_override_styles/focus = SubResource("StyleBoxEmpty_drjjf")