Compare commits
4 Commits
a4d062ea04
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game-of-li
| Author | SHA1 | Date | |
|---|---|---|---|
| 9f36f7c921 | |||
| f9ec2e855d | |||
| c92c6d4432 | |||
| 1c1d8bf3aa |
4
.gitmodules
vendored
4
.gitmodules
vendored
@@ -1,4 +1,4 @@
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|||||||
[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
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[submodule "game-of-life-test/thirdparty/godot-cpp"]
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path = evolve-die-repeat/thirdparty/godot-cpp
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path = game-of-life-test/thirdparty/godot-cpp
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url = https://github.com/godotengine/godot-cpp.git
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url = https://github.com/godotengine/godot-cpp.git
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branch = 4.5
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branch = 4.5
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25
README.md
25
README.md
@@ -1,25 +1,2 @@
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# Evolve Die Repeat TODO: The name is a work in progress
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# notSpore
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|
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This is currently quite empty.
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## C++ setup
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From anywhere in proejct:
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```bash
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git submodule update --init --recursive
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```
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|
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In `thirdparty`:
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```bash
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godot --headless --dump-extension-api
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||||||
```
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|
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To compile the cpp extension, run this from `thirdparty/godot-cpp`:
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```bash
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scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
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```
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Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
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||||||
```bash
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scons platform=linux target=template_debug -j8
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```
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@@ -1,13 +0,0 @@
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extends Label
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||||||
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var counter := Test.new() # C++ class
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||||||
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func _ready() -> void:
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text += str(counter.get_counter())
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func _process(delta: float) -> void:
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#if Input.is_action_just_pressed("ui_accept"):
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counter.increment()
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var baseText := text
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baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
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text = baseText + str(counter.get_counter())
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@@ -1 +0,0 @@
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uid://ceut2lrvkns75
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@@ -1,5 +0,0 @@
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extends Control
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func _on_play_button_pressed() -> void:
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get_tree().change_scene_to_file("res://molecular_stag.tscn")
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@@ -1 +0,0 @@
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uid://dxc66bci2ivrj
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@@ -1,36 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://drgv154ei1vrl"]
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[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
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[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
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font_size = 64
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[node name="MainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_06t4h")
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[node name="PlayButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 448.0
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offset_top = 256.0
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offset_right = 768.0
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offset_bottom = 314.0
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text = "Play"
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[node name="MainMenuText" type="Label" parent="."]
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layout_mode = 0
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offset_left = 320.0
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offset_top = 32.0
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offset_right = 904.0
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offset_bottom = 151.0
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text = "The Main Menu"
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label_settings = SubResource("LabelSettings_rhts7")
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horizontal_alignment = 1
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vertical_alignment = 1
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[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
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@@ -1,12 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://b55w56d4twno1"]
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[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="1_quyes"]
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[node name="MolecularStag" type="Node2D"]
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[node name="DebugLabel" type="Label" parent="."]
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offset_right = 40.0
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offset_bottom = 23.0
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text = "Debug: You made it into the game!
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|
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This is running from C++: "
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script = ExtResource("1_quyes")
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@@ -1,16 +0,0 @@
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; Engine configuration file.
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||||||
; It's best edited using the editor UI and not directly,
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|
||||||
; since the parameters that go here are not all obvious.
