notSpore/langtons-ant/ant.gd

73 lines
1.9 KiB
GDScript

extends Sprite2D
var pos: Vector2i = Vector2i(0,0)
var dir: TileSet.CellNeighbor = TileSet.CELL_NEIGHBOR_RIGHT_SIDE
@onready var tiles: TileMapLayer = get_node("../TileMapLayer")
var next_dir: Dictionary = {
0: TileSet.CELL_NEIGHBOR_RIGHT_SIDE,
1: TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
2: TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
3: TileSet.CELL_NEIGHBOR_LEFT_SIDE,
4: TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE,
5: TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE,
}
var cur_int: Dictionary = {
TileSet.CELL_NEIGHBOR_RIGHT_SIDE: 0,
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: 1,
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: 2,
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE: 3,
TileSet.CELL_NEIGHBOR_LEFT_SIDE: 4,
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE: 5,
}
func _ready() -> void:
set_frame(1)
set_z_index(1)
tiles.set_tile(pos, (tiles.get_tile_colour(pos) + 1) % 2) # TODO: should probably use another dictionary
move()
func update() -> void:
var tile: int = tiles.get_tile_colour(pos)
print("tile %s" % tile)
var newFrame: int = cur_int[dir]
match tile:
0:
newFrame = (newFrame + 1) % 6
1:
newFrame = (newFrame + 1) % 6
2:
newFrame = (newFrame + 1) % 6
3:
newFrame = (newFrame + 5) % 6
_:
pass
dir = next_dir[newFrame]
move()
pos = tiles.get_neighbor_cell(pos, dir)
tile = tiles.get_tile_colour(pos)
tiles.set_tile(pos, (tile + 1) % 4) # TODO: should probably use another dictionary
set_frame(newFrame)
func move() -> void:
var delta: Vector2
match dir:
TileSet.CELL_NEIGHBOR_RIGHT_SIDE:
delta = Vector2(32, 0)
TileSet.CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
delta = Vector2(16, 24)
TileSet.CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
delta = Vector2(-16, 24)
TileSet.CELL_NEIGHBOR_LEFT_SIDE:
delta = Vector2(-32, 0)
TileSet.CELL_NEIGHBOR_TOP_LEFT_SIDE:
delta = Vector2(-16, -24)
TileSet.CELL_NEIGHBOR_TOP_RIGHT_SIDE:
delta = Vector2(16, -24)
_:
delta = Vector2(0,0)
translate(delta)