Compare commits
3 Commits
langtons-a
...
f9ec2e855d
| Author | SHA1 | Date | |
|---|---|---|---|
| f9ec2e855d | |||
| c92c6d4432 | |||
| 1c1d8bf3aa |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -35,7 +35,6 @@
|
|||||||
# ---> Godot
|
# ---> Godot
|
||||||
# Godot 4+ specific ignores
|
# Godot 4+ specific ignores
|
||||||
.godot/
|
.godot/
|
||||||
addons/
|
|
||||||
|
|
||||||
# Godot-specific ignores
|
# Godot-specific ignores
|
||||||
.import/
|
.import/
|
||||||
|
|||||||
4
.gitmodules
vendored
Normal file
4
.gitmodules
vendored
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[submodule "game-of-life-test/thirdparty/godot-cpp"]
|
||||||
|
path = game-of-life-test/thirdparty/godot-cpp
|
||||||
|
url = https://github.com/godotengine/godot-cpp.git
|
||||||
|
branch = 4.5
|
||||||
@@ -1,4 +1,3 @@
|
|||||||
# Godot 4+ specific ignores
|
# Godot 4+ specific ignores
|
||||||
.godot/
|
.godot/
|
||||||
project.godot
|
/android/
|
||||||
*.import
|
|
||||||
BIN
game-of-life-test/black_sq.png
Normal file
BIN
game-of-life-test/black_sq.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.6 KiB |
40
game-of-life-test/black_sq.png.import
Normal file
40
game-of-life-test/black_sq.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c7assq3lqgw8x"
|
||||||
|
path="res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://black_sq.png"
|
||||||
|
dest_files=["res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
36
game-of-life-test/dot_matrix.gdshader
Normal file
36
game-of-life-test/dot_matrix.gdshader
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
shader_type canvas_item;
|
||||||
|
|
||||||
|
uniform sampler2D unlitTex;
|
||||||
|
uniform sampler2D litTex;
|
||||||
|
uniform sampler2D binDataTex;
|
||||||
|
uniform int n;
|
||||||
|
|
||||||
|
const int cellSize = 8;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Called for every pixel the material is visible on.
|
||||||
|
vec2 totalGridSize = vec2(float(n) * float(cellSize));
|
||||||
|
|
||||||
|
vec2 scaledUV = UV * float(n);
|
||||||
|
ivec2 cellIdx = ivec2(floor(scaledUV));
|
||||||
|
vec2 cellUV = fract(scaledUV);
|
||||||
|
|
||||||
|
float binVal = texelFetch(binDataTex, cellIdx, 0).r;
|
||||||
|
bool isWhite = binVal > 0.5;
|
||||||
|
|
||||||
|
vec4 color = texture(unlitTex, cellUV);
|
||||||
|
if (isWhite) {
|
||||||
|
color = texture(litTex, cellUV);
|
||||||
|
}
|
||||||
|
|
||||||
|
COLOR = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
game-of-life-test/dot_matrix.gdshader.uid
Normal file
1
game-of-life-test/dot_matrix.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cidrd2kca02ko
|
||||||
23
game-of-life-test/dot_matrix.tscn
Normal file
23
game-of-life-test/dot_matrix.tscn
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
[gd_scene load_steps=7 format=3 uid="uid://bawvofeipkkmn"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dma7owg4valo7" path="res://icon.svg" id="1_4fmrq"]
|
||||||
|
[ext_resource type="Shader" uid="uid://cidrd2kca02ko" path="res://dot_matrix.gdshader" id="1_wjpme"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://csm64p7o7eyc6" path="res://white_sq.png" id="2_og22u"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c7assq3lqgw8x" path="res://black_sq.png" id="3_b70w7"]
|
||||||
|
[ext_resource type="Script" uid="uid://cgwkfjisbqbwt" path="res://gol.gd" id="5_og22u"]
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvg0l"]
|
||||||
|
shader = ExtResource("1_wjpme")
|
||||||
|
shader_parameter/unlitTex = ExtResource("3_b70w7")
|
||||||
|
shader_parameter/litTex = ExtResource("2_og22u")
|
||||||
|
shader_parameter/n = 64
|
||||||
|
|
||||||
|
[node name="Dot Matrix" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="Renderer" type="Sprite2D" parent="."]
