Compare commits
4 Commits
b56d0cb777
...
game-of-li
| Author | SHA1 | Date | |
|---|---|---|---|
| 9f36f7c921 | |||
| f9ec2e855d | |||
| c92c6d4432 | |||
| 1c1d8bf3aa |
1
.gitignore
vendored
@@ -49,4 +49,3 @@ export_presets.cfg
|
||||
data_*/
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||||
mono_crash.*.json
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||||
|
||||
addons/
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||||
|
||||
4
.gitmodules
vendored
@@ -1,4 +1,4 @@
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||||
[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
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||||
path = evolve-die-repeat/thirdparty/godot-cpp
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[submodule "game-of-life-test/thirdparty/godot-cpp"]
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path = game-of-life-test/thirdparty/godot-cpp
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url = https://github.com/godotengine/godot-cpp.git
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branch = 4.5
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||||
|
||||
25
README.md
@@ -1,25 +1,2 @@
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# Evolve Die Repeat TODO: The name is a work in progress
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This is currently quite empty.
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## C++ setup
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From anywhere in proejct:
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||||
```bash
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git submodule update --init --recursive
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```
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||||
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In `thirdparty`:
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```bash
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godot --headless --dump-extension-api
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```
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||||
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To compile the cpp extension, run this from `thirdparty/godot-cpp`:
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```bash
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scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
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```
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Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
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```bash
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scons platform=linux target=template_debug -j8
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```
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# notSpore
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@@ -1,15 +0,0 @@
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extends Label
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#var counter := Test.new() # C++ class
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func _ready() -> void:
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#text += str(counter.get_counter())
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pass
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func _process(delta: float) -> void:
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pass
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#if Input.is_action_just_pressed("ui_accept"):
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#counter.increment()
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#var baseText := text
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#baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
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#text = baseText + str(counter.get_counter())
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||||
@@ -1 +0,0 @@
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uid://ceut2lrvkns75
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||||
@@ -1,24 +0,0 @@
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extends Node
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||||
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var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a float for some reason)
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var viewport_size
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@onready var extent: Rect2 = get_viewport().get_visible_rect()
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func _ready() -> void:
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viewport_size = get_viewport().get_visible_rect().size
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# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
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# Alternative would be to pass the player reference to this script (which might be better?)
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func init_screen_size(x:float, y:float) -> void:
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screen_size.x = x
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screen_size.y = y
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|
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# This can take a vector of any size (but should be 2d, other components are unused)
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func get_boundaried_position(position):
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## clamp
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#return position.clamp(Vector2.ZERO, screen_size)
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|
||||
## periodic
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position.x = wrapf(position.x, 0, screen_size.x)
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position.y = wrapf(position.y, 0, screen_size.y)
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return position
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||||
@@ -1 +0,0 @@
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uid://vsbibc5fanou
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||||
@@ -1,5 +0,0 @@
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extends Control
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||||
|
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|
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func _on_play_button_pressed() -> void:
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get_tree().change_scene_to_file("res://molecular/molecular_stage.tscn")
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||||
@@ -1 +0,0 @@
|
||||
uid://dxc66bci2ivrj
|
||||
@@ -1,36 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://drgv154ei1vrl"]
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||||
|
||||
[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
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||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
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font_size = 64
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|
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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||||
grow_horizontal = 2
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||||
grow_vertical = 2
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script = ExtResource("1_06t4h")
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||||
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[node name="PlayButton" type="Button" parent="."]
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||||
layout_mode = 0
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||||
offset_left = 448.0
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offset_top = 256.0
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offset_right = 768.0
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offset_bottom = 314.0
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text = "Play"
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||||
|
||||
[node name="MainMenuText" type="Label" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 320.0
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||||
offset_top = 32.0
|
||||
offset_right = 904.0
|
||||
offset_bottom = 151.0
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||||
text = "The Main Menu"
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||||
label_settings = SubResource("LabelSettings_rhts7")
|
||||
horizontal_alignment = 1
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||||
vertical_alignment = 1
|
||||
|
||||
[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
|
||||
|
Before Width: | Height: | Size: 72 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dnlrq8gxiix6"
|
||||
path="res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg-far-placeholder.jpg"
|
||||
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 450 B |
|
Before Width: | Height: | Size: 960 B |
|
Before Width: | Height: | Size: 887 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://boknmstvkc0a2"
|
||||
path="res://.godot/imported/player-sprite-placeholder-attacking-crop.png-7a6a3f2b68f208c74f7cac8cb16cfc5e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/player-sprite-placeholder-attacking-crop.png"
|
||||
