Compare commits
47 Commits
3d-tutoria
...
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1
.gitignore
vendored
@@ -49,3 +49,4 @@ export_presets.cfg
|
|||||||
data_*/
|
data_*/
|
||||||
mono_crash.*.json
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mono_crash.*.json
|
||||||
|
|
||||||
|
addons/
|
||||||
|
|||||||
4
.gitmodules
vendored
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[submodule "evolve-die-repeat/thirdparty/godot-cpp"]
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||||||
|
path = evolve-die-repeat/thirdparty/godot-cpp
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||||||
|
url = https://github.com/godotengine/godot-cpp.git
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||||||
|
branch = 4.5
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||||||
25
README.md
@@ -1,2 +1,25 @@
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|||||||
# notSpore
|
# Evolve Die Repeat TODO: The name is a work in progress
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||||||
|
|
||||||
|
This is currently quite empty.
|
||||||
|
|
||||||
|
## C++ setup
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||||||
|
From anywhere in proejct:
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||||||
|
```bash
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||||||
|
git submodule update --init --recursive
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||||||
|
```
|
||||||
|
|
||||||
|
In `thirdparty`:
|
||||||
|
```bash
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|
godot --headless --dump-extension-api
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||||||
|
```
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||||||
|
|
||||||
|
To compile the cpp extension, run this from `thirdparty/godot-cpp`:
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|
```bash
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scons platform=linux target=template_debug generate_bindings=yes custom_api_file=../extension_api.json -j8
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|
```
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||||||
|
|
||||||
|
Finally, to compile and extern local `.cpp` files, run this from `thirdparty`:
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|
```bash
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|
scons platform=linux target=template_debug -j8
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||||||
|
```
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||||||
|
|
||||||
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|||||||
4
evolve-die-repeat/.editorconfig
Normal file
@@ -0,0 +1,4 @@
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|||||||
|
root = true
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||||||
|
|
||||||
|
[*]
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||||||
|
charset = utf-8
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||||||
2
evolve-die-repeat/.gitattributes
vendored
Normal file
@@ -0,0 +1,2 @@
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|||||||
|
# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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||||||
3
evolve-die-repeat/.gitignore
vendored
Normal file
@@ -0,0 +1,3 @@
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|||||||
|
# Godot 4+ specific ignores
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||||||
|
.godot/
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||||||
|
/android/
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||||||
15
evolve-die-repeat/debug_label.gd
Normal file
@@ -0,0 +1,15 @@
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|
extends Label
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||||||
|
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||||||
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#var counter := Test.new() # C++ class
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||||||
|
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||||||
|
func _ready() -> void:
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||||||
|
#text += str(counter.get_counter())
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|
pass
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||||||
|
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||||||
|
func _process(delta: float) -> void:
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||||||
|
pass
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||||||
|
#if Input.is_action_just_pressed("ui_accept"):
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||||||
|
#counter.increment()
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||||||
|
#var baseText := text
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||||||
|
#baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
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||||||
|
#text = baseText + str(counter.get_counter())
|
||||||
1
evolve-die-repeat/debug_label.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://ceut2lrvkns75
|
||||||
62
evolve-die-repeat/game_manager.gd
Normal file
@@ -0,0 +1,62 @@
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|||||||
|
extends Node
|
||||||
|
|
||||||
|
var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a float for some reason)
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||||||
|
var viewport_size
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||||||
|
@onready var extent: Rect2 = get_viewport().get_visible_rect()
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||||||
|
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||||||
|
# utils.
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||||||
|
var rng = RandomNumberGenerator.new()
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||||||
|
var eps: float = 1e-4
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||||||
|
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||||||
|
# A world "current"
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||||||
|
# polar
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||||||
|
var flow_dir: float # [0, 2pi)
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||||||
|
var flow_mag: float # [0, 1]
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||||||
|
# cartesian
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||||||
|
var flow_x: float
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||||||
|
var flow_y: float
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||||||
|
# Swap period
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||||||
|
var flowT: float = 10
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||||||
|
|
||||||
|
# A game timer
|
||||||
|
var t: float = 0.0
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
viewport_size = get_viewport().get_visible_rect().size
|
||||||
|
|
||||||
|
# initial world current
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||||||
|
get_new_flow()
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
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||||||
|
t += delta
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||||||
|
|
||||||
|
# Flow current change
|
||||||
|
if abs(fmod(t, flowT)) < eps:
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||||||
|
get_new_flow()
