Files
notSpore/evolve-die-repeat/molecular/food/food_mol.gd
2026-02-07 15:31:43 +01:00

20 lines
535 B
GDScript

extends AbstractFood
class_name FoodMolecular
func _on_body_entered(body: Node2D) -> void:
if body.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
eat(body)
func eat(consumer: Node2D) -> void:
print("Player ate: ", food_name)
consumed.emit()
apply_effect(consumer)
queue_free()
func apply_effect(consumer: Node2D) -> void:
if consumer.has_method("collect_resource"):
consumer.collect_resource(val) # val is from parent (default 1), override if required
# TODO: *Some cool effect here*