dest_files=["res://.godot/imported/player-sprite-placeholder-attacking-crop.png-7a6a3f2b68f208c74f7cac8cb16cfc5e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 715 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cxwvga07sm3yl"
|
||||
path="res://.godot/imported/player-sprite-placeholder-crop.png-f29c3ab24e261ab3d11fb066419e0b90.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/player-sprite-placeholder-crop.png"
|
||||
dest_files=["res://.godot/imported/player-sprite-placeholder-crop.png-f29c3ab24e261ab3d11fb066419e0b90.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 12 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dnqwe065lmv0h"
|
||||
path="res://.godot/imported/player-sprite-placeholder.png-6805db1633c9b4853860db48d10b2af1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/player-sprite-placeholder.png"
|
||||
dest_files=["res://.godot/imported/player-sprite-placeholder.png-6805db1633c9b4853860db48d10b2af1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 5.0 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bhcb5g7g7um8"
|
||||
path="res://.godot/imported/prey-dying-frame0.png-3dfc6299514225b1b5ecd511feec558a.ctex"
|
||||
metadata={
|
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"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/prey/prey-dying-frame0.png"
|
||||
dest_files=["res://.godot/imported/prey-dying-frame0.png-3dfc6299514225b1b5ecd511feec558a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 4.8 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
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|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://bxn11avw7dykl"
|
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path="res://.godot/imported/prey-dying-frame1.png-8e3f40908415d07a432ca919106bfe5f.ctex"
|
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metadata={
|
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"vram_texture": false
|
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/prey/prey-dying-frame1.png"
|
||||
dest_files=["res://.godot/imported/prey-dying-frame1.png-8e3f40908415d07a432ca919106bfe5f.ctex"]
|
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|
||||
[params]
|
||||
|
||||
compress/mode=0
|
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 5.0 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
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|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
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uid="uid://ctkehsavw6ghx"
|
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path="res://.godot/imported/prey-healthy-frame0.png-fdee965b6537e072b2ba52ebaa00234a.ctex"
|
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metadata={
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"vram_texture": false
|
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/prey/prey-healthy-frame0.png"
|
||||
dest_files=["res://.godot/imported/prey-healthy-frame0.png-fdee965b6537e072b2ba52ebaa00234a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
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process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 4.7 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
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|
||||
importer="texture"
|
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type="CompressedTexture2D"
|
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uid="uid://uy28y3mkk6nt"
|
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path="res://.godot/imported/prey-healthy-frame1.png-d0ef89a578931d076b5469c218505713.ctex"
|
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metadata={
|
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"vram_texture": false
|
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}
|
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|
||||
[deps]
|
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|
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source_file="res://molecular/assets/prey/prey-healthy-frame1.png"
|
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dest_files=["res://.godot/imported/prey-healthy-frame1.png-d0ef89a578931d076b5469c218505713.ctex"]
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|
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[params]
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compress/mode=0
|
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compress/high_quality=false
|
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compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
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compress/rdo_quality_loss=0.0
|
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compress/hdr_compression=1
|
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compress/normal_map=0
|
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compress/channel_pack=0
|
||||
mipmaps/generate=false
|
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mipmaps/limit=-1
|
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roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 6.2 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://btnyajci8ptb2"
|
||||
path="res://.godot/imported/prey-injured-frame0.png-de2d8ee9861665f890cb3ef99d676bc3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/prey/prey-injured-frame0.png"
|
||||
dest_files=["res://.godot/imported/prey-injured-frame0.png-de2d8ee9861665f890cb3ef99d676bc3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 5.8 KiB |
@@ -1,40 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bqll8ge4cr2uf"
|
||||
path="res://.godot/imported/prey-injured-frame1.png-6fdfb22e05a71b519337c6ac43b474b1.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/prey/prey-injured-frame1.png"
|
||||
dest_files=["res://.godot/imported/prey-injured-frame1.png-6fdfb22e05a71b519337c6ac43b474b1.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -1,72 +0,0 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
@export var attack_duration = 0.4
|
||||
@export var attack_cooldown_duration = 0.6
|
||||
|
||||
@onready var attack_area: Area2D = $AttackArea
|
||||
@onready var attack_timer: Timer = $AttackTimer
|
||||
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
@export var speed = 200
|
||||
var damage = 10
|
||||
var can_attack = true
|
||||
|
||||
func _ready() -> void:
|
||||
var screen_size = get_viewport_rect().size
|
||||
GameManager.init_screen_size(screen_size.x, screen_size.y)
|
||||
|
||||
attack_area.monitoring = false # no collision until attacking
|
||||
attack_timer.wait_time = attack_duration
|
||||
attack_cooldown_timer.wait_time = attack_cooldown_duration
|
||||
|
||||
func _process(delta):
|
||||
velocity = Vector2.ZERO
|
||||
if Input.is_action_pressed("move_right"):
|
||||
velocity.x += 1
|
||||
if Input.is_action_pressed("move_left"):
|
||||
velocity.x -= 1
|
||||
if Input.is_action_pressed("move_down"):
|
||||
velocity.y += 1
|
||||
if Input.is_action_pressed("move_up"):
|
||||
velocity.y -= 1
|
||||
if Input.is_action_pressed("try_attack"):
|
||||
try_attack()
|
||||
|
||||
if not velocity.is_zero_approx():
|
||||
self.rotation = atan2(velocity.y, velocity.x)
|
||||
move_and_collide(speed * velocity * delta)
|
||||
#position += speed * velocity * delta
|
||||
position = GameManager.get_boundaried_position(position)
|
||||
|
||||
func try_attack() -> void:
|
||||
if not can_attack:
|
||||
return
|
||||
attack()
|
||||
|
||||
func attack() -> void:
|
||||
can_attack = false
|
||||
attack_area.monitoring = true
|
||||
attack_timer.start()
|
||||
sprite.play("attacking")
|
||||
|
||||
func _on_attack_timeout() -> void:
|
||||
attack_area.monitoring = false
|
||||
sprite.play("default")
|
||||
attack_cooldown_timer.start()
|
||||
|
||||
func _on_cooldown_timeout() -> void:
|
||||
can_attack = true
|
||||
|
||||
func _on_attack_hit(body: Node2D) -> void:
|
||||
var hit_hittable = false
|
||||
if body.is_in_group("prey") or body.is_in_group("predators"):
|
||||
if body.has_method("handle_damage"):
|
||||
body.handle_damage(damage, self)
|
||||
hit_hittable = true
|
||||
elif body.is_in_group("resources"):
|
||||
pass
|
||||
if hit_hittable:
|
||||
await get_tree().create_timer(0.2).timeout
|
||||
sprite.play("default")
|
||||
# TODO: resource handling logic
|
||||
@@ -1 +0,0 @@
|
||||
uid://di7eglnrnqm6i
|
||||
@@ -1,64 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dxluckxdkpv4f"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular/molecular_player.gd" id="1_0ix7k"]
|
||||
[ext_resource type="Texture2D" uid="uid://boknmstvkc0a2" path="res://molecular/assets/player-sprite-placeholder-attacking-crop.png" id="2_5hxmy"]
|
||||
[ext_resource type="Texture2D" uid="uid://cxwvga07sm3yl" path="res://molecular/assets/player-sprite-placeholder-crop.png" id="2_en8op"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("2_5hxmy")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"attacking",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 5.0,
|
||||
"texture": ExtResource("2_en8op")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
|
||||
radius = 378.18
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
|
||||
radius = 191.95984
|
||||
height = 1295.8773
|
||||
|
||||
[node name="player" type="CharacterBody2D"]
|
||||
collision_mask = 2
|
||||
script = ExtResource("1_0ix7k")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
visibility_layer = 2
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_onrkg")
|
||||
|
||||
[node name="AttackArea" type="Area2D" parent="."]