|
||||||
|
|
||||||
|
|
||||||
|
# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
|
||||||
|
# Alternative would be to pass the player reference to this script (which might be better?)
|
||||||
|
func init_screen_size(x:float, y:float) -> void:
|
||||||
|
screen_size.x = x
|
||||||
|
screen_size.y = y
|
||||||
|
|
||||||
|
# This can take a vector of any size (but should be 2d, other components are unused)
|
||||||
|
func get_boundaried_position(position):
|
||||||
|
## clamp
|
||||||
|
#return position.clamp(Vector2.ZERO, screen_size)
|
||||||
|
|
||||||
|
## periodic
|
||||||
|
position.x = wrapf(position.x, 0, screen_size.x)
|
||||||
|
position.y = wrapf(position.y, 0, screen_size.y)
|
||||||
|
return position
|
||||||
|
|
||||||
|
func get_new_flow():
|
||||||
|
flow_dir = rng.randf()*2*PI
|
||||||
|
flow_mag = rng.randf()
|
||||||
|
|
||||||
|
flow_x = flow_mag * cos(flow_dir)
|
||||||
|
flow_y = flow_mag * sin(flow_dir)
|
||||||
|
|
||||||
|
|
||||||
1
evolve-die-repeat/game_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://vsbibc5fanou
|
||||||
1
evolve-die-repeat/icon.svg
Normal file
@@ -0,0 +1 @@
|
|||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||||
|
After Width: | Height: | Size: 995 B |
43
evolve-die-repeat/icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://uqy71st3rbdr"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
||||||
5
evolve-die-repeat/main_menu.gd
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
extends Control
|
||||||
|
|
||||||
|
|
||||||
|
func _on_play_button_pressed() -> void:
|
||||||
|
get_tree().change_scene_to_file("res://molecular/molecular_stage.tscn")
|
||||||
1
evolve-die-repeat/main_menu.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dxc66bci2ivrj
|
||||||
36
evolve-die-repeat/main_menu.tscn
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
[gd_scene format=3 uid="uid://drgv154ei1vrl"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
|
||||||
|
|
||||||
|
[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
|
||||||
|
font_size = 64
|
||||||
|
|
||||||
|
[node name="MainMenu" type="Control" unique_id=369570860]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_06t4h")
|
||||||
|
|
||||||
|
[node name="PlayButton" type="Button" parent="." unique_id=1831335357]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 448.0
|
||||||
|
offset_top = 256.0
|
||||||
|
offset_right = 768.0
|
||||||
|
offset_bottom = 314.0
|
||||||
|
text = "Play"
|
||||||
|
|
||||||
|
[node name="MainMenuText" type="Label" parent="." unique_id=1324657553]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 320.0
|
||||||
|
offset_top = 32.0
|
||||||
|
offset_right = 904.0
|
||||||
|
offset_bottom = 151.0
|
||||||
|
text = "The Main Menu"
|
||||||
|
label_settings = SubResource("LabelSettings_rhts7")
|
||||||
|
horizontal_alignment = 1
|
||||||
|
vertical_alignment = 1
|
||||||
|
|
||||||
|
[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
|
||||||
|
After Width: | Height: | Size: 72 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dnlrq8gxiix6"
|
||||||
|
path="res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://molecular/assets/background/bg-far-placeholder.jpg"
|
||||||
|
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
evolve-die-repeat/molecular/assets/background/bg-near.png
Normal file
|
After Width: | Height: | Size: 450 B |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c3cuhrmulyy1s"
|
||||||
|
path="res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://molecular/assets/background/bg-near.png"
|
||||||
|
dest_files=["res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
evolve-die-repeat/molecular/assets/background/bg.png
Normal file
|
After Width: | Height: | Size: 960 B |
40
evolve-die-repeat/molecular/assets/background/bg.png.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bto1pnycvianp"
|
||||||
|
path="res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://molecular/assets/background/bg.png"
|
||||||
|
dest_files=["res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"]
|
||||||
|
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||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
23
evolve-die-repeat/molecular/food/abstract_food.gd
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
@abstract
|
||||||
|
class_name AbstractFood
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
@export var val: int = 1
|
||||||
|
@export var food_name: String = "Food"
|
||||||
|
|
||||||
|
@export var flow_carry_speed: float = 10.0
|
||||||
|
|
||||||
|
signal consumed
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
var dpos = Vector2(GameManager.flow_x, GameManager.flow_y) * delta * flow_carry_speed
|
||||||
|
position += dpos
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func eat(consumer: Node2D) -> void:
|
||||||
|
pass
|
||||||
1
evolve-die-repeat/molecular/food/abstract_food.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://crujkjpjehrvv
|
||||||
50
evolve-die-repeat/molecular/food/food_manager.gd
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
extends Node
|
||||||
|
class_name FoodManager2D
|
||||||
|
|
||||||
|
var minCount: int = 20
|
||||||
|
var _currentCount: int = 0
|
||||||
|
|
||||||
|
var rng = RandomNumberGenerator.new()
|
||||||
|
|
||||||
|
@export var foodTypes: Array[PackedScene] = []
|
||||||
|
|
||||||
|
## The probabilities have to add up to 1.0
|
||||||
|
@export var foodProbs: Array[float] = []
|
||||||
|
|
||||||
|
@export var spawnRange: Rect2 = Rect2(0, 0, 0, 0)
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
spawnRange = GameManager.extent
|
||||||
|
call_deferred("_spawn_minimum")
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func _spawn_minimum() -> void:
|
||||||
|
while _currentCount < minCount:
|
||||||
|
_spawn_random()
|
||||||
|
|
||||||
|
func _random_pos() -> Vector2:
|
||||||
|
return Vector2(randf_range(spawnRange.position[0], spawnRange.size[0]), randf_range(spawnRange.position[1], spawnRange.size[1]))
