fx: mirroring nucleotide prey state

This commit is contained in:
Djairo Hougee 2026-01-17 14:32:16 +01:00
parent 18ce1716e4
commit 03117b77fb
1 changed files with 3 additions and 1 deletions

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@ -51,9 +51,11 @@ func die() -> void:
func become_injured() -> void: func become_injured() -> void:
sprite.animation = "Injured" sprite.animation = "Injured"
mirrorSprite1.animation = "Injured"
mirrorSprite2.animation = "Injured"
mirrorSprite3.animation = "Injured"
sprite.play() sprite.play()
# FIXME: Doesn't work with injured sprite
# Mirroring table: # Mirroring table:
# |---|---|---|---| # |---|---|---|---|
# | 4 | 3 | 4 | 3 | # | 4 | 3 | 4 | 3 |