From a1e0ec07d774056014219254ba491f4c33854b49 Mon Sep 17 00:00:00 2001 From: MartinOpat Date: Sat, 21 Feb 2026 10:42:45 +0100 Subject: [PATCH] Movement now snaps to pixels, player pixels match background --- evolve-die-repeat/molecular/molecular_stage.tscn | 2 +- evolve-die-repeat/project.godot | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/evolve-die-repeat/molecular/molecular_stage.tscn b/evolve-die-repeat/molecular/molecular_stage.tscn index 8317ef5..48a0186 100644 --- a/evolve-die-repeat/molecular/molecular_stage.tscn +++ b/evolve-die-repeat/molecular/molecular_stage.tscn @@ -89,7 +89,7 @@ tile_set = SubResource("TileSet_ojt85") [node name="player" parent="." unique_id=862101024 groups=["player"] instance=ExtResource("3_b1jr0")] position = Vector2(120, 144) -scale = Vector2(0.01, 0.01) +scale = Vector2(0.033, 0.033) [node name="Camera2D" type="Camera2D" parent="player" unique_id=1614218911] rotation = 3.1415927 diff --git a/evolve-die-repeat/project.godot b/evolve-die-repeat/project.godot index 19ce05a..b288485 100644 --- a/evolve-die-repeat/project.godot +++ b/evolve-die-repeat/project.godot @@ -73,3 +73,5 @@ try_attack={ [rendering] textures/canvas_textures/default_texture_filter=0 +2d/snap/snap_2d_transforms_to_pixel=true +2d/snap/snap_2d_vertices_to_pixel=true