(wip) updated comment, starting to implement food
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@@ -18,7 +18,7 @@ func _ready() -> void:
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var screen_size = get_viewport_rect().size
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var screen_size = get_viewport_rect().size
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GameManager.init_screen_size(screen_size.x, screen_size.y)
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GameManager.init_screen_size(screen_size.x, screen_size.y)
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attack_area.monitoring = false # no collision until attacking
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attack_area.monitoring = false # no collision until attacking TODO: Thing about being attacked
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attack_timer.wait_time = attack_duration
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attack_timer.wait_time = attack_duration
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attack_cooldown_timer.wait_time = attack_cooldown_duration
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attack_cooldown_timer.wait_time = attack_cooldown_duration
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