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|
||||||
;
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|
||||||
; Format:
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|
||||||
; [section] ; section goes between []
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|
||||||
; param=value ; assign values to parameters
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|
||||||
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config_version=5
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[application]
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config/name="EvolveDieRepeat"
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run/main_scene="uid://drgv154ei1vrl"
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config/features=PackedStringArray("4.5", "Forward Plus")
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|
||||||
config/icon="res://icon.svg"
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|
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8
evolve-die-repeat/thirdparty/.gitignore
vendored
8
evolve-die-repeat/thirdparty/.gitignore
vendored
@@ -1,8 +0,0 @@
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bin
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||||||
*.uid
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|
||||||
*sconsign.dblite
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|
||||||
**.os
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|
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godot-cpp/bin/
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|
||||||
*.o
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|
||||||
*.so
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337509
evolve-die-repeat/thirdparty/extension_api.json
vendored
337509
evolve-die-repeat/thirdparty/extension_api.json
vendored
File diff suppressed because it is too large
Load Diff
1
evolve-die-repeat/thirdparty/godot-cpp
vendored
1
evolve-die-repeat/thirdparty/godot-cpp
vendored
Submodule evolve-die-repeat/thirdparty/godot-cpp deleted from e83fd0904c
56
evolve-die-repeat/thirdparty/src/test.cpp
vendored
56
evolve-die-repeat/thirdparty/src/test.cpp
vendored
@@ -1,56 +0,0 @@
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#include <gdextension_interface.h>
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||||||
#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/class_db.hpp>
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|
||||||
#include <godot_cpp/core/defs.hpp>
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|
||||||
#include <godot_cpp/godot.hpp>
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|
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|
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using namespace godot;
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|
||||||
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|
||||||
class Test : public RefCounted {
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GDCLASS(Test, RefCounted);
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|
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|
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int counter = 0;
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|
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||||||
static void _bind_methods() {
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|
||||||
ClassDB::bind_method(D_METHOD("increment"), &Test::increment);
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|
||||||
ClassDB::bind_method(D_METHOD("get_counter"), &Test::get_counter);
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|
||||||
ClassDB::bind_method(D_METHOD("set_counter", "value"), &Test::set_counter);
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|
||||||
ClassDB::add_property("Test", PropertyInfo(Variant::INT, "counter"),
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|
||||||
"set_counter", "get_counter");
|
|
||||||
}
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|
||||||
|
|
||||||
public:
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|
||||||
int increment() {
|
|
||||||
counter += 1;
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|
||||||
return counter;
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|
||||||
}
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|
||||||
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|
||||||
int get_counter() const { return counter; }
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|
||||||
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|
||||||
void set_counter(int p_value) { counter = p_value; }
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|
||||||
};
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|
||||||
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|
||||||
extern "C" GDExtensionBool GDE_EXPORT
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|
||||||
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
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|
||||||
GDExtensionClassLibraryPtr library,
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|
||||||
GDExtensionInitialization *r_initialization) {
|
|
||||||
|
|
||||||
static GDExtensionBinding::InitObject init(get_proc_address, library,
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|
||||||
r_initialization);
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|
||||||
|
|
||||||
init.register_initializer([](ModuleInitializationLevel p_level) {
|
|
||||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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|
||||||
return;
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|
||||||
}
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||||||
ClassDB::register_class<Test>();
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|
||||||
});
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||||||
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|
||||||
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
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|
||||||
// no-op
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|
||||||
});
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|
||||||
|
|
||||||
init.set_minimum_library_initialization_level(
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|
||||||
MODULE_INITIALIZATION_LEVEL_SCENE);
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return init.init();
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|
||||||
}
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||||||
BIN
game-of-life-test/black_sq.png
Normal file
BIN
game-of-life-test/black_sq.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.6 KiB |
40
game-of-life-test/black_sq.png.import
Normal file
40
game-of-life-test/black_sq.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
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|
||||||
|
importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
|
uid="uid://c7assq3lqgw8x"
|
||||||
|
path="res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
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|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://black_sq.png"
|
||||||
|
dest_files=["res://.godot/imported/black_sq.png-43fbf60d129e97f2df8400c8ac3589c6.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
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process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
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detect_3d/compress_to=1
|
||||||
36
game-of-life-test/dot_matrix.gdshader
Normal file
36
game-of-life-test/dot_matrix.gdshader
Normal file
@@ -0,0 +1,36 @@
|
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|
shader_type canvas_item;
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||||||
|
|
||||||
|
uniform sampler2D unlitTex;
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||||||
|
uniform sampler2D litTex;
|
||||||
|
uniform sampler2D binDataTex;
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|
uniform int n;
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||||||
|
|
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|
const int cellSize = 8;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Called for every vertex the material is visible on.
|
||||||
|
}
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|
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||||||
|
void fragment() {
|
||||||
|
// Called for every pixel the material is visible on.
|
||||||
|
vec2 totalGridSize = vec2(float(n) * float(cellSize));
|
||||||
|
|
||||||
|
vec2 scaledUV = UV * float(n);
|
||||||
|
ivec2 cellIdx = ivec2(floor(scaledUV));
|
||||||
|
vec2 cellUV = fract(scaledUV);
|
||||||
|
|
||||||
|
float binVal = texelFetch(binDataTex, cellIdx, 0).r;
|
||||||
|
bool isWhite = binVal > 0.5;
|
||||||
|
|
||||||
|
vec4 color = texture(unlitTex, cellUV);
|
||||||
|
if (isWhite) {
|
||||||
|
color = texture(litTex, cellUV);
|
||||||
|
}
|
||||||
|
|
||||||
|
COLOR = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
//void light() {
|
||||||
|
// // Called for every pixel for every light affecting the material.