|
||||||
|
material = SubResource("ShaderMaterial_wvg0l")
|
||||||
|
position = Vector2(960, 960)
|
||||||
|
scale = Vector2(15, 15)
|
||||||
|
texture = ExtResource("1_4fmrq")
|
||||||
|
script = ExtResource("5_og22u")
|
||||||
|
metadata/_edit_lock_ = true
|
||||||
107
game-of-life-test/gol.gd
Normal file
107
game-of-life-test/gol.gd
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
extends Sprite2D
|
||||||
|
|
||||||
|
var n: int = 256
|
||||||
|
var arr := []
|
||||||
|
|
||||||
|
var data_img: Image
|
||||||
|
var data_tex: ImageTexture
|
||||||
|
|
||||||
|
var gol := GoL.new()
|
||||||
|
|
||||||
|
@onready var mat: ShaderMaterial = material as ShaderMaterial
|
||||||
|
|
||||||
|
# sim. consts
|
||||||
|
var T := 0.01
|
||||||
|
var t := 0.0
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
data_img = Image.create(n, n, false, Image.FORMAT_R8)
|
||||||
|
data_img.fill(Color8(0, 0, 0, 255))
|
||||||
|
|
||||||
|
data_tex = ImageTexture.create_from_image(data_img)
|
||||||
|
mat.set_shader_parameter("binDataTex", data_tex)
|
||||||
|
mat.set_shader_parameter("n", n)
|
||||||
|
|
||||||
|
# init
|
||||||
|
_fill_example()
|
||||||
|
_upload_arr()
|
||||||
|
|
||||||
|
|
||||||
|
func _upload_arr() -> void:
|
||||||
|
for y in n:
|
||||||
|
for x in n:
|
||||||
|
var v := int(arr[y][x]) * 255
|
||||||
|
data_img.set_pixel(x, y, Color8(v, 0, 0, 255))
|
||||||
|
data_tex.update(data_img)
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
t += _delta
|
||||||
|
if t >= T:
|
||||||
|
t = 0.0
|
||||||
|
#_game_of_life_step()
|
||||||
|
arr = gol.step_once(arr, n) # cpp step
|
||||||
|
_upload_arr()
|
||||||
|
|
||||||
|
func _game_of_life_step() -> void:
|
||||||
|
var next := []
|
||||||
|
for y in n:
|
||||||
|
var row := []
|
||||||
|
for x in n:
|
||||||
|
var alive: bool = arr[y][x] == 1
|
||||||
|
var cn := _count_neighs(x, y)
|
||||||
|
|
||||||
|
var newv := 0
|
||||||
|
if alive:
|
||||||
|
newv = int(cn == 2 or cn == 3)
|
||||||
|
else:
|
||||||
|
newv = int(cn == 3)
|
||||||
|
row.append(newv)
|
||||||
|
next.append(row)
|
||||||
|
arr = next
|
||||||
|
|
||||||
|
func _count_neighs(x:int, y:int) -> int:
|
||||||
|
var ans := 0
|
||||||
|
for _dy in 3:
|
||||||
|
var dy := _dy-1
|
||||||
|
for _dx in 3:
|
||||||
|
var dx := _dx-1
|
||||||
|
if dx == 0 and dy == 0:
|
||||||
|
continue
|
||||||
|
var nx := int((x + dx + n)%n)
|
||||||
|
var ny := int((y + dy + n)%n)
|
||||||
|
ans += arr[ny][nx]
|
||||||
|
return ans
|
||||||
|
|
||||||
|
|
||||||
|
func _fill_example() -> void:
|
||||||
|
arr.clear()
|
||||||
|
#_checkerboard()
|
||||||
|
_ship()
|
||||||
|
|
||||||
|
# inits
|
||||||
|
func _checkerboard() -> void:
|
||||||
|
for y in n:
|
||||||
|
var row := []
|
||||||
|
for x in n:
|
||||||
|
row.append((x + y) % 2) # checkerboard
|
||||||
|
arr.append(row)
|
||||||
|
|
||||||
|
func _ship() -> void:
|
||||||
|
var i: int = 0
|
||||||
|
var j: int = 0
|
||||||
|
while (i < n):
|
||||||
|
var row := []
|
||||||
|
j = 0
|
||||||
|
while (j < n):
|
||||||
|
row.append(0)
|
||||||
|
j+=1
|
||||||
|
arr.append(row)
|
||||||
|
i+=1
|
||||||
|
|
||||||
|
arr[0][1] = 1
|
||||||
|
arr[1][2] = 1
|
||||||
|
arr[2][0] = 1
|
||||||
|
arr[2][1] = 1
|
||||||
|
arr[2][2] = 1
|
||||||
1
game-of-life-test/gol.gd.uid