|
||||
position = Vector2(0, 56)
|
||||
rotation = -1.5732701
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
|
||||
position = Vector2(41.029465, 288.86832)
|
||||
shape = SubResource("CircleShape2D_5hxmy")
|
||||
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["player"]]
|
||||
rotation = -1.5732701
|
||||
shape = SubResource("CapsuleShape2D_4flbx")
|
||||
|
||||
[node name="AttackTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[node name="AttackCooldownTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_hit"]
|
||||
[connection signal="timeout" from="AttackTimer" to="." method="_on_attack_timeout"]
|
||||
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_cooldown_timeout"]
|
||||
@@ -1,145 +0,0 @@
|
||||
extends AbstractPrey2D
|
||||
|
||||
@onready var sprite = get_node("AnimatedSprite2D")
|
||||
@onready var fsm = $StateMachine
|
||||
|
||||
@export var speed = 0.5
|
||||
var desired_rotation: float = self.rotation
|
||||
|
||||
# Mirrored sprites for periodic boundary
|
||||
var mirrorSprite1: Node2D
|
||||
var mirrorSprite2: Node2D
|
||||
var mirrorSprite3: Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
health = maxHealth
|
||||
sprite.play("Healthy")
|
||||
|
||||
mirrorSprite1 = sprite.duplicate()
|
||||
mirrorSprite2 = sprite.duplicate()
|
||||
mirrorSprite3 = sprite.duplicate()
|
||||
|
||||
add_child(mirrorSprite1)
|
||||
add_child(mirrorSprite2)
|
||||
add_child(mirrorSprite3)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
# smoothly rotate
|
||||
if self.rotation != self.desired_rotation: # FIXME: causes the mirror sprites to flip out
|
||||
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
||||
|
||||
# Boundary mirroring
|
||||
_handle_wrapping()
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func move(motion: Vector3) -> void:
|
||||
move_and_collide(Vector2(motion.x, motion.y).normalized() * self.speed) # Moves along the given vector
|
||||
self.desired_rotation = atan2(motion.y, motion.x)
|
||||
|
||||
# Apply boundary to new position
|
||||
position = GameManager.get_boundaried_position(position)
|
||||
|
||||
func handle_damage(dmg: int, src: Node) -> void:
|
||||
health = max(0, health-dmg)
|
||||
if health == 0:
|
||||
die()
|
||||
if health < maxHealth:
|
||||
become_injured()
|
||||
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": src})
|
||||
|
||||
func die() -> void:
|
||||
sprite.play("Dying")
|
||||
super.die()
|
||||
|
||||
func become_injured() -> void:
|
||||
sprite.play("Injured")
|
||||
mirrorSprite1.play("Injured")
|
||||
mirrorSprite2.play("Injured")
|
||||
mirrorSprite3.play("Injured")
|
||||
|
||||
func _on_sight_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("predators") or body.is_in_group("player"):
|
||||
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": body})
|
||||
|
||||
|
||||
# Mirroring table:
|
||||
# |---|---|---|---|
|
||||
# | 4 | 3 | 4 | 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 ǁ 2 | 1 ǁ 2 |
|
||||
# |---ǁ---|---ǁ---|
|
||||
# | 4 ǁ 3 | 4 ǁ 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 | 2 | 1 | 2 |
|
||||
# |---|---|---|---|
|
||||
# If less than viewport size away from an edge, mirror over that edge (for seamless boundary)
|
||||
# NOTE: For this to look correctly the camera size should be smaller than half the screen port (in
|
||||
# any one dimension. Ideally, the difference between camera size and half the screen port is
|
||||
# at least the size of the prey sprite)
|
||||
func _handle_wrapping():
|
||||
mirrorSprite1.visible = false
|
||||
mirrorSprite2.visible = false
|
||||
mirrorSprite3.visible = false
|
||||
|
||||
# TODO: Assume viewport size << screen size and only draw according to GameManager.viewport_size
|
||||
# Find corresponding section of the screen
|
||||
if position.x < GameManager.screen_size.x/2 and position.y < GameManager.screen_size.y/2:
|
||||
# 2
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Right
|
||||
mirrorSprite1.global_position = global_position + Vector2(GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
mirrorSprite3.global_position = global_position + Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
# Bottom
|
||||
mirrorSprite2.global_position = global_position + Vector2(0, GameManager.screen_size.y)
|
||||
|
||||
|
||||
elif position.x < GameManager.screen_size.x/2:
|
||||
# 3
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Top
|
||||
mirrorSprite1.global_position = global_position + Vector2(0, - GameManager.screen_size.y)
|
||||
# Diag
|
||||
mirrorSprite2.global_position = global_position + Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Right
|
||||
mirrorSprite3.global_position = global_position + Vector2(GameManager.screen_size.x, 0)
|
||||
|
||||
|
||||
elif position.y < GameManager.screen_size.y/2:
|
||||
# 1
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
mirrorSprite1.global_position = global_position + Vector2(- GameManager.screen_size.x, 0)
|
||||
# Bottom
|
||||
mirrorSprite2.global_position = global_position + Vector2(0, GameManager.screen_size.y)
|
||||
# Diag
|
||||
mirrorSprite3.global_position = global_position + Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
|
||||
|
||||
else:
|
||||
# 4
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
mirrorSprite1.global_position = global_position + Vector2(- GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
mirrorSprite2.global_position = global_position + Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Top
|
||||
mirrorSprite3.global_position = global_position + Vector2(0, - GameManager.screen_size.y)
|
||||
@@ -1 +0,0 @@
|
||||
uid://bgossk6xo31gi
|
||||
@@ -1,98 +0,0 @@
|
||||
[gd_scene format=3 uid="uid://c3iw2v3x6ngrb"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/prey2D.tscn" id="1_qvulj"]
|
||||
[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/prey/nucleotide_prey.gd" id="2_0227s"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
|
||||
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
|
||||
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
|
||||
[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
|
||||
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
|
||||
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_w7inl"]
|
||||
[ext_resource type="Script" uid="uid://0vwv2nt16gpv" path="res://molecular/prey/nucleotide_prey_state_machine.gd" id="9_xxtgy"]
|
||||
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/prey/nucleotide_prey_random_movement.gd" id="10_rgguv"]
|
||||
[ext_resource type="Script" uid="uid://xbiqj7ubmj7d" path="res://molecular/prey/nucleotide_prey_idle.gd" id="12_ubfhk"]
|
||||
[ext_resource type="Script" uid="uid://dlw7inlh6asvu" path="res://molecular/prey/nucleotide_prey_fleeing.gd" id="12_xxtgy"]
