fx: mirroring nucleotide prey state
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@ -51,9 +51,11 @@ func die() -> void:
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func become_injured() -> void:
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func become_injured() -> void:
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sprite.animation = "Injured"
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sprite.animation = "Injured"
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mirrorSprite1.animation = "Injured"
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mirrorSprite2.animation = "Injured"
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mirrorSprite3.animation = "Injured"
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sprite.play()
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sprite.play()
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# FIXME: Doesn't work with injured sprite
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# Mirroring table:
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# Mirroring table:
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# |---|---|---|---|
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# |---|---|---|---|
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# | 4 | 3 | 4 | 3 |
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# | 4 | 3 | 4 | 3 |
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