Normal file
1
game-of-life-test/gol.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cgwkfjisbqbwt
|
||||||
|
Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 995 B |
43
game-of-life-test/icon.svg.import
Normal file
43
game-of-life-test/icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dma7owg4valo7"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
||||||
21
game-of-life-test/project.godot
Normal file
21
game-of-life-test/project.godot
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="GameOfLifeTest"
|
||||||
|
run/main_scene="uid://bawvofeipkkmn"
|
||||||
|
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=1920
|
||||||
|
window/size/viewport_height=1920
|
||||||
10
game-of-life-test/thirdparty/.gitignore
vendored
Normal file
10
game-of-life-test/thirdparty/.gitignore
vendored
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
bin
|
||||||
|
*.uid
|
||||||
|
*sconsign.dblite
|
||||||
|
**.os
|
||||||
|
|
||||||
|
game-of-life-test/thirdparty/godot-cpp/bin/
|
||||||
|
game-of-life-test/thirdparty/bin/
|
||||||
|
*.o
|
||||||
|
*.so
|
||||||
|
|
||||||
31
game-of-life-test/thirdparty/SConstruct
vendored
Normal file
31
game-of-life-test/thirdparty/SConstruct
vendored
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
import os
|
||||||
|
from SCons.Script import DefaultEnvironment, ARGUMENTS, Glob, Dir
|
||||||
|
|
||||||
|
env = DefaultEnvironment()
|
||||||
|
platform = ARGUMENTS.get("platform", "linux")
|
||||||
|
target = ARGUMENTS.get("target", "template_debug") # or template_release
|
||||||
|
arch = ARGUMENTS.get("arch", "x86_64")
|
||||||
|
|
||||||
|
HERE = Dir(".").abspath
|
||||||
|
GODOTCPP = os.path.join(HERE, "godot-cpp")
|
||||||
|
|
||||||
|
inc_paths = [
|
||||||
|
os.path.join(GODOTCPP, "include"),
|
||||||
|
os.path.join(GODOTCPP, "gen", "include"),
|
||||||
|
]
|
||||||
|
for extra in ("godot-headers", "gdextension"):
|
||||||
|
p = os.path.join(GODOTCPP, extra)
|
||||||
|
if os.path.isdir(p):
|
||||||
|
inc_paths.append(p)
|
||||||
|
|
||||||
|
env.Append(CPPPATH=inc_paths)
|
||||||
|
env.Append(LIBPATH=[os.path.join(GODOTCPP, "bin")])
|
||||||
|
env.Append(CXXFLAGS=["-std=c++17", "-fPIC"])
|
||||||
|
|
||||||
|
env.Append(LIBS=[f"godot-cpp.{platform}.{target}.{arch}"])
|
||||||
|
|
||||||
|
outdir = os.path.join(HERE, "bin")
|
||||||
|
os.makedirs(outdir, exist_ok=True)
|
||||||
|
soname = f"gol.{platform}.{'debug' if target == 'template_debug' else 'release'}.{arch}"
|
||||||
|
|
||||||
|
env.SharedLibrary(target=os.path.join(outdir, soname), source=Glob("src/*.cpp"))
|
||||||
1
game-of-life-test/thirdparty/godot-cpp
vendored
Submodule
1
game-of-life-test/thirdparty/godot-cpp
vendored
Submodule
Submodule game-of-life-test/thirdparty/godot-cpp added at abe94570a1
9
game-of-life-test/thirdparty/gol.gdextension
vendored
Normal file
9
game-of-life-test/thirdparty/gol.gdextension
vendored
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
[configuration]
|
||||||
|
entry_symbol = "gol_library_init"
|
||||||
|
compatibility_minimum = "4.5" ; required in 4.5+
|
||||||
|
reloadable = true
|
||||||
|
|
||||||
|
[libraries]
|
||||||
|
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
||||||
|
|
||||||
75
game-of-life-test/thirdparty/src/gol.cpp