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_66x8p"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("2_lkj7f")
|
||||
}, {
|
||||
"duration": 20.0,
|
||||
"texture": ExtResource("3_svqyr")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Dying",
|
||||
"speed": 1.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("4_ee1gb")
|
||||
}, {
|
||||
"duration": 20.0,
|
||||
"texture": ExtResource("5_ae5nf")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Healthy",
|
||||
"speed": 1.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("6_0f87h")
|
||||
}, {
|
||||
"duration": 20.0,
|
||||
"texture": ExtResource("7_w7inl")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"Injured",
|
||||
"speed": 1.0
|
||||
}]
|
||||
|
||||
[node name="NucleotidePrey" unique_id=740525631 groups=["prey"] instance=ExtResource("1_qvulj")]
|
||||
collision_layer = 2
|
||||
motion_mode = 1
|
||||
script = ExtResource("2_0227s")
|
||||
speed = 0.5
|
||||
maxHealth = 20
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0" unique_id=788182944]
|
||||
rotation = 1.5707964
|
||||
scale = Vector2(0.1, 0.1)
|
||||
sprite_frames = SubResource("SpriteFrames_66x8p")
|
||||
animation = &"Healthy"
|
||||
|
||||
[node name="CollisionPolygon2D" parent="." index="1"]
|
||||
position = Vector2(6.929083, 3.0664783)
|
||||
rotation = 0.474154
|
||||
|
||||
[node name="StateMachine" type="Node" parent="." index="2" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
|
||||
script = ExtResource("9_xxtgy")
|
||||
initial_state = NodePath("Idle")
|
||||
metadata/_custom_type_script = "uid://ck7k8ht54snsy"
|
||||
|
||||
[node name="RandomMovement" type="Node" parent="StateMachine" index="0" unique_id=1422146232]
|
||||
script = ExtResource("10_rgguv")
|
||||
|
||||
[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" index="0" unique_id=593528934]
|
||||
one_shot = true
|
||||
|
||||
[node name="Fleeing" type="Node" parent="StateMachine" index="1" unique_id=1125485674]
|
||||
script = ExtResource("12_xxtgy")
|
||||
|
||||
[node name="Idle" type="Node" parent="StateMachine" index="2" unique_id=1424222731]
|
||||
script = ExtResource("12_ubfhk")
|
||||
metadata/_custom_type_script = "uid://co2xp7gauamql"
|
||||
|
||||
[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
|
||||
one_shot = true
|
||||
|
||||
[node name="Sight" type="Area2D" parent="." index="3" unique_id=1773478588]
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sight" index="0" unique_id=338757598]
|
||||
rotation = 1.5707964
|
||||
polygon = PackedVector2Array(3.8686981, -6.2705374, 7.0000973, -0.08602524, 3.5555592, 5.6287766, -3.0986624, 5.589636, -6.1517763, 0.031402588, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
|
||||
|
||||
[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
|
||||
[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
|
||||
[connection signal="body_entered" from="Sight" to="." method="_on_sight_body_entered"]
|
||||
@@ -1,22 +0,0 @@
|
||||
extends State
|
||||
|
||||
var threat: Node2D
|
||||
var threshold: float = 100
|
||||
|
||||
func enter(previous_state_path: String, data := {}) -> void:
|
||||
if data.has("threat"):
|
||||
threat = data["threat"]
|
||||
else:
|
||||
# default behaviour; do nothing
|
||||
threat = owner
|
||||
|
||||
func physics_update(_delta: float) -> void:
|
||||
if owner.position.distance_to(threat.position) > threshold or threat == owner:
|
||||
finished.emit(owner.fsm.States.IDLE, {})
|
||||
return
|
||||
owner.move(flee_from(threat.position))
|
||||
|
||||
func flee_from(pos: Vector2) -> Vector3:
|
||||
var diff = threat.position - owner.position
|
||||
diff = diff.normalized() * -1
|
||||
return Vector3(diff.x, diff.y ,0)
|
||||
@@ -1 +0,0 @@
|
||||
uid://dlw7inlh6asvu
|
||||
@@ -1,19 +0,0 @@
|
||||
extends State
|
||||
|
||||
@onready var timer = $Timer
|
||||
var dir = Vector3(1, 1, 0)
|
||||
|
||||
func enter(previous_state_path: String, data := {}) -> void:
|
||||
timer.start((float)(randi() % 5)/5)
|
||||
|
||||
func physics_update(_delta: float) -> void:
|
||||
owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0))
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
if (randi() % 4 != 0):
|
||||
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
|
||||
else:
|
||||
finished.emit(owner.fsm.States.IDLE, {})
|
||||
|
||||
func exit() -> void:
|
||||
timer.stop()
|
||||
@@ -1 +0,0 @@
|
||||
uid://xbiqj7ubmj7d
|
||||
@@ -1,20 +0,0 @@
|
||||
extends State
|
||||
|
||||
@onready var timer = $Timer
|
||||
var dir: Vector3 = Vector3(0,0,0);
|
||||
|
||||
func enter(previous_state_path: String, data := {}) -> void:
|
||||
timer.start((float)(randi() % 10)/20)
|
||||
dir = calc_dir(randi() % 360)
|
||||
|
||||
func physics_update(_delta: float) -> void:
|
||||
owner.move(dir)
|
||||
|
||||
func calc_dir(angle: float) -> Vector3:
|
||||
return Vector3(cos(angle), sin(angle), 0)
|
||||
|
||||
func _on_timer_timeout() -> void:
|
||||
finished.emit(owner.fsm.States.IDLE, {})
|
||||
|
||||
func exit() -> void:
|
||||
timer.stop()
|
||||
@@ -1 +0,0 @@
|
||||
uid://ubcu8fdfxxj1
|
||||
@@ -1,17 +0,0 @@
|
||||
extends StateMachine
|
||||
|
||||
enum States {IDLE, RANDOMMOVEMENT, FEEDING, FLEEING}
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
super()
|
||||
await owner.ready
|
||||
|
||||
|
||||
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
|
||||
match target:
|
||||
States.IDLE: _transition_to_next_state("Idle", data)
|
||||
States.RANDOMMOVEMENT: _transition_to_next_state("RandomMovement", data)
|
||||
States.FEEDING: _transition_to_next_state("Feeding", data)
|
||||
States.FLEEING: _transition_to_next_state("Fleeing", data)
|
||||
_: push_error("Trying to transition to unknown state {target}")
|
||||
@@ -1 +0,0 @@
|
||||
uid://0vwv2nt16gpv
|
||||
@@ -1,14 +0,0 @@
|
||||
extends SpawnManager2D
|
||||
|
||||
#@export var cam: Camera2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
spawnRange = GameManager.extent
|
||||
#spawnRange = cam.get_viewport_rect()
|
||||
call_deferred("_spawn_minimum")
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
@@ -1 +0,0 @@
|
||||
uid://umx4w11edif
|
||||
@@ -1,70 +0,0 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[animation]
|
||||
|
||||
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
|
||||
[application]
|
||||
|
||||
config/name="EvolveDieRepeat"
|
||||
run/main_scene="uid://drgv154ei1vrl"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameManager="*res://game_manager.gd"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/godot_vim/plugin.cfg")
|
||||
|
||||
[global_group]
|
||||
|
||||
player="All scenes that constitute players should be added here."