|
||||||
|
|
||||||
|
func _spawn_random() -> void:
|
||||||
|
var pos = _random_pos()
|
||||||
|
_spawn_food(pos)
|
||||||
|
_currentCount += 1
|
||||||
|
|
||||||
|
func _spawn_food(position: Vector2) -> void:
|
||||||
|
var instance = foodTypes[rng.rand_weighted(foodProbs)].instantiate()
|
||||||
|
instance.position = position
|
||||||
|
add_child(instance)
|
||||||
|
if instance.has_signal("consumed"):
|
||||||
|
instance.consumed.connect(_on_entity_consumed)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_entity_consumed() -> void:
|
||||||
|
_currentCount = max(0, _currentCount-1)
|
||||||
|
call_deferred("_spawn_minimum")
|
||||||
|
|
||||||
|
# TODO: Spawn food when an entity (any) dies
|
||||||
1
evolve-die-repeat/molecular/food/food_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://7ua0qgyhphao
|
||||||
7
evolve-die-repeat/molecular/food/food_manager.tscn
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_scene format=3 uid="uid://cuqw17010qgob"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://7ua0qgyhphao" path="res://molecular/food/food_manager.gd" id="1_7iais"]
|
||||||
|
|
||||||
|
[node name="FoodManager" type="Node2D" unique_id=858744014]
|
||||||
|
script = ExtResource("1_7iais")
|
||||||
|
metadata/_custom_type_script = "uid://7ua0qgyhphao"
|
||||||
19
evolve-die-repeat/molecular/food/food_mol.gd
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
extends AbstractFood
|
||||||
|
class_name FoodMolecular
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
eat(body)
|
||||||
|
|
||||||
|
func eat(consumer: Node2D) -> void:
|
||||||
|
print(consumer.name + " ate: ", food_name)
|
||||||
|
consumed.emit()
|
||||||
|
|
||||||
|
apply_effect(consumer)
|
||||||
|
|
||||||
|
queue_free()
|
||||||
|
|
||||||
|
func apply_effect(consumer: Node2D) -> void:
|
||||||
|
if consumer.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
|
||||||
|
consumer.collect_resource(val) # val is from parent (default 1), override if required
|
||||||
|
# TODO: *Some cool effect here*
|
||||||
1
evolve-die-repeat/molecular/food/food_mol.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cayxffay17o0u
|
||||||
21
evolve-die-repeat/molecular/food/food_mol.tscn
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dmvmu218pc0pe"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cayxffay17o0u" path="res://molecular/food/food_mol.gd" id="1_0vfbj"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dcedkos6vgv51" path="res://molecular/assets/food/food-normal.png" id="2_68e2u"]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_0vfbj"]
|
||||||
|
radius = 2.0
|
||||||
|
|
||||||
|
[node name="FoodMol" type="Area2D" unique_id=595352294]
|
||||||
|
collision_layer = 8
|
||||||
|
collision_mask = 7
|
||||||
|
script = ExtResource("1_0vfbj")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=762721134]
|
||||||
|
shape = SubResource("CircleShape2D_0vfbj")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=98693723]
|
||||||
|
scale = Vector2(0.385, 0.385)
|
||||||
|
texture = ExtResource("2_68e2u")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
91
evolve-die-repeat/molecular/molecular_player.gd
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
@export var attack_duration: float = 0.4
|
||||||
|
@export var attack_cooldown_duration: float = 0.6
|
||||||
|
|
||||||
|
@onready var attack_area: Area2D = $AttackArea
|
||||||
|
@onready var attack_timer: Timer = $AttackTimer
|
||||||
|
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
|
||||||
|
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
|
# TODO: these stats are shared across most entities; extract to resource?
|
||||||
|
@export var speed: int = 200
|
||||||
|
var damage: int = 10
|
||||||
|
var can_attack: bool = true
|
||||||
|
var desired_rotation: float = 0
|
||||||
|
|
||||||
|
# Resources / money
|
||||||
|
var resources: int = 0
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
var screen_size = get_viewport_rect().size
|
||||||
|
GameManager.init_screen_size(screen_size.x, screen_size.y)
|
||||||
|
|
||||||
|
attack_area.monitoring = false # no collision until attacking TODO: Thing about being attacked
|
||||||
|
attack_timer.wait_time = attack_duration
|
||||||
|
attack_cooldown_timer.wait_time = attack_cooldown_duration
|
||||||
|
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
velocity = Vector2.ZERO
|
||||||
|
if Input.is_action_pressed("move_right"):
|
||||||
|
velocity.x += 1
|
||||||
|
if Input.is_action_pressed("move_left"):
|
||||||
|
velocity.x -= 1
|
||||||
|
if Input.is_action_pressed("move_down"):
|
||||||
|
velocity.y += 1
|
||||||
|
if Input.is_action_pressed("move_up"):
|
||||||
|
velocity.y -= 1
|
||||||
|
if Input.is_action_pressed("try_attack"):
|
||||||
|
try_attack()
|
||||||
|
|
||||||
|
|
||||||
|
if not velocity.is_zero_approx():
|
||||||
|
self.desired_rotation = atan2(velocity.y, velocity.x)
|
||||||
|
|
||||||
|
# smoothly rotate
|
||||||
|
if self.rotation != self.desired_rotation:
|
||||||
|
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
||||||
|
|
||||||
|
move_and_collide(speed * velocity * delta)
|
||||||
|
position = GameManager.get_boundaried_position(position)
|
||||||
|
|
||||||
|
func try_attack() -> void:
|
||||||
|
if not can_attack:
|
||||||
|
return
|
||||||
|
attack()
|
||||||
|
|
||||||
|
func attack() -> void:
|
||||||
|
can_attack = false
|
||||||
|
attack_area.monitoring = true
|
||||||
|
attack_timer.start()
|
||||||
|
sprite.play("attacking")
|
||||||
|
|
||||||
|
func _on_attack_timeout() -> void:
|
||||||
|
attack_area.monitoring = false
|
||||||
|
sprite.play("default")
|
||||||
|
attack_cooldown_timer.start()
|
||||||
|
|
||||||
|
func _on_cooldown_timeout() -> void:
|
||||||
|
can_attack = true
|
||||||
|
|
||||||
|
func _on_attack_hit(body: Node2D) -> void:
|
||||||
|
var hit_hittable = false
|
||||||
|
if body.is_in_group("prey") or body.is_in_group("predator"):
|
||||||
|
if body.has_method("handle_damage"):
|
||||||