|
||||||
|
// // Uncomment to replace the default light processing function with this one.
|
||||||
|
//}
|
||||||
1
game-of-life-test/dot_matrix.gdshader.uid
Normal file
1
game-of-life-test/dot_matrix.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cidrd2kca02ko
|
||||||
23
game-of-life-test/dot_matrix.tscn
Normal file
23
game-of-life-test/dot_matrix.tscn
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
[gd_scene load_steps=7 format=3 uid="uid://bawvofeipkkmn"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dma7owg4valo7" path="res://icon.svg" id="1_4fmrq"]
|
||||||
|
[ext_resource type="Shader" uid="uid://cidrd2kca02ko" path="res://dot_matrix.gdshader" id="1_wjpme"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://csm64p7o7eyc6" path="res://white_sq.png" id="2_og22u"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c7assq3lqgw8x" path="res://black_sq.png" id="3_b70w7"]
|
||||||
|
[ext_resource type="Script" uid="uid://cgwkfjisbqbwt" path="res://gol.gd" id="5_og22u"]
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_wvg0l"]
|
||||||
|
shader = ExtResource("1_wjpme")
|
||||||
|
shader_parameter/unlitTex = ExtResource("3_b70w7")
|
||||||
|
shader_parameter/litTex = ExtResource("2_og22u")
|
||||||
|
shader_parameter/n = 64
|
||||||
|
|
||||||
|
[node name="Dot Matrix" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="Renderer" type="Sprite2D" parent="."]
|
||||||
|
material = SubResource("ShaderMaterial_wvg0l")
|
||||||
|
position = Vector2(960, 960)
|
||||||
|
scale = Vector2(15, 15)
|
||||||
|
texture = ExtResource("1_4fmrq")
|
||||||
|
script = ExtResource("5_og22u")
|
||||||
|
metadata/_edit_lock_ = true
|
||||||
196
game-of-life-test/gol.gd
Normal file
196
game-of-life-test/gol.gd
Normal file
@@ -0,0 +1,196 @@
|
|||||||
|
extends Sprite2D
|
||||||
|
|
||||||
|
var n: int = 64
|
||||||
|
var arr := []
|
||||||
|
|
||||||
|
var data_img: Image
|
||||||
|
var data_tex: ImageTexture
|
||||||
|
|
||||||
|
var gol := GoL.new()
|
||||||
|
|
||||||
|
@onready var mat: ShaderMaterial = material as ShaderMaterial
|
||||||
|
|
||||||
|
# sim. consts
|
||||||
|
var T := 0.01
|
||||||
|
var t := 0.0
|
||||||
|
|
||||||
|
# player (2x2 block)
|
||||||
|
var player_alive := true
|
||||||
|
var player_col := 10
|
||||||
|
var player_row := 10
|
||||||
|
var PLAYER_SHAPE := [Vector2i(0,0), Vector2i(1,0), Vector2i(0,1), Vector2i(1,1)]
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
data_img = Image.create(n, n, false, Image.FORMAT_R8)
|
||||||
|
data_img.fill(Color8(0, 0, 0, 255))
|
||||||
|
|
||||||
|
data_tex = ImageTexture.create_from_image(data_img)
|
||||||
|
mat.set_shader_parameter("binDataTex", data_tex)
|
||||||
|