|
||||
prey="any passive killable entities belong in this group"
|
||||
|
||||
[input]
|
||||
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
try_attack={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_render/layer_1="Player"
|
||||
2d_render/layer_2="Prey"
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||
@@ -1,41 +0,0 @@
|
||||
extends CharacterBody2D
|
||||
class_name NPC2D
|
||||
|
||||
@export var maxHealth: int = 0
|
||||
var health: int = maxHealth
|
||||
|
||||
signal died
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
spawn()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func spawn() -> void:
|
||||
pass
|
||||
|
||||
func take_damage(dmg: int) -> void:
|
||||
self.health -= dmg;
|
||||
if self.health < 0:
|
||||
self.die()
|
||||
|
||||
# I think the move per npc is to model concrete behaviours in functions.
|
||||
# How the npc acts can be determined elsewhere, these functions just implement the behvaiour
|
||||
func flee(direction: Vector3) -> void:
|
||||
push_error("Function flee() not implemented.")
|
||||
|
||||
# Im envisioning we feed on "sustenance (to be classed)" only; when something dies it should spawn some sustenance
|
||||
func feed(source ) -> void:
|
||||
push_error("Function feed() not implemented.")
|
||||
|
||||
func die() -> void:
|
||||
died.emit()
|
||||
queue_free()
|
||||
# TODO: should associate this class with a loot table (or equivalent), and can then implement logic for dying in parent class here.
|
||||
|
||||
func move(destination: Vector3) -> void:
|
||||
push_error("Function move() not implemented.")
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
uid://biu3sctw15ga
|
||||
@@ -1,10 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://biup0eej85fq2"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://biu3sctw15ga" path="res://shared/npc/npc2D.gd" id="1_ucjfp"]
|
||||
|
||||
[node name="NPC" type="CharacterBody2D"]
|
||||
script = ExtResource("1_ucjfp")
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
position = Vector2(7.215866, -0.5034294)
|
||||
polygon = PackedVector2Array(-8.831272, -2.3390446, -5.7760534, -2.3993049, -4.0230684, 0.41277456, -5.8890305, 2.9948444, -8.862037, 2.9326901, -10.268076, 0.28495264)
|
||||
@@ -1,15 +0,0 @@
|
||||
extends NPC2D
|
||||
class_name AbstractPredator2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func attack(target) -> void:
|
||||
push_error("Function attack() not implemented.")
|
||||
@@ -1 +0,0 @@
|
||||
uid://dgfimmq53whll
|
||||
@@ -1,7 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://b7wqd5owafn6g"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://biup0eej85fq2" path="res://shared/npc/npc2D.tscn" id="1_4llks"]
|
||||
[ext_resource type="Script" uid="uid://dgfimmq53whll" path="res://shared/npc/predator2D.gd" id="2_rj1ok"]
|
||||
|
||||
[node name="AbstractPredator" instance=ExtResource("1_4llks")]
|
||||
script = ExtResource("2_rj1ok")
|
||||
@@ -1,13 +0,0 @@
|
||||
extends NPC2D
|
||||
class_name AbstractPrey2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
uid://76jxpubyd8wp
|
||||
@@ -1,7 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bvsdg1v3ksixy"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://biup0eej85fq2" path="res://shared/npc/npc2D.tscn" id="1_2m1le"]
|
||||
[ext_resource type="Script" uid="uid://76jxpubyd8wp" path="res://shared/npc/prey2D.gd" id="2_dny00"]
|
||||
|
||||
[node name="AbstractPrey" instance=ExtResource("1_2m1le")]
|
||||
script = ExtResource("2_dny00")
|
||||
@@ -1,6 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dje58m1cj34gn"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://coetidfssb80w" path="res://shared/npc/spawn_manager_2d.gd" id="1_624qc"]
|
||||
|
||||
[node name="SpawnManager2d" type="Node"]
|
||||
script = ExtResource("1_624qc")
|
||||
@@ -1,40 +0,0 @@
|
||||
extends Node
|
||||
class_name SpawnManager2D
|
||||
|
||||
@export var scene: PackedScene
|
||||
@export var minCount = 1
|
||||
@export var maxCount = 2
|
||||
@export var spawnRange: Rect2 = Rect2(0, 0, 0, 0)
|
||||
var _currentCount = 0
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
_spawn_minimum()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _spawn_minimum() -> void:
|
||||
while _currentCount < minCount and _currentCount < maxCount:
|
||||
_spawn_random()
|
||||
|
||||
func _random_pos() -> Vector2:
|
||||
return Vector2(randf_range(spawnRange.position[0], spawnRange.size[0]), randf_range(spawnRange.position[1], spawnRange.size[1]))
|
||||
|
||||
func _spawn_random() -> void:
|
||||
var pos = _random_pos()
|
||||
_spawn_creature(pos)
|
||||
_currentCount += 1
|
||||
|
||||
func _spawn_creature(position: Vector2) -> void:
|
||||
var instance = scene.instantiate()
|
||||
instance.position = position
|
||||
add_child(instance)
|
||||
if instance.has_signal("died"):
|
||||
instance.died.connect(_on_entity_died)
|
||||
|
||||
func _on_entity_died() -> void:
|
||||
_currentCount = max(0, _currentCount-1)
|
||||
call_deferred("_spawn_minimum")
|
||||
@@ -1 +0,0 @@
|
||||
uid://coetidfssb80w
|
||||
@@ -1,24 +0,0 @@
|
||||
class_name State extends Node
|
||||
|
||||
# Emits on state completion
|
||||
signal finished(next_state_path: String, data: Dictionary)
|
||||
|
||||
# Called by StateMachine on unhandled input
|
||||
func handle_input(_event: InputEvent) -> void:
|
||||
pass
|
||||
|
||||
# Main update loop
|
||||
func update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
# Physics update loop
|
||||
func physics_update(_delta: float) -> void:
