fix: update renderWindow when drawing new points while the timer is paused
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@@ -50,8 +50,7 @@ void SpawnPointCallback::Execute(vtkObject *caller, unsigned long evId, void *ca
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vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New();
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vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New();
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vertices->InsertNextCell(vertex);
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vertices->InsertNextCell(vertex);
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data->SetVerts(vertices);
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data->SetVerts(vertices);
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// data->Modified(); // These might be needed im not sure.
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ren->GetRenderWindow()->Render();
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// ren->GetRenderWindow()->Render();
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}
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}
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