mat.set_shader_parameter("n", n)
|
||||||
|
|
||||||
|
# player
|
||||||
|
_seed_clear()
|
||||||
|
_fill_example()
|
||||||
|
_spawn_player(20, 10)
|
||||||
|
_upload_arr()
|
||||||
|
|
||||||
|
|
||||||
|
func _upload_arr() -> void:
|
||||||
|
for y in n:
|
||||||
|
for x in n:
|
||||||
|
var v := int(arr[y][x]) * 255
|
||||||
|
data_img.set_pixel(x, y, Color8(v, 0, 0, 255))
|
||||||
|
data_tex.update(data_img)
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if Input.is_action_just_pressed("move_right"):
|
||||||
|
_move_player(1, 0)
|
||||||
|
if Input.is_action_just_pressed("move_left"):
|
||||||
|
_move_player(-1, 0)
|
||||||
|
if Input.is_action_just_pressed("move_up"):
|
||||||
|
_move_player(0, -1)
|
||||||
|
if Input.is_action_just_pressed("move_down"):
|
||||||
|
_move_player(0, 1)
|
||||||
|
|
||||||
|
t += _delta
|
||||||
|
if t >= T:
|
||||||
|
t = 0.0
|
||||||
|
_game_of_life_step()
|
||||||
|
# arr = gol.step_once(arr, n) # cpp step (no player)
|
||||||
|
_track_player_after_step()
|
||||||
|
_upload_arr()
|
||||||
|
|
||||||
|
func _game_of_life_step() -> void:
|
||||||
|
var next := []
|
||||||
|
for y in n:
|
||||||
|
var row := []
|
||||||
|
for x in n:
|
||||||
|
var alive: bool = arr[y][x] == 1
|
||||||
|
var cn := _count_neighs(x, y)
|
||||||
|
|
||||||
|
var newv := 0
|
||||||
|
if alive:
|
||||||
|
newv = int(cn == 2 or cn == 3)
|
||||||
|
else:
|
||||||
|
newv = int(cn == 3)
|
||||||
|
row.append(newv)
|
||||||
|
next.append(row)
|
||||||
|
arr = next
|
||||||
|
|
||||||
|
func _count_neighs(x:int, y:int) -> int:
|
||||||
|
var ans := 0
|
||||||
|
for _dy in 3:
|
||||||
|
var dy := _dy-1
|
||||||
|
for _dx in 3:
|
||||||
|
var dx := _dx-1
|
||||||
|
if dx == 0 and dy == 0:
|
||||||
|
continue
|
||||||
|
var nx := int((x + dx + n)%n)
|
||||||
|
var ny := int((y + dy + n)%n)
|
||||||
|
ans += arr[ny][nx]
|
||||||
|
return ans
|
||||||
|
|
||||||
|
|
||||||
|
func _track_player_after_step() -> void:
|
||||||
|
if not player_alive:
|
||||||
|
return
|
||||||
|
var best_count := -1
|
||||||
|
var best_shift := Vector2i(0, 0)
|
||||||
|
|
||||||
|
# search a 5x5 neighborhood for where the 2x2 footprint moved
|
||||||
|
for dy in range(-2, 3):
|
||||||
|
for dx in range(-2, 3):
|
||||||
|
var cnt := 0
|
||||||
|
for off in PLAYER_SHAPE:
|
||||||
|
var x:int = (player_col + off.x + dx + n) % n
|
||||||
|
var y:int = (player_row + off.y + dy + n) % n
|
||||||
|
cnt += arr[y][x]
|
||||||
|
if cnt > best_count:
|
||||||
|
best_count = cnt
|
||||||
|
best_shift = Vector2i(dx, dy)
|
||||||
|
|
||||||
|
# if nothing from the footprint survived, the player is dead
|
||||||
|
if best_count <= 0:
|
||||||
|
player_alive = false
|
||||||
|
print("Player dead!")