|
||||
pass
|
||||
|
||||
# Called by StateMachine on state change. Data contains arbitrary data to initialize state.
|
||||
func enter(previous_state_path: String, data := {}) -> void:
|
||||
pass
|
||||
|
||||
# Called by StateMachine before state change. Should be used for cleanup.
|
||||
func exit() -> void:
|
||||
pass
|
||||
@@ -1 +0,0 @@
|
||||
uid://co2xp7gauamql
|
||||
@@ -1,42 +0,0 @@
|
||||
class_name StateMachine extends Node
|
||||
|
||||
@export var initial_state: State = null
|
||||
|
||||
# use first child as 'active' state
|
||||
@onready var state: State = (func get_initial_state() -> State:
|
||||
return initial_state if initial_state != null else get_child(0)
|
||||
).call()
|
||||
|
||||
# Connect states on ready, then wait.
|
||||
func _ready() -> void:
|
||||
for node: State in find_children("*", "State"):
|
||||
node.finished.connect(transition_to_next_state)
|
||||
|
||||
await owner.ready
|
||||
state.enter("")
|
||||
|
||||
# pass unhandled input to state.
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
state.handle_input(event)
|
||||
|
||||
# Pass process tick to state.
|
||||
func _process(delta: float) -> void:
|
||||
state.update(delta)
|
||||
|
||||
# Pass physics tick to state.
|
||||
func _physics_process(delta: float) -> void:
|
||||
state.physics_update(delta)
|
||||
|
||||
# Transition to next state
|
||||
func _transition_to_next_state(target_path: String, data: Dictionary = {}) -> void:
|
||||
if not has_node(target_path):
|
||||
printerr(owner.name + ": Trying to transition to state " + target_path + ", which does not exist.")
|
||||
return
|
||||
|
||||
var previous_state_path := state.name
|
||||
state.exit()
|
||||
state = get_node(target_path)
|
||||
state.enter(previous_state_path, data)
|
||||
|
||||
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
|
||||
push_error("Child FSM failed to implement transition function.")
|
||||
@@ -1 +0,0 @@
|
||||
uid://ck7k8ht54snsy
|
||||
8
evolve-die-repeat/thirdparty/.gitignore
vendored
@@ -1,8 +0,0 @@
|
||||
bin
|
||||
*.uid
|
||||
*sconsign.dblite
|
||||
**.os
|
||||
|
||||
godot-cpp/bin/
|
||||
*.o
|
||||
*.so
|
||||
337509
evolve-die-repeat/thirdparty/extension_api.json
vendored
1
evolve-die-repeat/thirdparty/godot-cpp
vendored
56
evolve-die-repeat/thirdparty/src/test.cpp
vendored
@@ -1,56 +0,0 @@
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/classes/ref_counted.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class Test : public RefCounted {
|
||||
GDCLASS(Test, RefCounted);
|
||||
|
||||
int counter = 0;
|
||||
|
||||
static void _bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("increment"), &Test::increment);
|
||||
ClassDB::bind_method(D_METHOD("get_counter"), &Test::get_counter);
|
||||
ClassDB::bind_method(D_METHOD("set_counter", "value"), &Test::set_counter);
|
||||
ClassDB::add_property("Test", PropertyInfo(Variant::INT, "counter"),
|
||||
"set_counter", "get_counter");
|
||||
}
|
||||
|
||||
public:
|
||||
int increment() {
|
||||
counter += 1;
|
||||
return counter;
|
||||
}
|
||||
|
||||
int get_counter() const { return counter; }
|
||||
|
||||
void set_counter(int p_value) { counter = p_value; }
|
||||
};
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT
|
||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||
GDExtensionClassLibraryPtr library,
|
||||
GDExtensionInitialization *r_initialization) {
|
||||
|
||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||
r_initialization);
|
||||
|
||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
ClassDB::register_class<Test>();
|
||||
});
|
||||
|
||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||
// no-op
|
||||
});
|
||||
|
||||
init.set_minimum_library_initialization_level(
|
||||
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
return init.init();
|
||||
}
|
||||
BIN
game-of-life-test/black_sq.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
@@ -2,16 +2,16 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bto1pnycvianp"
|
||||
path="res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"
|
||||
uid="uid://c7assq3lqgw8x"
|
||||
path="res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg.png"
|
||||
dest_files=["res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"]
|
||||
source_file="res://black_sq.png"
|
||||
dest_files=["res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
36
game-of-life-test/dot_matrix.gdshader
Normal file
@@ -0,0 +1,36 @@
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2D unlitTex;
|
||||
uniform sampler2D litTex;
|
||||
uniform sampler2D binDataTex;
|
||||
uniform int n;
|
||||
|
||||
const int cellSize = 8;
|
||||
|
||||
void vertex() {
|
||||
// Called for every vertex the material is visible on.
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
// Called for every pixel the material is visible on.
|
||||
vec2 totalGridSize = vec2(float(n) * float(cellSize));
|
||||
|
||||
vec2 scaledUV = UV * float(n);
|
||||
ivec2 cellIdx = ivec2(floor(scaledUV));
|
||||
vec2 cellUV = fract(scaledUV);
|
||||
|
||||
float binVal = texelFetch(binDataTex, cellIdx, 0).r;
|
||||
bool isWhite = binVal > 0.5;
|
||||
|
||||
vec4 color = texture(unlitTex, cellUV);
|
||||
if (isWhite) {
|
||||
color = texture(litTex, cellUV);
|
||||
}
|
||||
|
||||
COLOR = color;
|
||||
}
|
||||
|
||||
//void light() {
|
||||
// // Called for every pixel for every light affecting the material.
|
||||
// // Uncomment to replace the default light processing function with this one.