vendored
Normal file
75
game-of-life-test/thirdparty/src/gol.cpp
vendored
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
|
||||||
|
// src/gol.cpp
|
||||||
|
|
||||||
|
#include <gdextension_interface.h>
|
||||||
|
#include <godot_cpp/classes/ref_counted.hpp>
|
||||||
|
#include <godot_cpp/core/class_db.hpp>
|
||||||
|
#include <godot_cpp/core/defs.hpp>
|
||||||
|
#include <godot_cpp/godot.hpp>
|
||||||
|
#include <godot_cpp/variant/array.hpp>
|
||||||
|
|
||||||
|
using namespace godot;
|
||||||
|
|
||||||
|
class GoL : public RefCounted {
|
||||||
|
GDCLASS(GoL, RefCounted);
|
||||||
|
|
||||||
|
static void _bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("step_once", "arr", "n"), &GoL::step_once);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int neighs(const Array &a, int n, int x, int y) {
|
||||||
|
int s = 0;
|
||||||
|
for (int dy = -1; dy <= 1; ++dy) {
|
||||||
|
for (int dx = -1; dx <= 1; ++dx) {
|
||||||
|
if (dx == 0 && dy == 0)
|
||||||
|
continue;
|
||||||
|
const int nx = ((x + dx) % n + n) % n;
|
||||||
|
const int ny = ((y + dy) % n + n) % n;
|
||||||
|
const Array row = a[ny];
|
||||||
|
s += (int)row[nx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
Array step_once(const Array &arr, int n) const {
|
||||||
|
Array next;
|
||||||
|
next.resize(n);
|
||||||
|
for (int y = 0; y < n; ++y) {
|
||||||
|
Array row;
|
||||||
|
row.resize(n);
|
||||||
|
const Array crow = arr[y];
|
||||||
|
for (int x = 0; x < n; ++x) {
|
||||||
|
const bool alive = ((int)crow[x]) == 1;
|
||||||
|
const int cn = neighs(arr, n, x, y);
|
||||||
|
row.set(x, alive ? int(cn == 2 || cn == 3) : int(cn == 3));
|
||||||
|
}
|
||||||
|
next.set(y, row);
|
||||||
|
}
|
||||||
|
return next;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
extern "C" GDExtensionBool GDE_EXPORT
|
||||||
|
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||||
|
GDExtensionClassLibraryPtr library,
|
||||||
|
GDExtensionInitialization *r_initialization) {
|
||||||
|
|
||||||
|
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||||
|
r_initialization);
|
||||||
|
|
||||||
|
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||||
|
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE)
|
||||||
|
return;
|
||||||
|
ClassDB::register_class<GoL>();
|
||||||
|
});
|
||||||
|
|
||||||
|
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||||
|
// no-op
|
||||||
|
});
|
||||||
|
|
||||||
|
init.set_minimum_library_initialization_level(
|
||||||
|
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||||
|
return init.init();
|
||||||
|
}
|
||||||
BIN
game-of-life-test/white_sq.png
Normal file
BIN
game-of-life-test/white_sq.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
40
game-of-life-test/white_sq.png.import
Normal file
40
game-of-life-test/white_sq.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://csm64p7o7eyc6"
|
||||||
|
path="res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://white_sq.png"
|
||||||
|
dest_files=["res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
UI -> toggleButton so camera follows ant
|
|
||||||
-> reset camera button
|
|
||||||
-> pause button
|
|
||||||
dynamically generate tile colours (using a big palette for indexing maybe?) this probably needs to be a shader.