|
body.handle_damage(damage, self)
|
||||||
|
hit_hittable = true
|
||||||
|
elif body.is_in_group("resources"):
|
||||||
|
pass
|
||||||
|
if hit_hittable:
|
||||||
|
await get_tree().create_timer(0.2).timeout
|
||||||
|
sprite.play("default")
|
||||||
|
# TODO: resource handling logic
|
||||||
|
|
||||||
|
func handle_damage(dmg: int, src: Node) -> void:
|
||||||
|
# TODO: damage logic
|
||||||
|
pass
|
||||||
|
|
||||||
|
func collect_resource(damnt: int) -> void:
|
||||||
|
resources += damnt
|
||||||
|
print("Resource collected! Total: ", resources)
|
||||||
1
evolve-die-repeat/molecular/molecular_player.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://di7eglnrnqm6i
|
||||||
64
evolve-die-repeat/molecular/molecular_player.tscn
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dxluckxdkpv4f"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular/molecular_player.gd" id="1_0ix7k"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://boknmstvkc0a2" path="res://molecular/assets/player-sprite-placeholder-attacking-crop.png" id="2_5hxmy"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cxwvga07sm3yl" path="res://molecular/assets/player-sprite-placeholder-crop.png" id="2_en8op"]
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_onrkg"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("2_5hxmy")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"attacking",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 5.0,
|
||||||
|
"texture": ExtResource("2_en8op")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"default",
|
||||||
|
"speed": 5.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
|
||||||
|
radius = 378.18
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
|
||||||
|
radius = 191.95984
|
||||||
|
height = 1295.8773
|
||||||
|
|
||||||
|
[node name="player" type="CharacterBody2D" unique_id=2032508208]
|
||||||
|
collision_mask = 14
|
||||||
|
script = ExtResource("1_0ix7k")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
|
||||||
|
visibility_layer = 2
|
||||||
|
scale = Vector2(0.5, 0.5)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_onrkg")
|
||||||
|
|
||||||
|
[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
|
||||||
|
position = Vector2(0, 56)
|
||||||
|
rotation = -1.5732701
|
||||||
|
collision_mask = 6
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea" unique_id=1968501358]
|
||||||
|
position = Vector2(41.029465, 288.86832)
|
||||||
|
shape = SubResource("CircleShape2D_5hxmy")
|
||||||
|
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2137063701 groups=["player"]]
|
||||||
|
rotation = -1.5732701
|
||||||
|
shape = SubResource("CapsuleShape2D_4flbx")
|
||||||
|
|
||||||
|
[node name="AttackTimer" type="Timer" parent="." unique_id=2057433652]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=1056439284]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_hit"]
|
||||||
|
[connection signal="timeout" from="AttackTimer" to="." method="_on_attack_timeout"]
|
||||||
|
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_cooldown_timeout"]
|
||||||
132
evolve-die-repeat/molecular/molecular_stage.tscn
Normal file
82
evolve-die-repeat/molecular/predator/hammerhead_predator.gd
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
extends AbstractPredator2D
|
||||||
|
|
||||||
|
# FIXME: (general) tracking across wrapping boundary
|
||||||
|
# TODO: mirroring (thought, extracct that to general function/resource?
|
||||||
|
|
||||||
|
var can_attack: bool = true
|
||||||
|
var desired_rotation: float = self.rotation
|
||||||
|
@onready var sprite = $AnimatedSprite2D
|
||||||
|
@onready var fsm: StateMachine = $StateMachine
|
||||||
|
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
|
||||||
|
@onready var wrapper: WrappingManager = $WrappingManager
|
||||||
|
|
||||||
|
@export var damage: int = 15
|
||||||
|
@export var attack_range = 20
|
||||||
|
@export var sight_range = 200
|
||||||
|
@export var speed = 0.8
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
health = maxHealth
|
||||||
|
sprite.play("Healthy")
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
# smoothly rotate
|
||||||
|
if self.rotation != self.desired_rotation:
|
||||||
|
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# FIXME: (also goes for prey) this is framerate dependent UNLESS called from a _physics function.
|
||||||
|
func move(motion: Vector3, mod: float = 1.0) -> void:
|
||||||
|
move_and_collide(Vector2(motion.x, motion.y).normalized() * self.speed * mod) # Moves along the given vector
|
||||||
|
self.desired_rotation = atan2(motion.y, motion.x)
|
||||||
|
|
||||||
|
# Apply boundary to new position
|
||||||
|
position = GameManager.get_boundaried_position(position)
|
||||||
|
|
||||||
|
func try_attack(target: Node) -> void:
|
||||||
|
if not can_attack:
|
||||||
|
return
|
||||||
|
attack(target)
|
||||||
|
|
||||||
|
func attack(target: Node) -> void:
|
||||||
|
can_attack = false
|
||||||
|
var hit_hittable = false
|
||||||
|
if target.is_in_group("prey") or target.is_in_group("player"):
|
||||||
|
if target.has_method("handle_damage"):
|
||||||
|
target.handle_damage(damage, self)
|
||||||
|
hit_hittable = true
|
||||||
|
elif target.is_in_group("resources"):
|
||||||
|
# TODO: resource handling logic
|
||||||
|
pass
|
||||||
|
if hit_hittable:
|
||||||
|
attack_cooldown_timer.start()
|
||||||
|
|
||||||
|
|
||||||
|
func handle_damage(dmg: int, src: Node) -> void:
|
||||||
|
health = max(0, health-dmg)
|
||||||
|
if health == 0:
|
||||||
|
die()
|
||||||
|
if health < maxHealth/2:
|
||||||
|
become_injured()
|
||||||
|
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": src})
|
||||||
|
elif health < maxHealth:
|
||||||
|
become_injured()
|
||||||
|
fsm.transition_to_next_state(fsm.States.HUNTING, {"target": src})
|
||||||
|
|
||||||
|
func die() -> void:
|
||||||
|
super.die()
|
||||||
|
|
||||||
|
func become_injured() -> void:
|
||||||
|
sprite.play("Hurt")
|
||||||
|
wrapper.play_sprite("Hurt")
|
||||||
|
