feat: hexagonal ant
This commit is contained in:
parent
25ec8d2585
commit
a49f55b694
|
|
@ -1,2 +0,0 @@
|
|||
Ant navigation is wonky -> check if next_dir behaves as expected.
|
||||
ant sprite does not budge from centre of screen no matter what i try -> fix that
|
||||
|
|
@ -1,60 +1,72 @@
|
|||
extends Sprite2D
|
||||
|
||||
var pos: Vector2i = Vector2i(0,0)
|
||||
var dir: TileSet.CellNeighbor = TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE
|
||||
@onready var tiles: TileMapLayer = get_node("TileMapLayer")
|
||||
var dir: TileSet.CellNeighbor = TileSet.CELL_NEIGHBOR_RIGHT_SIDE
|
||||
@onready var tiles: TileMapLayer = get_node("../TileMapLayer")
|
||||
|
||||
var next_dir: Dictionary = {
|
||||
0: TileSet.CELL_NEIGHBOR_RIGHT_SIDE,
|
||||
1: TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
|
||||
2: TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
|
||||
3: TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
|
||||
4: TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
|
||||
3: TileSet.CELL_NEIGHBOR_LEFT_SIDE,
|
||||
4: TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
|
||||
5: TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
|
||||
}
|
||||
|
||||
var next_int: Dictionary = {
|
||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE: 1,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: 2,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: 3,
|
||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: 4,
|
||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: 0,
|
||||
var cur_int: Dictionary = {
|
||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE: 0,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: 1,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: 2,
|
||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: 3,
|
||||
TileSet.CELL_NEIGHBOR_LEFT_SIDE: 4,
|
||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: 5,
|
||||
}
|
||||
|
||||
func _ready() -> void:
|
||||
set_frame(1)
|
||||
set_z_index(1)
|
||||
tiles.set_tile(pos, (tiles.get_tile_colour(pos) + 1) % 2) # TODO: should probably use another dictionary
|
||||
move()
|
||||
|
||||
func update() -> void:
|
||||
var tile: int = tiles.get_tile_colour(pos)
|
||||
print("tile %s" % tile)
|
||||
var newFrame: int = next_int[dir]
|
||||
var newFrame: int = cur_int[dir]
|
||||
|
||||
if tile == 0:
|
||||
newFrame = (newFrame + 1) % 5
|
||||
dir = next_dir[newFrame]
|
||||
else:
|
||||
newFrame = (newFrame) % 5
|
||||
dir = next_dir[newFrame]
|
||||
match tile:
|
||||
0:
|
||||
newFrame = (newFrame + 1) % 6
|
||||
1:
|
||||
newFrame = (newFrame + 1) % 6
|
||||
2:
|
||||
newFrame = (newFrame + 1) % 6
|
||||
3:
|
||||
newFrame = (newFrame + 5) % 6
|
||||
_:
|
||||
pass
|
||||
dir = next_dir[newFrame]
|
||||
|
||||
#var tmpPos: Vector2i
|
||||
#for i in range(0, 16):
|
||||
#tmpPos = tiles.get_neighbor_cell(pos, i)
|
||||
#print("%s: (%d %d)" % [i, tmpPos.x, tmpPos.y])
|
||||
|
||||
print("(%d %d)" % [pos.x, pos.y])
|
||||
move()
|
||||
pos = tiles.get_neighbor_cell(pos, dir)
|
||||
tile = tiles.get_tile_colour(pos)
|
||||
print("(%d %d)" % [pos.x, pos.y])
|
||||
tiles.set_tile(pos, (tile + 1) % 2) # TODO: should probably use another dictionary
|
||||
tiles.set_tile(pos, (tile + 1) % 4) # TODO: should probably use another dictionary
|
||||
set_frame(newFrame)
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var vel: Vector2 = Vector2(0,0)
|
||||
func move() -> void:
|
||||
var delta: Vector2
|
||||
match dir:
|
||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
||||
vel = Vector2(1,1)
|
||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE:
|
||||
vel = Vector2(1,0)
|
||||
delta = Vector2(32, 0)
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
|
||||
delta = Vector2(16, 24)
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
|
||||
delta = Vector2(-16, 24)
|
||||
TileSet.CELL_NEIGHBOR_LEFT_SIDE:
|
||||
delta = Vector2(-32, 0)
|
||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE:
|
||||
delta = Vector2(-16, -24)
|
||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE:
|
||||
delta = Vector2(16, -24)
|
||||
_:
|
||||
vel = Vector2(0,-1)
|
||||
vel = vel.normalized() * 16
|
||||
global_position += vel * delta
|
||||
delta = Vector2(0,0)
|
||||
translate(delta)
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 869 B |
|
|
@ -16,3 +16,4 @@ func _process(delta: float) -> void:
|
|||
if (t > 60-speed):
|
||||
t = 0
|
||||
ant.update()
|
||||
#tiles.render_next()
|
||||
|
|
|
|||
|
|
@ -27,17 +27,20 @@ sources/0 = SubResource("TileSetAtlasSource_g2qvd")
|
|||
script = ExtResource("1_bghhw")
|
||||
speed = 60.0
|
||||
ant = NodePath("ant")
|
||||
tiles = NodePath("ant/TileMapLayer")
|
||||
tiles = NodePath("TileMapLayer")
|
||||
|
||||
[node name="ant" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("3_sle3t")
|
||||
vframes = 6
|
||||
script = ExtResource("1_ebq2e")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="ant"]
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="ant"]
|
||||
position = Vector2(-74, -8)
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
tile_set = SubResource("TileSet_05i0m")
|
||||
collision_enabled = false
|
||||
script = ExtResource("5_fqc2p")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="TileMapLayer"]
|
||||
position = Vector2(0, -8)
|
||||
scale = Vector2(0.8, 0.8)
|
||||
|
||||
[node name="ant" type="Sprite2D" parent="."]
|
||||
position = Vector2(-15.999998, 14.999998)
|
||||
scale = Vector2(0.8, 0.8)
|
||||
texture = ExtResource("3_sle3t")
|
||||
vframes = 6
|
||||
script = ExtResource("1_ebq2e")
|
||||
|
|
|
|||
|
|
@ -1,6 +1,20 @@
|
|||
extends TileMapLayer
|
||||
|
||||
var tiles: Dictionary = {}
|
||||
var idx: int = 0
|
||||
var dirs: Array[int] = [
|
||||
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
|
||||
TileSet.CELL_NEIGHBOR_RIGHT_SIDE,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
|
||||
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
|
||||
TileSet.CELL_NEIGHBOR_LEFT_SIDE,
|
||||
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
|
||||
]
|
||||
|
||||
func render_next() -> void:
|
||||
print("rendering {i}")
|
||||
set_cell(get_neighbor_cell(Vector2i(0, 0), dirs[idx]), 0, Vector2i(0, 1))
|
||||
idx = (idx + 1) % 6
|
||||
|
||||
func get_tile_colour(pos: Vector2i) -> int:
|
||||
return tiles.get_or_add(pos, 0)
|
||||
|
|
|
|||
Loading…
Reference in New Issue