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
extends Sprite2D
|
|
||||||
|
|
||||||
var pos: Vector2i = Vector2i(0,0)
|
|
||||||
var dir: TileSet.CellNeighbor = TileSet.CELL_NEIGHBOR_RIGHT_SIDE
|
|
||||||
@onready var tiles: TileMapLayer = get_node("../TileMapLayer")
|
|
||||||
@export var randomRules: bool = true
|
|
||||||
|
|
||||||
var curDir: Dictionary = {
|
|
||||||
0: TileSet.CELL_NEIGHBOR_RIGHT_SIDE,
|
|
||||||
1: TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
|
|
||||||
2: TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
|
|
||||||
3: TileSet.CELL_NEIGHBOR_LEFT_SIDE,
|
|
||||||
4: TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
|
|
||||||
5: TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
|
|
||||||
}
|
|
||||||
|
|
||||||
var curInt: Dictionary = {
|
|
||||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE: 0,
|
|
||||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: 1,
|
|
||||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: 2,
|
|
||||||
TileSet.CELL_NEIGHBOR_LEFT_SIDE: 3,
|
|
||||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: 4,
|
|
||||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: 5,
|
|
||||||
}
|
|
||||||
|
|
||||||
var antProgram: Array[Vector2i] = [
|
|
||||||
Vector2i(2, 1),
|
|
||||||
Vector2i(0, 2),
|
|
||||||
Vector2i(3, 3),
|
|
||||||
Vector2i(1, 4),
|
|
||||||
Vector2i(1, 5),
|
|
||||||
Vector2i(2, 0),
|
|
||||||
]
|
|
||||||
|
|
||||||
func randomTileset() -> void:
|
|
||||||
var rng = RandomNumberGenerator.new()
|
|
||||||
antProgram = []
|
|
||||||
var s: int = rng.randi_range(10, 99)
|
|
||||||
for i in range(0, s):
|
|
||||||
antProgram.append(Vector2i(rng.randi_range(1, 4), (i+1)%s))
|
|
||||||
|
|
||||||
|
|
||||||
func getNextStep(tile: int) -> Vector2i:
|
|
||||||
if tile > antProgram.size():
|
|
||||||
return Vector2i(0,0)
|
|
||||||
else:
|
|
||||||
return antProgram.get(tile)
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
self.set_z_index(1)
|
|
||||||
self.set_frame(curInt[dir])
|
|
||||||
if randomRules:
|
|
||||||
randomTileset()
|
|
||||||
tiles.set_tile(pos, tiles.get_tile_colour(pos))
|
|
||||||
move(dir)
|
|
||||||
|
|
||||||
# update loop:
|
|
||||||
# move in dir
|
|
||||||
# get tile col, change dir based on col
|
|
||||||
# paint tile col
|
|
||||||
func update() -> void:
|
|
||||||
move(dir)
|
|
||||||
pos = tiles.get_neighbor_cell(pos, dir)
|
|
||||||
|
|
||||||
var tile: int = tiles.get_tile_colour(pos)
|
|
||||||
var res = getNextStep(tile)
|
|
||||||
dir = curDir[(curInt[dir] + tiles.numTiles + res.x) % tiles.numTiles]
|
|
||||||
self.set_frame(curInt[dir])
|
|
||||||
|
|
||||||
tiles.set_tile(pos, res.y % tiles.numTiles)
|
|
||||||
|
|
||||||
func move(to: TileSet.CellNeighbor) -> void:
|
|
||||||
var delta: Vector2
|
|
||||||
match to:
|
|
||||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE:
|
|
||||||
delta = Vector2(tiles.texSize.x, 0)
|
|
||||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
|
|
||||||
delta = Vector2(tiles.texSize.x/2, tiles.texSize.y/4*3)
|
|
||||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
|
|
||||||
delta = Vector2(-tiles.texSize.x/2, tiles.texSize.y/4*3)
|
|
||||||
TileSet.CELL_NEIGHBOR_LEFT_SIDE:
|
|
||||||
delta = Vector2(-tiles.texSize.x, 0)
|
|
||||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE:
|
|
||||||
delta = Vector2(-tiles.texSize.x/2, -tiles.texSize.y/4*3)
|
|
||||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
|
||||||
delta = Vector2(tiles.texSize.x/2, -tiles.texSize.y/4*3)
|
|
||||||
_:
|
|
||||||
delta = Vector2(0,0)
|
|
||||||
self.translate(delta)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://b6ll30b7xtwal
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.9 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.4 KiB |
@@ -1,41 +0,0 @@
|
|||||||
extends Camera2D
|
|
||||||
|
|
||||||
@export var minZoom := 0.01
|
|
||||||
@export var maxZoom := 2.0
|
|
||||||
@export var zoomFactor := 0.1