|
||||||
|
func _on_sight_body_entered(body: Node2D) -> void:
|
||||||
|
if fsm.map(fsm.state) != fsm.States.HUNTING and body.is_in_group("prey") or (health < maxHealth and body.is_in_group("player")):
|
||||||
|
fsm.transition_to_next_state(fsm.States.HUNTING, {"target": body})
|
||||||
|
|
||||||
|
func _on_attack_cooldown_timer_timeout() -> void:
|
||||||
|
can_attack = true
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://d07cjelbqbiug
|
||||||
158
evolve-die-repeat/molecular/predator/hammerhead_predator.tscn
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
[gd_scene format=3 uid="uid://s4s66oaexava"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://d07cjelbqbiug" path="res://molecular/predator/hammerhead_predator.gd" id="1_xp037"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ch5rddsumyyhm" path="res://molecular/assets/predator/predator-healthy.png" id="2_34kwa"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://30uwkdbnuu3h" path="res://molecular/assets/predator/hammerheadRibozyme-hunting.png" id="3_0ts4d"]
|
||||||
|
[ext_resource type="Script" uid="uid://cygrmt03sx0k1" path="res://molecular/predator/state_machine.gd" id="3_xp037"]
|
||||||
|
[ext_resource type="Script" uid="uid://xbiqj7ubmj7d" path="res://molecular/prey/state_idle.gd" id="4_8a23j"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://jyuf4lgjo64" path="res://molecular/assets/predator/hammerheadRibozyme-hurt.png" id="4_shhro"]
|
||||||
|
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/prey/state_random_movement.gd" id="5_6rsu5"]
|
||||||
|
[ext_resource type="Script" uid="uid://bc7apl71t0q04" path="res://molecular/predator/state_hunting.gd" id="8_7qt2q"]
|
||||||
|
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="9_shhro"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8a23j"]
|
||||||
|
atlas = ExtResource("2_34kwa")
|
||||||
|
region = Rect2(0, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6rsu5"]
|
||||||
|
atlas = ExtResource("2_34kwa")
|
||||||
|
region = Rect2(64, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0ts4d"]
|
||||||
|
atlas = ExtResource("2_34kwa")
|
||||||
|
region = Rect2(128, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nu6jw"]
|
||||||
|
atlas = ExtResource("3_0ts4d")
|
||||||
|
region = Rect2(0, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8inuv"]
|
||||||
|
atlas = ExtResource("3_0ts4d")
|
||||||
|
region = Rect2(64, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_orf3n"]
|
||||||
|
atlas = ExtResource("3_0ts4d")
|
||||||
|
region = Rect2(128, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vkkje"]
|
||||||
|
atlas = ExtResource("4_shhro")
|
||||||
|
region = Rect2(0, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jfmyn"]
|
||||||
|
atlas = ExtResource("4_shhro")
|
||||||
|
region = Rect2(64, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f26lq"]
|
||||||
|
atlas = ExtResource("4_shhro")
|
||||||
|
region = Rect2(128, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_shhro"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 3.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8a23j")
|
||||||
|
}, {
|
||||||
|
"duration": 2.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6rsu5")
|
||||||
|
}, {
|
||||||
|
"duration": 4.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0ts4d")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Healthy",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nu6jw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8inuv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_orf3n")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Hunting",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vkkje")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jfmyn")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f26lq")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Hurt",
|
||||||
|
"speed": 5.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[node name="HammerheadPredator" type="CharacterBody2D" unique_id=678504815 groups=["predator"]]
|
||||||
|
scale = Vector2(0.3, 0.3)
|
||||||
|
collision_layer = 4
|
||||||
|
collision_mask = 3
|
||||||
|
motion_mode = 1
|
||||||
|
script = ExtResource("1_xp037")
|
||||||
|
maxHealth = 50
|
||||||
|
metadata/_custom_type_script = "uid://dgfimmq53whll"
|
||||||
|
|
||||||
|
[node name="WrappingManager" type="Node" parent="." unique_id=826586678 node_paths=PackedStringArray("sprite")]
|
||||||
|
script = ExtResource("9_shhro")
|
||||||
|
sprite = NodePath("../AnimatedSprite2D")
|
||||||
|
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=410999609]
|
||||||
|
rotation = 4.712389
|
||||||
|
sprite_frames = SubResource("SpriteFrames_shhro")
|
||||||
|
animation = &"Hunting"
|
||||||
|
|
||||||
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="." unique_id=1596156928]
|
||||||
|
light_mask = 4
|
||||||
|
visibility_layer = 4
|
||||||
|
position = Vector2(0.11167908, 1.1167793)
|
||||||
|
rotation = -1.5707964
|
||||||
|
polygon = PackedVector2Array(-22.184862, -27.994831, 23.481365, -27.21198, 13.82622, 25.891317, -6.005971, 25.891317)
|
||||||
|
|
||||||
|
[node name="StateMachine" type="Node" parent="." unique_id=1857729810 node_paths=PackedStringArray("initial_state")]
|
||||||
|
script = ExtResource("3_xp037")
|
||||||
|
initial_state = NodePath("RandomMovement")
|
||||||
|
metadata/_custom_type_script = "uid://ck7k8ht54snsy"
|
||||||
|
|
||||||
|
[node name="Idle" type="Node" parent="StateMachine" unique_id=265876039]
|
||||||
|
script = ExtResource("4_8a23j")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="StateMachine/Idle" unique_id=1870665609]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="RandomMovement" type="Node" parent="StateMachine" unique_id=105315122]
|
||||||
|
script = ExtResource("5_6rsu5")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" unique_id=447822526]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="Hunting" type="Node" parent="StateMachine" unique_id=1569866955]
|
