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Code Issues 1 Pull Requests Packages Projects Releases Wiki Activity
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1ff04ff3b36acaceddcdafb5986bb74b8b6ac332
notSpore/evolve-die-repeat
History
MartinOpat 1ff04ff3b3 Solved flushing querries errors
2026-02-21 10:20:02 +01:00
..
molecular
Solved flushing querries errors
2026-02-21 10:20:02 +01:00
shared
Solved flushing querries errors
2026-02-21 10:20:02 +01:00
thirdparty
ft: prey collision
2025-12-20 00:03:13 +01:00
.editorconfig
Initial setup w. basic scene(s)
2025-11-22 22:57:26 +01:00
.gitattributes
Initial setup w. basic scene(s)
2025-11-22 22:57:26 +01:00
.gitignore
Initial setup w. basic scene(s)
2025-11-22 22:57:26 +01:00
debug_label.gd
ft (wip): molecular stage prey
2025-12-15 13:05:11 +01:00
debug_label.gd.uid
Added c++ test; now works
2025-11-22 23:55:25 +01:00
game_manager.gd
ft (wip): tracking across boundaries
2026-02-07 18:13:32 +01:00
game_manager.gd.uid
Periodic boundary now applies to prey too
2026-01-02 13:17:55 +01:00
icon.svg
Initial setup w. basic scene(s)
2025-11-22 22:57:26 +01:00
icon.svg.import
Initial setup w. basic scene(s)
2025-11-22 22:57:26 +01:00
main_menu.gd
(wip) Fix: Main menu now disappears
2026-02-07 17:42:46 +01:00
main_menu.gd.uid
Initial setup w. basic scene(s)
2025-11-22 22:57:26 +01:00
main_menu.tscn
(wip) Food now moves with a world flow (which is updated using a manual timer in the GameManager
2026-02-07 16:24:37 +01:00
main_scene.tscn
(wip) Rehauled main menu / game loading logic
2026-02-07 17:26:17 +01:00
project.godot
(wip) Rehauled main menu / game loading logic
2026-02-07 17:26:17 +01:00
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