Movement now snaps to pixels, player pixels match background

This commit is contained in:
2026-02-21 10:42:45 +01:00
parent 7bd85cc050
commit a1e0ec07d7
2 changed files with 3 additions and 1 deletions

View File

@@ -89,7 +89,7 @@ tile_set = SubResource("TileSet_ojt85")
[node name="player" parent="." unique_id=862101024 groups=["player"] instance=ExtResource("3_b1jr0")] [node name="player" parent="." unique_id=862101024 groups=["player"] instance=ExtResource("3_b1jr0")]
position = Vector2(120, 144) position = Vector2(120, 144)
scale = Vector2(0.01, 0.01) scale = Vector2(0.033, 0.033)
[node name="Camera2D" type="Camera2D" parent="player" unique_id=1614218911] [node name="Camera2D" type="Camera2D" parent="player" unique_id=1614218911]
rotation = 3.1415927 rotation = 3.1415927

View File

@@ -73,3 +73,5 @@ try_attack={
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0 textures/canvas_textures/default_texture_filter=0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true