||||||
|
script = ExtResource("8_7qt2q")
|
||||||
|
|
||||||
|
[node name="Sight" type="Area2D" parent="." unique_id=1608385873]
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 7
|
||||||
|
|
||||||
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sight" unique_id=1707240701]
|
||||||
|
light_mask = 4
|
||||||
|
visibility_layer = 4
|
||||||
|
position = Vector2(-1.0900421, 1.6350927)
|
||||||
|
rotation = -1.5707964
|
||||||
|
polygon = PackedVector2Array(-27.769547, -29.426758, 31.88504, -29.184647, 12.700996, 28.7294, 56.058624, 148.93633, 22.979004, 163.77974, -19.854843, 161.65926, -53.782654, 143.84715, -8.333115, 30.157196)
|
||||||
|
|
||||||
|
[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=435253442]
|
||||||
|
wait_time = 0.5
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
|
||||||
|
[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
|
||||||
|
[connection signal="body_entered" from="Sight" to="." method="_on_sight_body_entered"]
|
||||||
|
[connection signal="timeout" from="AttackCooldownTimer" to="." method="_on_attack_cooldown_timer_timeout"]
|
||||||
26
evolve-die-repeat/molecular/predator/state_hunting.gd
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
var target: Node2D
|
||||||
|
|
||||||
|
func enter(previous_state_path: String, data := {}) -> void:
|
||||||
|
if data.has("target"):
|
||||||
|
target = data["target"]
|
||||||
|
owner.sprite.play("Hunting")
|
||||||
|
else:
|
||||||
|
# default behaviour; do nothing
|
||||||
|
finished.emit(owner.fsm.States.IDLE, {})
|
||||||
|
|
||||||
|
func physics_update(_delta: float) -> void:
|
||||||
|
if target == owner or target == null or owner.position.distance_to(target.position) > owner.sight_range:
|
||||||
|
finished.emit(owner.fsm.States.IDLE, {})
|
||||||
|
return
|
||||||
|
|
||||||
|
# alternatively, we could use a collision shape and inbuilt signals, but im not sure if that works better (mixing signals and custom fsm stuff i mean
|
||||||
|
if owner.position.distance_to(target.position) > owner.attack_range:
|
||||||
|
owner.move(move_towards(target.position))
|
||||||
|
else:
|
||||||
|
owner.attack(target)
|
||||||
|
|
||||||
|
func move_towards(pos: Vector2) -> Vector3:
|
||||||
|
var diff = target.position - owner.position
|
||||||
|
return Vector3(diff.x, diff.y ,0)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bc7apl71t0q04
|
||||||
28
evolve-die-repeat/molecular/predator/state_machine.gd
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
extends StateMachine
|
||||||
|
|
||||||
|
enum States {IDLE, RANDOMMOVEMENT, FEEDING, FLEEING, HUNTING}
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
super()
|
||||||
|
await owner.ready
|
||||||
|
|
||||||
|
|
||||||
|
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
|
||||||
|
match target:
|
||||||
|
States.IDLE: _transition_to_next_state("Idle", data)
|
||||||
|
States.RANDOMMOVEMENT: _transition_to_next_state("RandomMovement", data)
|
||||||
|
States.FEEDING: _transition_to_next_state("Feeding", data)
|
||||||
|
States.FLEEING: _transition_to_next_state("Fleeing", data)
|
||||||
|
States.HUNTING: _transition_to_next_state("Hunting", data)
|
||||||
|
_: push_error("Trying to transition to unknown state {target}")
|
||||||
|
|
||||||
|
func map(state: Node) -> States:
|
||||||
|
match state.name:
|
||||||
|
"Idle": return States.IDLE
|
||||||
|
"RandomMovement": return States.RANDOMMOVEMENT
|
||||||
|
"Feeding": return States.FEEDING
|
||||||
|
"Fleeing": return States.FLEEING
|
||||||
|
"Hunting": return States.HUNTING
|
||||||
|
_: push_error("Unknown state {state.name}")
|
||||||
|
return map(self.initial_state)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cygrmt03sx0k1
|
||||||
51
evolve-die-repeat/molecular/prey/nucleotide_prey.gd
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
extends AbstractPrey2D
|
||||||
|
|
||||||
|
@onready var wrapper: WrappingManager = $WrappingManager
|
||||||
|
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
@onready var fsm: StateMachine = $StateMachine
|
||||||
|
|
||||||
|
@export var speed = 0.5
|
||||||
|
var desired_rotation: float = self.rotation
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
health = maxHealth
|
||||||
|
sprite.play("Healthy")
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
# smoothly rotate
|
||||||
|
if self.rotation != self.desired_rotation:
|
||||||
|
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func move(motion: Vector3, mod: float = 1.0) -> void:
|
||||||
|
move_and_collide(Vector2(motion.x, motion.y).normalized() * self.speed * mod) # Moves along the given vector
|
||||||
|
self.desired_rotation = atan2(motion.y, motion.x)
|
||||||
|
|
||||||
|
# Apply boundary to new position
|
||||||
|
position = GameManager.get_boundaried_position(position)
|
||||||
|
|
||||||
|
func handle_damage(dmg: int, src: Node) -> void:
|
||||||
|
health = max(0, health-dmg)
|
||||||
|
if health == 0:
|
||||||
|
die()
|
||||||
|
if health < maxHealth:
|
||||||
|
become_injured()
|
||||||
|
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": src})
|
||||||
|
|
||||||
|
func die() -> void:
|
||||||
|
sprite.play("Dying")
|
||||||
|
wrapper.play_sprite("Dying")
|
||||||
|
super.die()
|
||||||
|
|
||||||
|
func become_injured() -> void:
|
||||||
|
sprite.play("Injured")
|
||||||
|
wrapper.play_sprite("Injured")
|
||||||
|
|
||||||
|
func _on_sight_body_entered(body: Node2D) -> void:
|
||||||
|
if body.is_in_group("predator") or (health < maxHealth and body.is_in_group("player")):
|
||||||
|
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": body})
|
||||||
1
evolve-die-repeat/molecular/prey/nucleotide_prey.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bgossk6xo31gi
|
||||||
109
evolve-die-repeat/molecular/prey/nucleotide_prey.tscn
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
[gd_scene format=3 uid="uid://c3iw2v3x6ngrb"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/prey2D.tscn" id="1_qvulj"]
|
||||||
|
