Movement now snaps to pixels, player pixels match background
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@@ -89,7 +89,7 @@ tile_set = SubResource("TileSet_ojt85")
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[node name="player" parent="." unique_id=862101024 groups=["player"] instance=ExtResource("3_b1jr0")]
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position = Vector2(120, 144)
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scale = Vector2(0.01, 0.01)
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scale = Vector2(0.033, 0.033)
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[node name="Camera2D" type="Camera2D" parent="player" unique_id=1614218911]
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rotation = 3.1415927
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@@ -73,3 +73,5 @@ try_attack={
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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2d/snap/snap_2d_transforms_to_pixel=true
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2d/snap/snap_2d_vertices_to_pixel=true
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