|
||||
//}
|
||||
1
game-of-life-test/dot_matrix.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cidrd2kca02ko
|
||||
23
game-of-life-test/dot_matrix.tscn
Normal file
@@ -0,0 +1,23 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bawvofeipkkmn"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dma7owg4valo7" path="res://icon.svg" id="1_4fmrq"]
|
||||
[ext_resource type="Shader" uid="uid://cidrd2kca02ko" path="res://dot_matrix.gdshader" id="1_wjpme"]
|
||||
[ext_resource type="Texture2D" uid="uid://csm64p7o7eyc6" path="res://white_sq.png" id="2_og22u"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7assq3lqgw8x" path="res://black_sq.png" id="3_b70w7"]
|
||||
[ext_resource type="Script" uid="uid://cgwkfjisbqbwt" path="res://gol.gd" id="5_og22u"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvg0l"]
|
||||
shader = ExtResource("1_wjpme")
|
||||
shader_parameter/unlitTex = ExtResource("3_b70w7")
|
||||
shader_parameter/litTex = ExtResource("2_og22u")
|
||||
shader_parameter/n = 64
|
||||
|
||||
[node name="Dot Matrix" type="Node2D"]
|
||||
|
||||
[node name="Renderer" type="Sprite2D" parent="."]
|
||||
material = SubResource("ShaderMaterial_wvg0l")
|
||||
position = Vector2(960, 960)
|
||||
scale = Vector2(15, 15)
|
||||
texture = ExtResource("1_4fmrq")
|
||||
script = ExtResource("5_og22u")
|
||||
metadata/_edit_lock_ = true
|
||||
196
game-of-life-test/gol.gd
Normal file
@@ -0,0 +1,196 @@
|
||||
extends Sprite2D
|
||||
|
||||
var n: int = 64
|
||||
var arr := []
|
||||
|
||||
var data_img: Image
|
||||
var data_tex: ImageTexture
|
||||
|
||||
var gol := GoL.new()
|
||||
|
||||
@onready var mat: ShaderMaterial = material as ShaderMaterial
|
||||
|
||||
# sim. consts
|
||||
var T := 0.01
|
||||
var t := 0.0
|
||||
|
||||
# player (2x2 block)
|
||||
var player_alive := true
|
||||
var player_col := 10
|
||||
var player_row := 10
|
||||
var PLAYER_SHAPE := [Vector2i(0,0), Vector2i(1,0), Vector2i(0,1), Vector2i(1,1)]
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
data_img = Image.create(n, n, false, Image.FORMAT_R8)
|
||||
data_img.fill(Color8(0, 0, 0, 255))
|
||||
|
||||
data_tex = ImageTexture.create_from_image(data_img)
|
||||
mat.set_shader_parameter("binDataTex", data_tex)
|
||||
mat.set_shader_parameter("n", n)
|
||||
|
||||
# player
|
||||
_seed_clear()
|
||||
_fill_example()
|
||||
_spawn_player(20, 10)
|
||||
_upload_arr()
|
||||
|
||||
|
||||
func _upload_arr() -> void:
|
||||
for y in n:
|
||||
for x in n:
|
||||
var v := int(arr[y][x]) * 255
|
||||
data_img.set_pixel(x, y, Color8(v, 0, 0, 255))
|
||||
data_tex.update(data_img)
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta: float) -> void:
|
||||
if Input.is_action_just_pressed("move_right"):
|
||||
_move_player(1, 0)
|
||||
if Input.is_action_just_pressed("move_left"):
|
||||
_move_player(-1, 0)
|
||||
if Input.is_action_just_pressed("move_up"):
|
||||
_move_player(0, -1)
|
||||
if Input.is_action_just_pressed("move_down"):
|
||||
_move_player(0, 1)
|
||||
|
||||
t += _delta
|
||||
if t >= T:
|
||||
t = 0.0
|
||||
_game_of_life_step()
|
||||
# arr = gol.step_once(arr, n) # cpp step (no player)
|
||||
_track_player_after_step()
|
||||
_upload_arr()
|
||||
|
||||
func _game_of_life_step() -> void:
|
||||
var next := []
|
||||
for y in n:
|
||||
var row := []
|
||||
for x in n:
|
||||
var alive: bool = arr[y][x] == 1
|
||||
var cn := _count_neighs(x, y)
|
||||
|
||||
var newv := 0
|
||||
if alive:
|
||||
newv = int(cn == 2 or cn == 3)
|
||||
else:
|
||||
newv = int(cn == 3)
|
||||
row.append(newv)
|
||||
next.append(row)
|
||||
arr = next
|
||||
|
||||
func _count_neighs(x:int, y:int) -> int:
|
||||
var ans := 0
|
||||
for _dy in 3:
|
||||
var dy := _dy-1
|
||||
for _dx in 3:
|
||||
var dx := _dx-1
|
||||
if dx == 0 and dy == 0:
|
||||
continue
|
||||
var nx := int((x + dx + n)%n)
|
||||
var ny := int((y + dy + n)%n)
|
||||
ans += arr[ny][nx]
|
||||
return ans
|
||||
|
||||
|
||||
func _track_player_after_step() -> void:
|
||||
if not player_alive:
|
||||
return
|
||||
var best_count := -1
|
||||
var best_shift := Vector2i(0, 0)
|
||||
|
||||
# search a 5x5 neighborhood for where the 2x2 footprint moved
|
||||
for dy in range(-2, 3):
|
||||
for dx in range(-2, 3):
|
||||
var cnt := 0
|
||||
for off in PLAYER_SHAPE:
|
||||
var x:int = (player_col + off.x + dx + n) % n
|
||||
var y:int = (player_row + off.y + dy + n) % n
|
||||
cnt += arr[y][x]
|
||||
if cnt > best_count:
|
||||
best_count = cnt
|
||||
best_shift = Vector2i(dx, dy)
|
||||
|
||||
# if nothing from the footprint survived, the player is dead
|
||||
if best_count <= 0:
|
||||
player_alive = false
|
||||
print("Player dead!")