|
||||||
|
return
|
||||||
|
|
||||||
|
player_col = (player_col + best_shift.x + n) % n
|
||||||
|
player_row = (player_row + best_shift.y + n) % n
|
||||||
|
|
||||||
|
|
||||||
|
func _fill_example() -> void:
|
||||||
|
#_checkerboard()
|
||||||
|
_ship()
|
||||||
|
|
||||||
|
# inits
|
||||||
|
func _checkerboard() -> void:
|
||||||
|
for y in n:
|
||||||
|
var row := []
|
||||||
|
for x in n:
|
||||||
|
row.append((x + y) % 2) # checkerboard
|
||||||
|
arr.append(row)
|
||||||
|
|
||||||
|
func _ship() -> void:
|
||||||
|
var i: int = 0
|
||||||
|
var j: int = 0
|
||||||
|
while (i < n):
|
||||||
|
var row := []
|
||||||
|
j = 0
|
||||||
|
while (j < n):
|
||||||
|
row.append(0)
|
||||||
|
j+=1
|
||||||
|
arr.append(row)
|
||||||
|
i+=1
|
||||||
|
|
||||||
|
arr[0][1] = 1
|
||||||
|
arr[1][2] = 1
|
||||||
|
arr[2][0] = 1
|
||||||
|
arr[2][1] = 1
|
||||||
|
arr[2][2] = 1
|
||||||
|
|
||||||
|
|
||||||
|
# Player
|
||||||
|
func _write_player(val:int) -> void:
|
||||||
|
for off in PLAYER_SHAPE:
|
||||||
|
var x:int = (player_col + off.x + n) % n
|
||||||
|
var y:int = (player_row + off.y + n) % n
|
||||||
|
arr[y][x] = val
|
||||||
|
|
||||||
|
func _spawn_player(col:int, row:int) -> void:
|
||||||
|
player_col = (col + n) % n
|
||||||
|
player_row = (row + n) % n
|
||||||
|
player_alive = true
|
||||||
|
_write_player(1)
|
||||||
|
_upload_arr()
|
||||||
|
|
||||||
|
func _despawn_player() -> void:
|
||||||
|
if player_alive:
|
||||||
|
_write_player(0)
|
||||||
|
player_alive = false
|
||||||
|
_upload_arr()
|
||||||
|
|
||||||
|
func _move_player(dx:int, dy:int) -> void:
|
||||||
|
if not player_alive:
|
||||||
|
return
|
||||||
|
# erase old footprint
|
||||||
|
_write_player(0)
|
||||||
|
# move
|
||||||
|
player_col = (player_col + dx + n) % n
|
||||||
|
player_row = (player_row + dy + n) % n
|
||||||
|
# write new footprint
|
||||||
|
_write_player(1)
|
||||||
|
_upload_arr()
|
||||||
|
|
||||||
|
|
||||||
|
# Clear
|
||||||
|
func _seed_clear() -> void:
|
||||||
|
arr.clear()
|
||||||
|
for _y in n:
|
||||||
|
var row := []
|
||||||
|
for _x in n:
|
||||||
|
row.append(0)
|
||||||
|
arr.append(row)
|
||||||
1
game-of-life-test/gol.gd.uid
Normal file
1
game-of-life-test/gol.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cgwkfjisbqbwt
|
||||||
|
Before Width: | Height: | Size: 995 B After Width: | Height: | Size: 995 B |
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
importer="texture"
|
importer="texture"
|
||||||
type="CompressedTexture2D"
|
type="CompressedTexture2D"
|
||||||
uid="uid://uqy71st3rbdr"
|
uid="uid://dma7owg4valo7"
|
||||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
metadata={
|
metadata={
|
||||||
"vram_texture": false
|
"vram_texture": false
|
||||||
23
game-of-life-test/player.gd
Normal file
23
game-of-life-test/player.gd
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
extends Area2D
|
||||||
|
|
||||||
|
@export var speed = 400 # How fast the player will move (pixels/sec).
|
||||||
|
var screen_size # Size of the game window.
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
screen_size = get_viewport_rect().size
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
var velocity = Vector2.ZERO # The player's movement vector.
|
||||||
|
if Input.is_action_pressed("move_right"):
|
||||||
|
velocity.x += 1
|
||||||
|
if Input.is_action_pressed("move_left"):
|
||||||
|
velocity.x -= 1
|
||||||
|
|
||||||
|
if velocity.length() > 0:
|
||||||
|
velocity = velocity.normalized() * speed
|
||||||
|
$AnimatedSprite2D.play()
|
||||||
|
else:
|
||||||
|
$AnimatedSprite2D.stop()
|
||||||
|
|
||||||
|
position += velocity * delta
|
||||||
|
position = position.clamp(Vector2.ZERO, screen_size)
|
||||||
1
game-of-life-test/player.gd.uid
Normal file
1
game-of-life-test/player.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cvxhfc50fgdyb
|
||||||
44
game-of-life-test/project.godot
Normal file
44
game-of-life-test/project.godot
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="GameOfLifeTest"
|
||||||
|
run/main_scene="uid://bawvofeipkkmn"
|
||||||
|
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=1920
|
||||||
|
window/size/viewport_height=1920