|
|
||||||
@export var zoomDuration := 0.2
|
|
||||||
var zoomLevel: float = 1
|
|
||||||
var dragging: bool = false
|
|
||||||
|
|
||||||
func _ready():
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _input(event):
|
|
||||||
if event.is_action_pressed("zoomIn"):
|
|
||||||
setZoomLevel(zoomLevel + zoomFactor)
|
|
||||||
elif event.is_action_pressed("zoomOut"):
|
|
||||||
setZoomLevel(zoomLevel - zoomFactor)
|
|
||||||
elif event.is_action_pressed("resetCamera"):
|
|
||||||
reset()
|
|
||||||
|
|
||||||
func _unhandled_input(event):
|
|
||||||
if event is InputEventMouseButton:
|
|
||||||
if event.get_button_index() == 1:
|
|
||||||
dragging = event.is_pressed()
|
|
||||||
elif event is InputEventMouseMotion:
|
|
||||||
if dragging:
|
|
||||||
self.global_position -= event.get_relative() * 1/zoomLevel
|
|
||||||
|
|
||||||
|
|
||||||
func setZoomLevel(level: float, mouse_world_position = self.get_global_mouse_position()):
|
|
||||||
var old_zoomLevel = zoomLevel
|
|
||||||
zoomLevel = clampf(level, minZoom, maxZoom)
|
|
||||||
|
|
||||||
var direction = (mouse_world_position - global_position)
|
|
||||||
var new_position = self.global_position + direction - ((direction) / (zoomLevel/old_zoomLevel))
|
|
||||||
|
|
||||||
zoom = Vector2(zoomLevel, zoomLevel)
|
|
||||||
self.global_position = new_position
|
|
||||||
|
|
||||||
func reset():
|
|
||||||
self.global_position = Vector2(0, 0)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://bqjbnbfd7jlob
|
|
||||||
@@ -1,24 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
var t: float = -1
|
|
||||||
var paused: bool = false
|
|
||||||
@export var stepSize: float = 20
|
|
||||||
@export var ant: Sprite2D
|
|
||||||
@export var tiles: TileMapLayer
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _input(event):
|
|
||||||
if event.is_action_pressed("togglePause"):
|
|
||||||
paused = !paused
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
if paused: return
|
|
||||||
|
|
||||||
t += delta
|
|
||||||
if (t > stepSize/1000):
|
|
||||||
t = 0
|
|
||||||
ant.update()
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://by3d3t5ymxl3m
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
[gd_scene load_steps=9 format=3 uid="uid://b6xi32r3co6md"]
|
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://by3d3t5ymxl3m" path="res://grid.gd" id="1_bghhw"]
|
|
||||||
[ext_resource type="Script" uid="uid://b6ll30b7xtwal" path="res://ant.gd" id="1_ebq2e"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://ykvioy4g357o" path="res://assets/ant.png" id="3_sle3t"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://b8dilj6w2vq2l" path="res://assets/tiles.png" id="4_fqc2p"]
|
|
||||||
[ext_resource type="Script" uid="uid://cqxfmo3hixad1" path="res://tile_map_layer.gd" id="5_fqc2p"]
|
|
||||||
[ext_resource type="Script" uid="uid://bqjbnbfd7jlob" path="res://camera.gd" id="6_g2qvd"]
|
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_g2qvd"]
|
|
||||||
texture = ExtResource("4_fqc2p")
|
|
||||||
texture_region_size = Vector2i(32, 32)
|
|
||||||
0:0/0 = 0
|
|
||||||
1:0/0 = 0
|
|
||||||
0:1/0 = 0
|
|
||||||
1:1/0 = 0
|
|
||||||
0:2/0 = 0
|
|
||||||
1:2/0 = 0
|
|
||||||
0:3/0 = 0
|
|
||||||
1:3/0 = 0
|
|
||||||
0:4/0 = 0
|
|
||||||
0:5/0 = 0
|
|
||||||
|
|
||||||
[sub_resource type="TileSet" id="TileSet_05i0m"]
|
|
||||||
tile_shape = 3
|
|
||||||
tile_size = Vector2i(32, 32)
|
|
||||||
sources/0 = SubResource("TileSetAtlasSource_g2qvd")
|
|
||||||
|
|
||||||
[node name="Grid" type="Node2D" node_paths=PackedStringArray("ant", "tiles")]
|
|
||||||
script = ExtResource("1_bghhw")
|
|
||||||
stepSize = 1.0
|
|
||||||
ant = NodePath("Ant")
|
|
||||||
tiles = NodePath("TileMapLayer")
|
|
||||||
|
|
||||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
|
||||||
tile_set = SubResource("TileSet_05i0m")
|
|
||||||
collision_enabled = false
|
|
||||||
script = ExtResource("5_fqc2p")
|
|
||||||
|
|
||||||
[node name="Ant" type="Sprite2D" parent="."]