[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/prey/nucleotide_prey.gd" id="2_0227s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
|
||||||
|
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="3_lecx4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_w7inl"]
|
||||||
|
[ext_resource type="Script" uid="uid://0vwv2nt16gpv" path="res://molecular/prey/state_machine.gd" id="9_xxtgy"]
|
||||||
|
[ext_resource type="Script" uid="uid://ubcu8fdfxxj1" path="res://molecular/prey/state_random_movement.gd" id="10_rgguv"]
|
||||||
|
[ext_resource type="Script" uid="uid://xbiqj7ubmj7d" path="res://molecular/prey/state_idle.gd" id="12_ubfhk"]
|
||||||
|
[ext_resource type="Script" uid="uid://dlw7inlh6asvu" path="res://molecular/prey/state_fleeing.gd" id="12_xxtgy"]
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_66x8p"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("2_lkj7f")
|
||||||
|
}, {
|
||||||
|
"duration": 20.0,
|
||||||
|
"texture": ExtResource("3_svqyr")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Dying",
|
||||||
|
"speed": 1.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("4_ee1gb")
|
||||||
|
}, {
|
||||||
|
"duration": 20.0,
|
||||||
|
"texture": ExtResource("5_ae5nf")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Healthy",
|
||||||
|
"speed": 1.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("6_0f87h")
|
||||||
|
}, {
|
||||||
|
"duration": 20.0,
|
||||||
|
"texture": ExtResource("7_w7inl")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Injured",
|
||||||
|
"speed": 1.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[node name="NucleotidePrey" unique_id=740525631 groups=["prey"] instance=ExtResource("1_qvulj")]
|
||||||
|
collision_layer = 2
|
||||||
|
collision_mask = 5
|
||||||
|
motion_mode = 1
|
||||||
|
script = ExtResource("2_0227s")
|
||||||
|
speed = 0.5
|
||||||
|
maxHealth = 20
|
||||||
|
|
||||||
|
[node name="WrappingManager" type="Node" parent="." index="0" unique_id=407460873 node_paths=PackedStringArray("sprite")]
|
||||||
|
script = ExtResource("3_lecx4")
|
||||||
|
sprite = NodePath("../AnimatedSprite2D")
|
||||||
|
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1" unique_id=788182944]
|
||||||
|
rotation = 1.5707964
|
||||||
|
scale = Vector2(0.1, 0.1)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_66x8p")
|
||||||
|
animation = &"Healthy"
|
||||||
|
|
||||||
|
[node name="CollisionPolygon2D" parent="." index="2"]
|
||||||
|
light_mask = 2
|
||||||
|
visibility_layer = 2
|
||||||
|
position = Vector2(6.929083, 3.0664783)
|
||||||
|
rotation = 0.474154
|
||||||
|
|
||||||
|
[node name="StateMachine" type="Node" parent="." index="3" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
|
||||||
|
script = ExtResource("9_xxtgy")
|
||||||
|
initial_state = NodePath("Idle")
|
||||||
|
|
||||||
|
[node name="RandomMovement" type="Node" parent="StateMachine" index="0" unique_id=1422146232]
|
||||||
|
script = ExtResource("10_rgguv")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="StateMachine/RandomMovement" index="0" unique_id=593528934]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="Fleeing" type="Node" parent="StateMachine" index="1" unique_id=1125485674]
|
||||||
|
script = ExtResource("12_xxtgy")
|
||||||
|
|
||||||
|
[node name="Idle" type="Node" parent="StateMachine" index="2" unique_id=1424222731]
|
||||||
|
script = ExtResource("12_ubfhk")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
|
||||||
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="Sight" type="Area2D" parent="." index="4" unique_id=1773478588]
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 7
|
||||||
|
|
||||||
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sight" index="0" unique_id=338757598]
|
||||||
|
light_mask = 2
|
||||||
|
visibility_layer = 2
|
||||||
|
rotation = 1.5707964
|
||||||
|
polygon = PackedVector2Array(3.8686981, -6.2705374, 7.0000973, -0.08602524, 3.5555592, 5.6287766, -3.0986624, 5.589636, -6.1517763, 0.031402588, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
|
||||||
|
|
||||||
|
[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
|
||||||
|
[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
|
||||||
|
[connection signal="body_entered" from="Sight" to="." method="_on_sight_body_entered"]
|
||||||
22
evolve-die-repeat/molecular/prey/state_fleeing.gd
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
var threat: Node2D
|
||||||
|
var threshold: float = 100
|
||||||
|
|
||||||
|
func enter(previous_state_path: String, data := {}) -> void:
|
||||||
|
if data.has("threat"):
|
||||||
|
threat = data["threat"]
|
||||||
|
else:
|
||||||
|
# default behaviour; do nothing
|
||||||
|
finished.emit(owner.fsm.States.IDLE, {})
|
||||||
|
|
||||||
|
func physics_update(_delta: float) -> void:
|
||||||
|
if owner.position.distance_to(threat.position) > threshold or threat == owner:
|
||||||
|
finished.emit(owner.fsm.States.IDLE, {})
|
||||||
|
return
|
||||||
|
owner.move(flee_from(threat.position))
|
||||||
|
|
||||||
|
func flee_from(pos: Vector2) -> Vector3:
|
||||||
|
var diff = threat.position - owner.position
|
||||||
|
diff = diff.normalized() * -1
|
||||||
|
return Vector3(diff.x, diff.y ,0)
|
||||||
1
evolve-die-repeat/molecular/prey/state_fleeing.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dlw7inlh6asvu
|
||||||
19
evolve-die-repeat/molecular/prey/state_idle.gd
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
@onready var timer = $Timer
|
||||||
|
var dir = Vector3(1, 1, 0)
|
||||||
|
|
||||||
|
func enter(previous_state_path: String, data := {}) -> void:
|
||||||
|
timer.start((float)(randi() % 5)/5)
|
||||||
|
|
||||||
|
func physics_update(_delta: float) -> void:
|
||||||
|
owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0), 1)
|
||||||
|
|
||||||
|
func _on_timer_timeout() -> void:
|
||||||
|
if (randi() % 4 != 0):
|
||||||
|
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
|
||||||
|
else:
|
||||||
|
finished.emit(owner.fsm.States.IDLE, {})
