(wip) advanced langtons ant |
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| .. | ||
| addons | ||
| assets | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| LICENSE.md | ||
| README.md | ||
| TODO | ||
| ant.gd | ||
| ant.gd.uid | ||
| grid.gd | ||
| grid.gd.uid | ||
| grid.tscn | ||
| icon.svg | ||
| tile_map_layer.gd | ||
| tile_map_layer.gd.uid | ||
README.md
VIM bindings for Godot 4
recently improved thanks to wenqiangwang If you would like ctrl+F to be move-forward by page then uncomment the following line
#"Ctrl+F": 1, ## Uncomment if you want Ctrl+F for move forward by page
Supported Mode
- Normal mode
- Insert mode
- Visual mode
- Visual line mode
Supported motions
h, l, j, k, +, -
^, 0, $, |
H, L, M,
c-f, c-b, c-d, c-u,
G, gg
w, W, e, E, b, ge
%, f, F, t, T, ;
*, #, /, n, N
aw, a(, a{, a[, a", a'
iw, i(, i{, i[, i", i'
Supported operator
c, C,
d, D, x, X,
y, Y,
u, U, ~
Supported actions
p,
u, c-r,
c-o, c-i,
za, zM, zR,
q, @, .,
>, <
m, '
Override Default Godot Shortcuts with godot-vim's ones
Note that all non-ascii character mappings that are already mapped in the default Godot editor have to be unmapped from the Editor settings (Editor >> Editor Settings >> Shorcuts) before being usable with godot-vim.
This currently goes for:
Ctrl+RCtrl+UCtrl+D
See the full list of non-ascii shortucts that may already be mapped by Godot and thus wouldn't work in godot-vim before releasing them in Godot settings: https://github.com/joshnajera/godot-vim/blob/main/addons/godot-vim/godot-vim.gd#L135