notSpore/langtons-ant/grid.gd

19 lines
386 B
GDScript

extends Node2D
var t: float = 0
@export var speed: float = 58
@export var ant: Sprite2D
@export var tiles: TileMapLayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
t += delta
if (t > 60-speed):
t = 0
ant.update()