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
timer.stop()
|
||||||
1
evolve-die-repeat/molecular/prey/state_idle.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://xbiqj7ubmj7d
|
||||||
17
evolve-die-repeat/molecular/prey/state_machine.gd
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
extends StateMachine
|
||||||
|
|
||||||
|
enum States {IDLE, RANDOMMOVEMENT, FEEDING, FLEEING}
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
super()
|
||||||
|
await owner.ready
|
||||||
|
|
||||||
|
|
||||||
|
func transition_to_next_state(target: int, data: Dictionary = {}) -> void:
|
||||||
|
match target:
|
||||||
|
States.IDLE: _transition_to_next_state("Idle", data)
|
||||||
|
States.RANDOMMOVEMENT: _transition_to_next_state("RandomMovement", data)
|
||||||
|
States.FEEDING: _transition_to_next_state("Feeding", data)
|
||||||
|
States.FLEEING: _transition_to_next_state("Fleeing", data)
|
||||||
|
_: push_error("Trying to transition to unknown state {target}")
|
||||||
1
evolve-die-repeat/molecular/prey/state_machine.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://0vwv2nt16gpv
|
||||||
21
evolve-die-repeat/molecular/prey/state_random_movement.gd
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
extends State
|
||||||
|
|
||||||
|
@onready var timer = $Timer
|
||||||
|
var dir: Vector3 = Vector3(0,0,0);
|
||||||
|
|
||||||
|
func enter(previous_state_path: String, data := {}) -> void:
|
||||||
|
timer.start((float)(randi() % 10)/5)
|
||||||
|
dir = calc_dir(randi() % 360)
|
||||||
|
|
||||||
|
func physics_update(_delta: float) -> void:
|
||||||
|
owner.move(dir)
|
||||||
|
|
||||||
|
func calc_dir(angle: float) -> Vector3:
|
||||||
|
return Vector3(cos(angle), sin(angle), 0)
|
||||||
|
|
||||||
|
func _on_timer_timeout() -> void:
|
||||||
|
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
|
||||||
|
#finished.emit(owner.fsm.States.IDLE, {})
|
||||||
|
|
||||||
|
func exit() -> void:
|
||||||
|
timer.stop()
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ubcu8fdfxxj1
|
||||||
14
evolve-die-repeat/molecular/prey_manager.gd
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
extends SpawnManager2D
|
||||||
|
|
||||||
|
#@export var cam: Camera2D
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
spawnRange = GameManager.extent
|
||||||
|
#spawnRange = cam.get_viewport_rect()
|
||||||
|
call_deferred("_spawn_minimum")
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
1
evolve-die-repeat/molecular/prey_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://umx4w11edif
|
||||||
75
evolve-die-repeat/project.godot
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[animation]
|
||||||
|
|
||||||
|
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="EvolveDieRepeat"
|
||||||
|
run/main_scene="uid://drgv154ei1vrl"
|
||||||
|
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
GameManager="*res://game_manager.gd"
|
||||||
|
|
||||||
|
[editor_plugins]
|
||||||
|
|
||||||
|
enabled=PackedStringArray("res://addons/godot-neovim/plugin.cfg")
|
||||||
|
|
||||||
|
[global_group]
|
||||||
|
|
||||||
|
player="All scenes that constitute players should be added here."
|
||||||
|
prey="any passive killable entities belong in this group"
|
||||||
|
predator=""
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
move_right={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_left={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_up={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_down={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
try_attack={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
[layer_names]
|
||||||
|
|
||||||
|
2d_render/layer_1="Player"
|
||||||
|
2d_render/layer_2="Prey"
|
||||||
|
2d_physics/layer_1="Player"
|
||||||
|
2d_physics/layer_2="Prey"
|
||||||
|
2d_physics/layer_3="Predator"
|
||||||
|
2d_physics/layer_4="Food"
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
textures/canvas_textures/default_texture_filter=0
|
||||||
6
evolve-die-repeat/shared/WrappingManager.tscn
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dbgqratyxesm6"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="1_n7cdp"]
|
||||||
|
|
||||||
|
[node name="WrappingManager" type="Node" unique_id=492173693]
|
||||||
|
script = ExtResource("1_n7cdp")
|
||||||
32
evolve-die-repeat/shared/npc/npc2D.gd
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
extends CharacterBody2D
|
||||||
|
class_name NPC2D
|
||||||
|
|
||||||
|
@export var maxHealth: int = 0
|
||||||
|
var health: int = maxHealth
|
||||||
|
|
||||||
|
signal died
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
spawn()
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func spawn() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func take_damage(dmg: int) -> void:
|
||||||
|
self.health -= dmg;
|
||||||
|
if self.health < 0:
|
||||||
|
self.die()
|
||||||
|
|
||||||
|
func die() -> void:
|
||||||
|
died.emit()
|
||||||
|
queue_free()
|
||||||
|
# TODO: should associate this class with a loot table (or equivalent), and can then implement logic for dying in parent class here.
|
||||||
|
|
||||||
|
func move(destination: Vector3) -> void:
|
||||||
|
push_error("Function move() not implemented.")
|
||||||
|
|
||||||
1
evolve-die-repeat/shared/npc/npc2D.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://biu3sctw15ga
|
||||||
10
evolve-die-repeat/shared/npc/npc2D.tscn
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://biup0eej85fq2"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://biu3sctw15ga" path="res://shared/npc/npc2D.gd" id="1_ucjfp"]
|
||||||
|
|
||||||
|
[node name="NPC" type="CharacterBody2D"]
|
||||||
|
script = ExtResource("1_ucjfp")
|
||||||
|
|
||||||
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||||
|
position = Vector2(7.215866, -0.5034294)
|
||||||
|
polygon = PackedVector2Array(-8.831272, -2.3390446, -5.7760534, -2.3993049, -4.0230684, 0.41277456, -5.8890305, 2.9948444, -8.862037, 2.9326901, -10.268076, 0.28495264)
|
||||||