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_up={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_down={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
10
game-of-life-test/thirdparty/.gitignore
vendored
Normal file
10
game-of-life-test/thirdparty/.gitignore
vendored
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
bin
|
||||||
|
*.uid
|
||||||
|
*sconsign.dblite
|
||||||
|
**.os
|
||||||
|
|
||||||
|
game-of-life-test/thirdparty/godot-cpp/bin/
|
||||||
|
game-of-life-test/thirdparty/bin/
|
||||||
|
*.o
|
||||||
|
*.so
|
||||||
|
|
||||||
1
game-of-life-test/thirdparty/godot-cpp
vendored
Submodule
1
game-of-life-test/thirdparty/godot-cpp
vendored
Submodule
Submodule game-of-life-test/thirdparty/godot-cpp added at abe94570a1
@@ -7,4 +7,3 @@ reloadable = true
|
|||||||
[libraries]
|
[libraries]
|
||||||
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
linux.debug.x86_64 = "res://thirdparty/bin/libgol.linux.debug.x86_64"
|
||||||
|
|
||||||
|
|
||||||
75
game-of-life-test/thirdparty/src/gol.cpp
vendored
Normal file
75
game-of-life-test/thirdparty/src/gol.cpp
vendored
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
|
||||||
|
// src/gol.cpp
|
||||||
|
|
||||||
|
#include <gdextension_interface.h>
|
||||||
|
#include <godot_cpp/classes/ref_counted.hpp>
|
||||||
|
#include <godot_cpp/core/class_db.hpp>
|
||||||
|
#include <godot_cpp/core/defs.hpp>
|
||||||
|
#include <godot_cpp/godot.hpp>
|
||||||
|
#include <godot_cpp/variant/array.hpp>
|
||||||
|
|
||||||
|
using namespace godot;
|
||||||
|
|
||||||
|
class GoL : public RefCounted {
|
||||||
|
GDCLASS(GoL, RefCounted);
|
||||||
|
|
||||||
|
static void _bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("step_once", "arr", "n"), &GoL::step_once);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int neighs(const Array &a, int n, int x, int y) {
|
||||||
|
int s = 0;
|
||||||
|
for (int dy = -1; dy <= 1; ++dy) {
|
||||||
|
for (int dx = -1; dx <= 1; ++dx) {
|
||||||
|
if (dx == 0 && dy == 0)
|
||||||
|
continue;
|
||||||
|
const int nx = ((x + dx) % n + n) % n;
|
||||||
|
const int ny = ((y + dy) % n + n) % n;
|
||||||
|
const Array row = a[ny];
|
||||||
|
s += (int)row[nx];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
Array step_once(const Array &arr, int n) const {
|
||||||
|
Array next;
|
||||||
|
next.resize(n);
|
||||||
|
for (int y = 0; y < n; ++y) {
|
||||||
|
Array row;
|
||||||
|
row.resize(n);
|
||||||
|
const Array crow = arr[y];
|
||||||
|
for (int x = 0; x < n; ++x) {
|
||||||
|
const bool alive = ((int)crow[x]) == 1;
|
||||||
|
const int cn = neighs(arr, n, x, y);
|
||||||
|
row.set(x, alive ? int(cn == 2 || cn == 3) : int(cn == 3));
|
||||||
|
}
|
||||||
|
next.set(y, row);
|
||||||
|
}
|
||||||
|
return next;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
extern "C" GDExtensionBool GDE_EXPORT
|
||||||
|
gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
|
||||||
|
GDExtensionClassLibraryPtr library,
|
||||||
|
GDExtensionInitialization *r_initialization) {
|
||||||
|
|
||||||
|
static GDExtensionBinding::InitObject init(get_proc_address, library,
|
||||||
|
r_initialization);
|
||||||
|
|
||||||
|
init.register_initializer([](ModuleInitializationLevel p_level) {
|
||||||
|
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE)
|
||||||
|
return;
|
||||||
|
ClassDB::register_class<GoL>();
|
||||||
|
});
|
||||||
|
|
||||||
|
init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
|
||||||
|
// no-op
|
||||||
|
});
|
||||||
|
|
||||||
|
init.set_minimum_library_initialization_level(
|
||||||
|
MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||||
|
return init.init();
|
||||||
|
}
|
||||||
BIN
game-of-life-test/white_sq.png
Normal file
BIN
game-of-life-test/white_sq.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
40
game-of-life-test/white_sq.png.import
Normal file
40
game-of-life-test/white_sq.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://csm64p7o7eyc6"
|
||||||
|
path="res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://white_sq.png"
|
||||||
|
dest_files=["res://.godot/imported/white_sq.png-7baf4040d7b03bc76a02f41aa766a5a0.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Reference in New Issue
Block a user