|
||||
return
|
||||
|
||||
player_col = (player_col + best_shift.x + n) % n
|
||||
player_row = (player_row + best_shift.y + n) % n
|
||||
|
||||
|
||||
func _fill_example() -> void:
|
||||
#_checkerboard()
|
||||
_ship()
|
||||
|
||||
# inits
|
||||
func _checkerboard() -> void:
|
||||
for y in n:
|
||||
var row := []
|
||||
for x in n:
|
||||
row.append((x + y) % 2) # checkerboard
|
||||
arr.append(row)
|
||||
|
||||
func _ship() -> void:
|
||||
var i: int = 0
|
||||
var j: int = 0
|
||||
while (i < n):
|
||||
var row := []
|
||||
j = 0
|
||||
while (j < n):
|
||||
row.append(0)
|
||||
j+=1
|
||||
arr.append(row)
|
||||
i+=1
|
||||
|
||||
arr[0][1] = 1
|
||||
arr[1][2] = 1
|
||||
arr[2][0] = 1
|
||||
arr[2][1] = 1
|
||||
arr[2][2] = 1
|
||||
|
||||
|
||||
# Player
|
||||
func _write_player(val:int) -> void:
|
||||
for off in PLAYER_SHAPE:
|
||||
var x:int = (player_col + off.x + n) % n
|
||||
var y:int = (player_row + off.y + n) % n
|
||||
arr[y][x] = val
|
||||
|
||||
func _spawn_player(col:int, row:int) -> void:
|
||||
player_col = (col + n) % n
|
||||
player_row = (row + n) % n
|
||||
player_alive = true
|
||||
_write_player(1)
|
||||
_upload_arr()
|
||||
|
||||
func _despawn_player() -> void:
|
||||
if player_alive:
|
||||
_write_player(0)
|
||||
player_alive = false
|
||||
_upload_arr()
|
||||
|
||||
func _move_player(dx:int, dy:int) -> void:
|
||||
if not player_alive:
|
||||
return
|
||||
# erase old footprint
|
||||
_write_player(0)
|
||||
# move
|
||||
player_col = (player_col + dx + n) % n
|
||||
player_row = (player_row + dy + n) % n
|
||||
# write new footprint
|
||||
_write_player(1)
|
||||
_upload_arr()
|
||||
|
||||
|
||||
# Clear
|
||||
func _seed_clear() -> void:
|
||||
arr.clear()
|
||||
for _y in n:
|
||||
var row := []
|
||||
for _x in n:
|
||||
row.append(0)
|
||||
arr.append(row)
|
||||
1
game-of-life-test/gol.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cgwkfjisbqbwt
|
||||
|
Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 995 B |
@@ -2,7 +2,7 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://uqy71st3rbdr"
|
||||
uid="uid://dma7owg4valo7"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
23
game-of-life-test/player.gd
Normal file
@@ -0,0 +1,23 @@
|
||||
extends Area2D
|
||||
|
||||
@export var speed = 400 # How fast the player will move (pixels/sec).
|
||||
var screen_size # Size of the game window.
|
||||
|
||||
func _ready() -> void:
|
||||
screen_size = get_viewport_rect().size
|
||||
|
||||
func _process(delta):
|
||||
var velocity = Vector2.ZERO # The player's movement vector.
|
||||
if Input.is_action_pressed("move_right"):
|
||||
velocity.x += 1
|
||||
if Input.is_action_pressed("move_left"):
|
||||
velocity.x -= 1
|
||||
|
||||
if velocity.length() > 0:
|
||||
velocity = velocity.normalized() * speed
|
||||
$AnimatedSprite2D.play()
|
||||
else:
|
||||
$AnimatedSprite2D.stop()
|
||||
|
||||
position += velocity * delta
|
||||
position = position.clamp(Vector2.ZERO, screen_size)
|
||||
1
game-of-life-test/player.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cvxhfc50fgdyb
|
||||
44
game-of-life-test/project.godot
Normal file
@@ -0,0 +1,44 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="GameOfLifeTest"
|
||||
run/main_scene="uid://bawvofeipkkmn"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1920
|
||||
|
||||
[input]
|
||||
|
||||
move_right={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_up={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
10
game-of-life-test/thirdparty/.gitignore
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
bin
|
||||
*.uid
|
||||
*sconsign.dblite
|
||||
**.os
|
||||
|
||||
game-of-life-test/thirdparty/godot-cpp/bin/
|
||||
game-of-life-test/thirdparty/bin/
|
||||
*.o
|
||||
*.so
|
||||
|
||||
1
game-of-life-test/thirdparty/godot-cpp
vendored
Submodule
@@ -7,4 +7,3 @@ reloadable = true
|
||||
[libraries]
|
||||
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
||||
|
||||
|
||||
75
game-of-life-test/thirdparty/src/gol.cpp
vendored
Normal file
@@ -0,0 +1,75 @@
|
||||
|
||||
// src/gol.cpp
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/classes/ref_counted.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
#include <godot_cpp/variant/array.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
class GoL : public RefCounted {
|
||||
GDCLASS(GoL, RefCounted);
|
||||
|
||||
static void _bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("step_once", "arr", "n"), &GoL::step_once);
|
||||
}
|
||||
|
||||
static int neighs(const Array &a, int n, int x, int y) {
|
||||
int s = 0;
|
||||
for (int dy = -1; dy <= 1; ++dy) {
|
||||
for (int dx = -1; dx <= 1; ++dx) {
|
||||
if (dx == 0 && dy == 0)
|
||||
continue;
|
||||
const int nx = ((x + dx) % n + n) % n;
|
||||
const int ny = ((y + dy) % n + n) % n;
|
||||
const Array row = a[ny];
|
||||
s += (int)row[nx];
|
||||
}
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
public:
|
||||
Array step_once(const Array &arr, int n) const {
|
||||
Array next;
|
||||
next.resize(n);
|
||||
for (int y = 0; y < n; ++y) {
|
||||
Array row;
|
||||
row.resize(n);
|
||||
const Array crow = arr[y];
|
||||
for (int x = 0; x < n; ++x) {
|
||||
const bool alive = ((int)crow[x]) == 1;
|
||||
const int cn = neighs(arr, n, x, y);
|
||||
row.set(x, alive ? int(cn == 2 || cn == 3) : int(cn == 3));
|
||||
}
|
||||
next.set(y, row);
|
||||
}
|
||||
return next;
|
||||
}
|
||||
};
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT
|
||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||
GDExtensionClassLibraryPtr library,
|
||||
GDExtensionInitialization *r_initialization) {
|
||||
|
||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||
r_initialization);
|
||||
|
||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE)
|
||||
return;
|
||||
ClassDB::register_class<GoL>();
|
||||
});
|
||||
|
||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||
// no-op
|
||||
});
|
||||
|
||||
init.set_minimum_library_initialization_level(
|
||||
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
return init.init();
|
||||
}
|
||||
BIN
game-of-life-test/white_sq.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
@@ -2,16 +2,16 @@
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3cuhrmulyy1s"
|
||||
path="res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"
|
||||
uid="uid://csm64p7o7eyc6"
|
||||
path="res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://molecular/assets/background/bg-near.png"
|
||||
dest_files=["res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"]
|
||||
source_file="res://white_sq.png"
|
||||
dest_files=["res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||