|
|
||||||
position = Vector2(-15.999998, 14.999998)
|
|
||||||
scale = Vector2(0.8, 0.8)
|
|
||||||
texture = ExtResource("3_sle3t")
|
|
||||||
vframes = 6
|
|
||||||
script = ExtResource("1_ebq2e")
|
|
||||||
|
|
||||||
[node name="Camera" type="Camera2D" parent="."]
|
|
||||||
position = Vector2(-3.8146973e-06, -8)
|
|
||||||
scale = Vector2(0.79999983, 0.79999983)
|
|
||||||
script = ExtResource("6_g2qvd")
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
; Engine configuration file.
|
|
||||||
; It's best edited using the editor UI and not directly,
|
|
||||||
; since the parameters that go here are not all obvious.
|
|
||||||
;
|
|
||||||
; Format:
|
|
||||||
; [section] ; section goes between []
|
|
||||||
; param=value ; assign values to parameters
|
|
||||||
|
|
||||||
config_version=5
|
|
||||||
|
|
||||||
[application]
|
|
||||||
|
|
||||||
config/name="New Game Project"
|
|
||||||
run/main_scene="res://grid.tscn"
|
|
||||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
|
||||||
config/icon="res://icon.svg"
|
|
||||||
|
|
||||||
[editor_plugins]
|
|
||||||
|
|
||||||
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")
|
|
||||||
|
|
||||||
[input]
|
|
||||||
|
|
||||||
zoomIn={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
zoomOut={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
togglePause={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
resetCamera={
|
|
||||||
"deadzone": 0.2,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
extends TileMapLayer
|
|
||||||
|
|
||||||
var tiles: Dictionary = {}
|
|
||||||
@onready var numTiles: int = get_tile_set().get_source(0).get_tiles_count()
|
|
||||||
#@onready var texSize: Vector2 = get_tile_set().get_tile_texture(get_tile_set().get_tile_id(0))
|
|
||||||
@onready var texSize: Vector2 = Vector2(32, 32) # TODO: get from tileSet
|
|
||||||
@export var randomColors: bool = true
|
|
||||||
var stateColMap: Dictionary = {
|
|
||||||
}
|
|
||||||
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
|
|
||||||
|
|
||||||
func get_tile_colour(pos: Vector2i) -> int:
|
|
||||||
return tiles.get_or_add(pos, 0)
|
|
||||||
|
|
||||||
# TODO: state should be an enum probably
|
|
||||||
func set_tile(pos: Vector2i, state: int) -> void:
|
|
||||||
self.set_cell(pos, 0, Vector2i(0, state%numTiles))
|
|
||||||
if randomColors:
|
|
||||||
var col: Color = stateColMap.get_or_add(state, Color(rng.randf(), rng.randf(), rng.randf(), 1))
|
|
||||||
self.get_cell_tile_data(pos).set_modulate(col)
|
|
||||||
tiles.erase(pos)
|
|
||||||
tiles.get_or_add(pos, state)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cqxfmo3hixad1
|
|
||||||
Reference in New Issue
Block a user