diff --git a/evolve-die-repeat/molecular/nucleotide_prey.gd b/evolve-die-repeat/molecular/nucleotide_prey.gd index 81a1ce5..fad086e 100644 --- a/evolve-die-repeat/molecular/nucleotide_prey.gd +++ b/evolve-die-repeat/molecular/nucleotide_prey.gd @@ -51,9 +51,11 @@ func die() -> void: func become_injured() -> void: sprite.animation = "Injured" + mirrorSprite1.animation = "Injured" + mirrorSprite2.animation = "Injured" + mirrorSprite3.animation = "Injured" sprite.play() -# FIXME: Doesn't work with injured sprite # Mirroring table: # |---|---|---|---| # | 4 | 3 | 4 | 3 |